[Mesa-dev] [PATCH 03/19] meta: Fix saving the program pipeline state

Chia-I Wu olvaffe at gmail.com
Fri Apr 18 01:10:01 PDT 2014


On Fri, Mar 28, 2014 at 5:40 AM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> This code was broken in some odd ways before.  To much state was being
> saved, it was being restored in the wrong order, and in the wrong way.
> The biggest problem was that the pipeline object was restored before
> restoring the programs attached to the default pipeline.
>
> Fixes a regression in the glean texgen test.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
>  src/mesa/drivers/common/meta.c | 34 ++++++++++++++++++++--------------
>  src/mesa/drivers/common/meta.h |  1 -
>  2 files changed, 20 insertions(+), 15 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index acf927b..18d8a57 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -537,11 +537,15 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
>        }
>
>        if (ctx->Extensions.ARB_separate_shader_objects) {
> -         /* Warning it must be done before _mesa_UseProgram call */
> -         _mesa_reference_pipeline_object(ctx, &save->_Shader, ctx->_Shader);
> -         _mesa_reference_pipeline_object(ctx, &save->Pipeline,
> -                                         ctx->Pipeline.Current);
> -         _mesa_BindProgramPipeline(0);
> +         /* Warning: This must be done before saving the current programs.
> +          * Otherwise the programs attached to the pipeline will be saved
> +          * instead of the programs attached to the default pipeline.
> +          */
> +         if (ctx->Pipeline.Current != ctx->Pipeline.Default) {
> +            _mesa_reference_pipeline_object(ctx, &save->Pipeline,
> +                                            ctx->Pipeline.Current);
> +            _mesa_BindProgramPipeline(0);
> +         }
>        }
>
>        for (i = 0; i < MESA_SHADER_STAGES; i++) {
> @@ -889,14 +893,6 @@ _mesa_meta_end(struct gl_context *ctx)
>                            save->ATIFragmentShaderEnabled);
>        }
>
> -      /* Warning it must be done before _mesa_use_shader_program call */
> -      if (ctx->Extensions.ARB_separate_shader_objects) {
> -         _mesa_reference_pipeline_object(ctx, &ctx->_Shader, save->_Shader);
> -         _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current,
> -                                         save->Pipeline);
> -         _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL);
> -      }
> -
>        if (ctx->Extensions.ARB_vertex_shader) {
>          _mesa_use_shader_program(ctx, GL_VERTEX_SHADER,
>                                    save->Shader[MESA_SHADER_VERTEX],
> @@ -916,10 +912,20 @@ _mesa_meta_end(struct gl_context *ctx)
>        _mesa_reference_shader_program(ctx, &ctx->_Shader->ActiveProgram,
>                                      save->ActiveShader);
>
> +      /* Warning: This must be done after _mesa_use_shader_program call.
> +       * Otherwise the programs will be restored to the pipeline object
> +       * instead of to the default pipeline.
> +       */
> +      if (save->Pipeline) {
> +         assert(ctx->Extensions.ARB_separate_shader_objects);
> +         _mesa_bind_pipeline(ctx, save->Pipeline);
If the meta op called _mesa_UseProgram(), it would point ctx->_Shader
to ctx->Shader.  _mesa_bind_pipeline would refuse to point
ctx->_Shader to save->Pipeline.

> +
> +         _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL);
> +      }
> +
>        for (i = 0; i < MESA_SHADER_STAGES; i++)
>           _mesa_reference_shader_program(ctx, &save->Shader[i], NULL);
>        _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL);
> -      _mesa_reference_pipeline_object(ctx, &save->_Shader, NULL);
>     }
>
>     if (state & MESA_META_STENCIL_TEST) {
> diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
> index 4faae0b..c03507e 100644
> --- a/src/mesa/drivers/common/meta.h
> +++ b/src/mesa/drivers/common/meta.h
> @@ -121,7 +121,6 @@ struct save_state
>     GLboolean ATIFragmentShaderEnabled;
>     struct gl_shader_program *Shader[MESA_SHADER_STAGES];
>     struct gl_shader_program *ActiveShader;
> -   struct gl_pipeline_object   *_Shader;
>     struct gl_pipeline_object   *Pipeline;
>
>     /** MESA_META_STENCIL_TEST */
> --
> 1.8.1.4
>
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> mesa-dev at lists.freedesktop.org
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-- 
olv at LunarG.com


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