[Mesa-dev] [PATCH 03/19] meta: Fix saving the program pipeline state
Chia-I Wu
olvaffe at gmail.com
Fri Apr 18 01:10:01 PDT 2014
On Fri, Mar 28, 2014 at 5:40 AM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> This code was broken in some odd ways before. To much state was being
> saved, it was being restored in the wrong order, and in the wrong way.
> The biggest problem was that the pipeline object was restored before
> restoring the programs attached to the default pipeline.
>
> Fixes a regression in the glean texgen test.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/drivers/common/meta.c | 34 ++++++++++++++++++++--------------
> src/mesa/drivers/common/meta.h | 1 -
> 2 files changed, 20 insertions(+), 15 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index acf927b..18d8a57 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -537,11 +537,15 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
> }
>
> if (ctx->Extensions.ARB_separate_shader_objects) {
> - /* Warning it must be done before _mesa_UseProgram call */
> - _mesa_reference_pipeline_object(ctx, &save->_Shader, ctx->_Shader);
> - _mesa_reference_pipeline_object(ctx, &save->Pipeline,
> - ctx->Pipeline.Current);
> - _mesa_BindProgramPipeline(0);
> + /* Warning: This must be done before saving the current programs.
> + * Otherwise the programs attached to the pipeline will be saved
> + * instead of the programs attached to the default pipeline.
> + */
> + if (ctx->Pipeline.Current != ctx->Pipeline.Default) {
> + _mesa_reference_pipeline_object(ctx, &save->Pipeline,
> + ctx->Pipeline.Current);
> + _mesa_BindProgramPipeline(0);
> + }
> }
>
> for (i = 0; i < MESA_SHADER_STAGES; i++) {
> @@ -889,14 +893,6 @@ _mesa_meta_end(struct gl_context *ctx)
> save->ATIFragmentShaderEnabled);
> }
>
> - /* Warning it must be done before _mesa_use_shader_program call */
> - if (ctx->Extensions.ARB_separate_shader_objects) {
> - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, save->_Shader);
> - _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current,
> - save->Pipeline);
> - _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL);
> - }
> -
> if (ctx->Extensions.ARB_vertex_shader) {
> _mesa_use_shader_program(ctx, GL_VERTEX_SHADER,
> save->Shader[MESA_SHADER_VERTEX],
> @@ -916,10 +912,20 @@ _mesa_meta_end(struct gl_context *ctx)
> _mesa_reference_shader_program(ctx, &ctx->_Shader->ActiveProgram,
> save->ActiveShader);
>
> + /* Warning: This must be done after _mesa_use_shader_program call.
> + * Otherwise the programs will be restored to the pipeline object
> + * instead of to the default pipeline.
> + */
> + if (save->Pipeline) {
> + assert(ctx->Extensions.ARB_separate_shader_objects);
> + _mesa_bind_pipeline(ctx, save->Pipeline);
If the meta op called _mesa_UseProgram(), it would point ctx->_Shader
to ctx->Shader. _mesa_bind_pipeline would refuse to point
ctx->_Shader to save->Pipeline.
> +
> + _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL);
> + }
> +
> for (i = 0; i < MESA_SHADER_STAGES; i++)
> _mesa_reference_shader_program(ctx, &save->Shader[i], NULL);
> _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL);
> - _mesa_reference_pipeline_object(ctx, &save->_Shader, NULL);
> }
>
> if (state & MESA_META_STENCIL_TEST) {
> diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
> index 4faae0b..c03507e 100644
> --- a/src/mesa/drivers/common/meta.h
> +++ b/src/mesa/drivers/common/meta.h
> @@ -121,7 +121,6 @@ struct save_state
> GLboolean ATIFragmentShaderEnabled;
> struct gl_shader_program *Shader[MESA_SHADER_STAGES];
> struct gl_shader_program *ActiveShader;
> - struct gl_pipeline_object *_Shader;
> struct gl_pipeline_object *Pipeline;
>
> /** MESA_META_STENCIL_TEST */
> --
> 1.8.1.4
>
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> mesa-dev at lists.freedesktop.org
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--
olv at LunarG.com
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