[Mesa-dev] [PATCH] it_to_mesa: remove unused 'target' variable

Ian Romanick idr at freedesktop.org
Thu Dec 11 13:18:50 PST 2014


Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

On 12/11/2014 07:45 AM, Brian Paul wrote:
> ---
>  src/mesa/program/ir_to_mesa.cpp | 1 -
>  1 file changed, 1 deletion(-)
> 
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index 68e2597..5196545 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -2943,7 +2943,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
>  
>  	 /* Lowering */
>  	 do_mat_op_to_vec(ir);
> -	 GLenum target = _mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage);
>  	 lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
>  				 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
>  				 | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
> 



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