[Mesa-dev] [PATCH] drirc: set allow_glsl_extension_directive_midshader for Dead Island.

Sven Arvidsson sa at whiz.se
Mon Dec 8 10:43:09 PST 2014


Signed-off-by: Sven Arvidsson <sa at whiz.se>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87076
---
 src/mesa/drivers/dri/common/drirc | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 4b9841b..cecd6a9 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -87,5 +87,9 @@ TODO: document the other workarounds.
         <application name="Topogun (64-bit)" executable="topogun64">
             <option name="always_have_depth_buffer" value="true" />
         </application>
+
+        <application name="Dead Island" executable="DeadIslandGame">
+            <option name="allow_glsl_extension_directive_midshader" value="true" />
+        </application>
     </device>
 </driconf>
-- 
2.1.3



More information about the mesa-dev mailing list