[Mesa-dev] [PATCH] radeonsi: force NaNs to 0
Marek Olšák
maraeo at gmail.com
Wed Dec 10 14:08:37 PST 2014
From: Marek Olšák <marek.olsak at amd.com>
This fixes incorrect rendering in Unreal Engine demos.
I don't know why it's called "dx10 clamp mode". MSDN doesn't mention it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83510
---
src/gallium/drivers/radeonsi/si_state_shaders.c | 12 ++++++++----
1 file changed, 8 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 3a5b0ae..355f8aa 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -64,7 +64,8 @@ static void si_shader_es(struct si_shader *shader)
si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
S_00B328_VGPRS((shader->num_vgprs - 1) / 4) |
S_00B328_SGPRS((num_sgprs - 1) / 8) |
- S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt));
+ S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) |
+ S_00B328_DX10_CLAMP(1));
si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
S_00B32C_USER_SGPR(num_user_sgprs));
}
@@ -132,7 +133,8 @@ static void si_shader_gs(struct si_shader *shader)
si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
S_00B228_VGPRS((shader->num_vgprs - 1) / 4) |
- S_00B228_SGPRS((num_sgprs - 1) / 8));
+ S_00B228_SGPRS((num_sgprs - 1) / 8) |
+ S_00B228_DX10_CLAMP(1));
si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
S_00B22C_USER_SGPR(num_user_sgprs));
}
@@ -206,7 +208,8 @@ static void si_shader_vs(struct si_shader *shader)
si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
S_00B128_SGPRS((num_sgprs - 1) / 8) |
- S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt));
+ S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
+ S_00B128_DX10_CLAMP(1));
si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
S_00B12C_USER_SGPR(num_user_sgprs) |
S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
@@ -304,7 +307,8 @@ static void si_shader_ps(struct si_shader *shader)
si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
- S_00B028_SGPRS((num_sgprs - 1) / 8));
+ S_00B028_SGPRS((num_sgprs - 1) / 8) |
+ S_00B028_DX10_CLAMP(1));
si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
S_00B02C_USER_SGPR(num_user_sgprs));
--
2.1.0
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