[Mesa-dev] [PATCH 8/8] mesa: simplify _mesa_update_draw_buffers()

Brian Paul brianp at vmware.com
Fri Aug 8 14:20:30 PDT 2014


There's no need to copy the array of DrawBuffer enums to a temp array.
---
 src/mesa/main/buffers.c |    9 ++-------
 1 file changed, 2 insertions(+), 7 deletions(-)

diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 6b4fac9..140cf6e 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -567,16 +567,11 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
 void
 _mesa_update_draw_buffers(struct gl_context *ctx)
 {
-   GLenum buffers[MAX_DRAW_BUFFERS];
-   GLuint i;
-
    /* should be a window system FBO */
    assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
 
-   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++)
-      buffers[i] = ctx->Color.DrawBuffer[i];
-
-   _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL);
+   _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
+                     ctx->Color.DrawBuffer, NULL);
 }
 
 
-- 
1.7.10.4



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