[Mesa-dev] [PATCH] mesa: fix fallback texture for cube map array

sroland at vmware.com sroland at vmware.com
Wed Aug 27 18:00:09 PDT 2014


From: Roland Scheidegger <sroland at vmware.com>

mesa was creating a cube map array texture with just one layer, which is
not legal. This caused an assertion failure when using that texture later
in llvmpipe (when enabling cube map arrays) since it verifies the number
of layers in the view is divisible by 6 (the sampling code might well crash
randomly otherwise) with piglit glsl-resource-not-bound CubeArray -fbo -auto.
---
 src/mesa/main/texobj.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 2a82c2d..feac771 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -772,7 +772,8 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
 {
    if (!ctx->Shared->FallbackTex[tex]) {
       /* create fallback texture now */
-      const GLsizei width = 1, height = 1, depth = 1;
+      const GLsizei width = 1, height = 1;
+      GLsizei depth = 1;
       GLubyte texel[4];
       struct gl_texture_object *texObj;
       struct gl_texture_image *texImage;
@@ -822,6 +823,7 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
       case TEXTURE_CUBE_ARRAY_INDEX:
          dims = 3;
          target = GL_TEXTURE_CUBE_MAP_ARRAY;
+         depth = 6;
          break;
       case TEXTURE_EXTERNAL_INDEX:
          dims = 2;
-- 
1.9.1


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