[Mesa-dev] [PATCH 09/10] main/glsles: return two minor digits for SHADING_LANGUAGE_VERSION

Ian Romanick idr at freedesktop.org
Tue Dec 2 12:58:47 PST 2014


With Brian's suggested change to the commit message, this patch is

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

On 12/01/2014 05:04 AM, Eduardo Lima Mitev wrote:
> From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> 
> For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is always
> two digits, matching the OpenGL ES Shading Language Specification release
> number. For example, this query might return the string "3.00".
> 
> This patch fixes the following dEQP test:
> 
>    dEQP-GLES3.functional.state_query.string.shading_language_version
> 
> No piglit regression observed.
> 
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> ---
>  src/mesa/main/getstring.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
> index 431d60b..7054fc7 100644
> --- a/src/mesa/main/getstring.c
> +++ b/src/mesa/main/getstring.c
> @@ -68,7 +68,7 @@ shading_language_version(struct gl_context *ctx)
>     case API_OPENGLES2:
>        return (ctx->Version < 30)
>           ? (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"
> -         : (const GLubyte *) "OpenGL ES GLSL ES 3.0";
> +         : (const GLubyte *) "OpenGL ES GLSL ES 3.00";
>  
>     case API_OPENGLES:
>        /* fall-through */
> 



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