[Mesa-dev] [PATCH] r600g/radeonsi: Map transfer staging texture unsynchronized when possible

Michel Dänzer michel at daenzer.net
Tue Apr 15 21:59:03 PDT 2014


On 15.04.2014 19:40, Marek Olšák wrote:
> The staging texture should always be idle, so I guess this just skips
> the needless GEM_WAIT_IDLE call?

Yes, exactly. Apparently that can incur a significant cost in some cases.


> Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Thank you, pushed.


-- 
Earthling Michel Dänzer            |                  http://www.amd.com
Libre software enthusiast          |                Mesa and X developer


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