[Mesa-dev] [PATCH 09/10] main/glsles: return two minor digits for SHADING_LANGUAGE_VERSION

Brian Paul brianp at vmware.com
Mon Dec 1 08:29:13 PST 2014


I'd change the subject to "main: return two minor digits for ES shading 
language version"


On 12/01/2014 06:04 AM, Eduardo Lima Mitev wrote:
> From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>
> For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is always
> two digits, matching the OpenGL ES Shading Language Specification release
> number. For example, this query might return the string "3.00".
>
> This patch fixes the following dEQP test:
>
>     dEQP-GLES3.functional.state_query.string.shading_language_version
>
> No piglit regression observed.
>
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> ---
>   src/mesa/main/getstring.c | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
> index 431d60b..7054fc7 100644
> --- a/src/mesa/main/getstring.c
> +++ b/src/mesa/main/getstring.c
> @@ -68,7 +68,7 @@ shading_language_version(struct gl_context *ctx)
>      case API_OPENGLES2:
>         return (ctx->Version < 30)
>            ? (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"
> -         : (const GLubyte *) "OpenGL ES GLSL ES 3.0";
> +         : (const GLubyte *) "OpenGL ES GLSL ES 3.00";
>
>      case API_OPENGLES:
>         /* fall-through */
>



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