[Mesa-dev] [PATCH] mesa: Actually use the Mesa IR optimizer for ARB programs.

Kenneth Graunke kenneth at whitecape.org
Sat Aug 2 08:04:25 PDT 2014


On Haswell, this cuts 1-3 instructions from 183 vertex shaders in
"Shadowrun Returns", "Shatter", and "Trine 2."  It adds 2 instructions
to a single fragment shader in "Closure."

total instructions in shared programs: 278803 -> 278546 (-0.09%)
instructions in affected programs:     41930 -> 41673 (-0.61%)

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: Eric Anholt <eric at anholt.net>
Cc: Ian Romanick <idr at freedesktop.org>
---
 src/mesa/program/arbprogparse.c | 7 +++++++
 1 file changed, 7 insertions(+)

I guess the only data I have says that enabling the optimizer for fragment
programs is (slightly) harmful and never helpful, but I still would feel
weird about not enabling it...what do you guys think?

diff --git a/src/mesa/program/arbprogparse.c b/src/mesa/program/arbprogparse.c
index 5b96650..7dec399 100644
--- a/src/mesa/program/arbprogparse.c
+++ b/src/mesa/program/arbprogparse.c
@@ -60,6 +60,7 @@ having three separate program parameter arrays.
 #include "prog_parameter.h"
 #include "prog_statevars.h"
 #include "prog_instruction.h"
+#include "prog_optimize.h"
 #include "program_parser.h"
 
 
@@ -84,6 +85,9 @@ _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
       return;
    }
 
+   if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0)
+      _mesa_optimize_program(ctx, &prog);
+
    free(program->Base.String);
 
    /* Copy the relevant contents of the arb_program struct into the
@@ -177,6 +181,9 @@ _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
       return;
    }
 
+   if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0)
+      _mesa_optimize_program(ctx, &prog);
+
    free(program->Base.String);
 
    /* Copy the relevant contents of the arb_program struct into the 
-- 
2.0.2



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