[Mesa-dev] [PATCH v2 3/4] ra: consider all spillable nodes for spilling

Eric Anholt eric at anholt.net
Mon Aug 4 10:17:47 PDT 2014


Connor Abbott <cwabbott0 at gmail.com> writes:

> On Mon, Aug 4, 2014 at 9:46 AM, Eric Anholt <eric at anholt.net> wrote:
>> Connor Abbott <cwabbott0 at gmail.com> writes:
>>
>>> On Fri, Aug 1, 2014 at 12:25 PM, Eric Anholt <eric at anholt.net> wrote:
>>>> Connor Abbott <cwabbott0 at gmail.com> writes:
>>>>
>>>>> On Fri, Aug 1, 2014 at 11:51 AM, Eric Anholt <eric at anholt.net> wrote:
>>>>>> Connor Abbott <cwabbott0 at gmail.com> writes:
>>>>>>
>>>>>>> On Thu, Jul 31, 2014 at 1:05 PM, Eric Anholt <eric at anholt.net> wrote:
>>>>>>>> Connor Abbott <cwabbott0 at gmail.com> writes:
>>>>>>>>> That's not necessarily true - you could want to spill a trivially
>>>>>>>>> colored register that interferes with a non trivially colored
>>>>>>>>> register, especially if the spill cost of the non trivially colored
>>>>>>>>> register is higher than that of the trivially colored register because
>>>>>>>>> e.g. the non trivially colored register is used in a loop. Especially,
>>>>>>>>> I ran into trouble with the varying packing tests in piglit which
>>>>>>>>> after a few rounds of spilling looked something like:
>>>>>>>>
>>>>>>>> If it's trivially colorable, then when you're trying to get a
>>>>>>>> non-conflicting color for a difficult neighbor (an optimistic-coloring
>>>>>>>> one near the top of the stack that's triggering the need for spilling),
>>>>>>>> it's out consideration because it's deeper in the stack.
>>>>>>>
>>>>>>> Right... so in that case, can't we just ignore everything on the stack
>>>>>>> below the node that couldn't be colored in ra_select()?
>>>>>>
>>>>>> Yep, that's what the code's doing currently.
>>>>>
>>>>> No, it's also considering other optimistically colored nodes below the
>>>>> one that failed on the stack... see patch 3 in v3 of my series, which
>>>>> changes the code to actually do that.
>>>>
>>>> Oh, I misread you as saying s/couldn't be colored/first couldn't be
>>>> trivially colored/.  It seems like obviously the behavior we want, to
>>>> me.
>>>
>>> Cool, then can you put your r-b on the last two patches of the v3
>>> series so we can push it?
>>
>> Not really -- I'm saying that we *do* want to consider the other
>> optimistically colored nodes.  Those ones lower in the stack might
>> actually be useful to spill, since if spilled they could potentially
>> make other values trivially colorable, which would change the order of
>> pushes and might make our node colorable.
>>
>
> Well, you could apply that same argument to *any* spillable node in
> the graph, which brings us right back to where we started. I think
> what we have now is a rather arbitrary compromise between "consider
> everything for spilling because it might make other things trivially
> colorable" and "only spill the things we know are likely to help." I
> still think we should go with the former, since it produces numbers
> equivalent to what we have right now instead of slightly worse
> numbers. And besides, as I noted in the commit message, considering
> those nodes doesn't seem to be useful in practice since we get the
> exact same code anyways - even with reducing the number of registers
> to make more things spill.

I don't believe that's true.  The argument before was about
trivially-colorable things -- things that always appear in the stack
before the optimistic things.  They can't have an effect on the things
higher in the stack, becuase they're already in the stack and you know
you can color them regardless of choices higher in the stack, so you
don't have to spill them ever.

For your optimistic nodes, though, even though you've put them in the
stack, you want to consider them for spilling because even once you
resolve the spills and manage to color things high in the stack (in your
scheme), you may have to spill that lower-down optimistic node anyway.
So you failed to consider an important node for spilling, that might
have also resolved your higher-in-the-stack troubles, and got extra
spilling as a result.
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