[Mesa-dev] [PATCH v3 14/24] mesa: Autogenerate most of format_pack.c

Samuel Iglesias Gonsálvez siglesias at igalia.com
Mon Dec 15 03:30:27 PST 2014


On Thursday, December 11, 2014 11:55:10 AM Jason Ekstrand wrote:
> On Tue, Dec 9, 2014 at 4:06 AM, Iago Toral Quiroga <itoral at igalia.com>
> wrote:
> 
> [snip]
> 
> > new file mode 100644
> > index 0000000..5f6809e
> > --- /dev/null
> > +++ b/src/mesa/main/format_pack.py
> > @@ -0,0 +1,907 @@
> > +#!/usr/bin/env python
> > +
> > +from mako.template import Template
> > +from sys import argv
> > +
> > +string = """/*
> > + * Mesa 3-D graphics library
> > + *
> > + * Copyright (c) 2011 VMware, Inc.
> > + * Copyright (c) 2014 Intel Corporation.
> > + *
> > + * Permission is hereby granted, free of charge, to any person obtaining
> > a
> > + * copy of this software and associated documentation files (the
> > "Software"),
> > + * to deal in the Software without restriction, including without
> > limitation
> > + * the rights to use, copy, modify, merge, publish, distribute,
> > sublicense,
> > + * and/or sell copies of the Software, and to permit persons to whom the
> > + * Software is furnished to do so, subject to the following conditions:
> > + *
> > + * The above copyright notice and this permission notice shall be
> > included
> > + * in all copies or substantial portions of the Software.
> > + *
> > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> > EXPRESS
> > + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> > MERCHANTABILITY,
> > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> > SHALL
> > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> > + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
> > + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
> > + * OTHER DEALINGS IN THE SOFTWARE.
> > + */
> > +
> > +
> > +/**
> > + * Color, depth, stencil packing functions.
> > + * Used to pack basic color, depth and stencil formats to specific
> > + * hardware formats.
> > + *
> > + * There are both per-pixel and per-row packing functions:
> > + * - The former will be used by swrast to write values to the color,
> > depth,
> > + *   stencil buffers when drawing points, lines and masked spans.
> > + * - The later will be used for image-oriented functions like
> > glDrawPixels,
> > + *   glAccum, and glTexImage.
> > + */
> > +
> > +#include <stdint.h>
> > +
> > +#include "colormac.h"
> > +#include "format_pack.h"
> > +#include "format_utils.h"
> > +#include "macros.h"
> > +#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
> > +#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
> > +#include "util/format_srgb.h"
> > +
> > +#define UNPACK(SRC, OFFSET, BITS) (((SRC) >> (OFFSET)) & MAX_UINT(BITS))
> > +#define PACK(SRC, OFFSET, BITS) (((SRC) & MAX_UINT(BITS)) << (OFFSET))
> > +
> > +<%
> > +import format_parser as parser
> > +
> > +formats = parser.parse(argv[1])
> > +
> > +rgb_formats = []
> > +for f in formats:
> > +   if f.name == 'MESA_FORMAT_NONE':
> > +      continue
> > +   if f.colorspace not in ('rgb', 'srgb'):
> > +      continue
> > +
> > +   rgb_formats.append(f)
> > +%>
> > +
> > +/* ubyte packing functions */
> > +
> > +%for f in rgb_formats:
> > +   %if f.name in ('MESA_FORMAT_R9G9B9E5_FLOAT',
> > 'MESA_FORMAT_R11G11B10_FLOAT'):
> > +      <% continue %>
> > +   %elif f.is_compressed():
> > +      <% continue %>
> > +   %endif
> > +
> > +static inline void
> > +pack_ubyte_${f.short_name()}(const GLubyte src[4], void *dst)
> > +{
> > +   %for (i, c) in enumerate(f.channels):
> > +      <% i = f.swizzle.inverse()[i] %>
> > +      %if c.type == 'x':
> > +         <% continue %>
> > +      %endif
> > +
> > +      ${c.datatype()} ${c.name} =
> > +      %if c.type == parser.UNSIGNED:
> > +         %if f.colorspace == 'srgb' and c.name in 'rgb':
> > +            util_format_linear_to_srgb_8unorm(src[${i}]);
> > +         %else:
> > +            _mesa_unorm_to_unorm(src[${i}], 8, ${c.size});
> > +         %endif
> > +      %elif c.type == parser.SIGNED:
> > +         _mesa_unorm_to_snorm(src[${i}], 8, ${c.size});
> > +      %elif c.type == parser.FLOAT:
> > +         %if c.size == 32:
> > +            _mesa_unorm_to_float(src[${i}], 8);
> > +         %elif c.size == 16:
> > +            _mesa_unorm_to_half(src[${i}], 8);
> > +         %else:
> > +            <% assert False %>
> > +         %endif
> > +      %else:
> > +         <% assert False %>
> > +      %endif
> > +   %endfor
> > +
> > +   %if f.layout == parser.ARRAY:
> > +      ${f.datatype()} *d = (${f.datatype()} *)dst;
> > +      %for (i, c) in enumerate(f.channels):
> > +         %if c.type == 'x':
> > +            <% continue %>
> > +         %endif
> > +         d[${i}] = ${c.name};
> > +      %endfor
> > +   %elif f.layout == parser.PACKED:
> > +      ${f.datatype()} d = 0;
> > +      %for (i, c) in enumerate(f.channels):
> > +         %if c.type == 'x':
> > +            <% continue %>
> > +         %endif
> > +         d |= PACK(${c.name}, ${c.shift}, ${c.size});
> > +      %endfor
> > +      (*(${f.datatype()} *)dst) = d;
> > +   %else:
> > +      <% assert False %>
> > +   %endif
> > +}
> > +%endfor
> > +
> > +static inline void
> > +pack_ubyte_r9g9b9e5_float(const GLubyte src[4], void *dst)
> > +{
> > +   GLuint *d = (GLuint *) dst;
> > +   GLfloat rgb[3];
> > +   rgb[0] = _mesa_unorm_to_float(src[RCOMP], 8);
> > +   rgb[1] = _mesa_unorm_to_float(src[GCOMP], 8);
> > +   rgb[2] = _mesa_unorm_to_float(src[BCOMP], 8);
> > +   *d = float3_to_rgb9e5(rgb);
> > +}
> > +
> > +static inline void
> > +pack_ubyte_r11g11b10_float(const GLubyte src[4], void *dst)
> > +{
> > +   GLuint *d = (GLuint *) dst;
> > +   GLfloat rgb[3];
> > +   rgb[0] = _mesa_unorm_to_float(src[RCOMP], 8);
> > +   rgb[1] = _mesa_unorm_to_float(src[GCOMP], 8);
> > +   rgb[2] = _mesa_unorm_to_float(src[BCOMP], 8);
> > +   *d = float3_to_r11g11b10f(rgb);
> > +}
> > +
> > +
> > +/* float packing functions */
> > +
> > +%for f in rgb_formats:
> > +   %if f.name in ('MESA_FORMAT_R9G9B9E5_FLOAT',
> > 'MESA_FORMAT_R11G11B10_FLOAT'):
> > +      <% continue %>
> > +   %elif f.is_compressed():
> > +      <% continue %>
> > +   %endif
> > +
> > +static inline void
> > +pack_float_${f.short_name()}(const GLfloat src[4], void *dst)
> > +{
> > +   %for (i, c) in enumerate(f.channels):
> > +      <% i = f.swizzle.inverse()[i] %>
> > +      %if c.type == 'x':
> > +         <% continue %>
> > +      %endif
> > +
> > +      ${c.datatype()} ${c.name} =
> > +      %if c.type == parser.UNSIGNED:
> > +         %if f.colorspace == 'srgb' and c.name in 'rgb':
> > +            <% assert c.size == 8 %>
> > +            util_format_linear_float_to_srgb_8unorm(src[${i}]);
> > +         %else:
> > +            _mesa_float_to_unorm(src[${i}], ${c.size});
> > +         %endif
> > +      %elif c.type == parser.SIGNED:
> > +         _mesa_float_to_snorm(src[${i}], ${c.size});
> 
> Do we need to handle non-normalized formats here?  We should either handle
> them properly (including clamping, etc.) or not generate the functions for
> them at all.  IIRC, I think we need them.
> 

I will check if we need them and update the patch accordingly.

Thanks,

Sam

> > +      %elif c.type == parser.FLOAT:
> > +         %if c.size == 32:
> > +            src[${i}];
> > +         %elif c.size == 16:
> > +            _mesa_float_to_half(src[${i}]);
> > +         %else:
> > +            <% assert False %>
> > +         %endif
> > +      %else:
> > +         <% assert False %>
> > +      %endif
> > +   %endfor
> > +
> > +   %if f.layout == parser.ARRAY:
> > +      ${f.datatype()} *d = (${f.datatype()} *)dst;
> > +      %for (i, c) in enumerate(f.channels):
> > +         %if c.type == 'x':
> > +            <% continue %>
> > +         %endif
> > +         d[${i}] = ${c.name};
> > +      %endfor
> > +   %elif f.layout == parser.PACKED:
> > +      ${f.datatype()} d = 0;
> > +      %for (i, c) in enumerate(f.channels):
> > +         %if c.type == 'x':
> > +            <% continue %>
> > +         %endif
> > +         d |= PACK(${c.name}, ${c.shift}, ${c.size});
> > +      %endfor
> > +      (*(${f.datatype()} *)dst) = d;
> > +   %else:
> > +      <% assert False %>
> > +   %endif
> > +}
> > +%endfor
> > +
> > +static inline void
> > +pack_float_r9g9b9e5_float(const GLfloat src[4], void *dst)
> > +{
> > +   GLuint *d = (GLuint *) dst;
> > +   *d = float3_to_rgb9e5(src);
> > +}
> > +
> > +static inline void
> > +pack_float_r11g11b10_float(const GLfloat src[4], void *dst)
> > +{
> > +   GLuint *d = (GLuint *) dst;
> > +   *d = float3_to_r11g11b10f(src);
> > +}
> > +
> > +/**
> > + * Return a function that can pack a GLubyte rgba[4] color.
> > + */
> > +gl_pack_ubyte_rgba_func
> > +_mesa_get_pack_ubyte_rgba_function(mesa_format format)
> > +{
> > +   switch (format) {
> > +%for f in rgb_formats:
> > +   %if f.is_compressed():
> > +      <% continue %>
> > +   %endif
> > +
> > +   case ${f.name}:
> > +      return pack_ubyte_${f.short_name()};
> > +%endfor
> > +   default:
> > +      return NULL;
> > +   }
> > +}
> > +
> > +/**
> > + * Return a function that can pack a GLfloat rgba[4] color.
> > + */
> > +gl_pack_float_rgba_func
> > +_mesa_get_pack_float_rgba_function(mesa_format format)
> > +{
> > +   switch (format) {
> > +%for f in rgb_formats:
> > +   %if f.is_compressed():
> > +      <% continue %>
> > +   %endif
> > +
> > +   case ${f.name}:
> > +      return pack_float_${f.short_name()};
> > +%endfor
> > +   default:
> > +      return NULL;
> > +   }
> > +}
> > +
> > +/**
> > + * Pack a row of GLubyte rgba[4] values to the destination.
> > + */
> > +void
> > +_mesa_pack_ubyte_rgba_row(mesa_format format, GLuint n,
> > +                          const GLubyte src[][4], void *dst)
> > +{
> > +   GLuint i;
> > +   GLubyte *d = dst;
> > +
> > +   switch (format) {
> > +%for f in rgb_formats:
> > +   %if f.is_compressed():
> > +      <% continue %>
> > +   %endif
> > +
> > +   case ${f.name}:
> > +      for (i = 0; i < n; ++i) {
> > +         pack_ubyte_${f.short_name()}(src[i], d);
> > +         d += ${f.block_size() / 8};
> > +      }
> > +      break;
> > +%endfor
> > +   default:
> > +      assert(!"Invalid format");
> > +   }
> > +}
> > +
> > +/**
> > + * Pack a row of GLfloat rgba[4] values to the destination.
> > + */
> > +void
> > +_mesa_pack_float_rgba_row(mesa_format format, GLuint n,
> > +                          const GLfloat src[][4], void *dst)
> > +{
> > +   GLuint i;
> > +   GLubyte *d = dst;
> > +
> > +   switch (format) {
> > +%for f in rgb_formats:
> > +   %if f.is_compressed():
> > +      <% continue %>
> > +   %endif
> > +
> > +   case ${f.name}:
> > +      for (i = 0; i < n; ++i) {
> > +         pack_float_${f.short_name()}(src[i], d);
> > +         d += ${f.block_size() / 8};
> > +      }
> > +      break;
> > +%endfor
> > +   default:
> > +      assert(!"Invalid format");
> > +   }
> > +}
> > +
> > +/**
> > + * Pack a 2D image of ubyte RGBA pixels in the given format.
> > + * \param srcRowStride  source image row stride in bytes
> > + * \param dstRowStride  destination image row stride in bytes
> > + */
> > +void
> > +_mesa_pack_ubyte_rgba_rect(mesa_format format, GLuint width, GLuint
> > height,
> > +                           const GLubyte *src, GLint srcRowStride,
> > +                           void *dst, GLint dstRowStride)
> > +{
> > +   GLubyte *dstUB = dst;
> > +   GLuint i;
> > +
> > +   if (srcRowStride == width * 4 * sizeof(GLubyte) &&
> > +       dstRowStride == _mesa_format_row_stride(format, width)) {
> > +      /* do whole image at once */
> > +      _mesa_pack_ubyte_rgba_row(format, width * height,
> > +                                (const GLubyte (*)[4]) src, dst);
> > +   }
> > +   else {
> > +      /* row by row */
> > +      for (i = 0; i < height; i++) {
> > +         _mesa_pack_ubyte_rgba_row(format, width,
> > +                                   (const GLubyte (*)[4]) src, dstUB);
> > +         src += srcRowStride;
> > +         dstUB += dstRowStride;
> > +      }
> > +   }
> > +}
> > +
> > +
> > +/** Helper struct for MESA_FORMAT_Z32_FLOAT_S8X24_UINT */
> > +struct z32f_x24s8
> > +{
> > +   float z;
> > +   uint32_t x24s8;
> > +};
> > +
> > +
> > +/**
> > + ** Pack float Z pixels
> > + **/
> > +
> > +static void
> > +pack_float_S8_UINT_Z24_UNORM(const GLfloat *src, void *dst)
> > +{
> > +   /* don't disturb the stencil values */
> > +   GLuint *d = ((GLuint *) dst);
> > +   const GLdouble scale = (GLdouble) 0xffffff;
> > +   GLuint s = *d & 0xff;
> > +   GLuint z = (GLuint) (*src * scale);
> > +   assert(z <= 0xffffff);
> > +   *d = (z << 8) | s;
> > +}
> > +
> > +static void
> > +pack_float_Z24_UNORM_S8_UINT(const GLfloat *src, void *dst)
> > +{
> > +   /* don't disturb the stencil values */
> > +   GLuint *d = ((GLuint *) dst);
> > +   const GLdouble scale = (GLdouble) 0xffffff;
> > +   GLuint s = *d & 0xff000000;
> > +   GLuint z = (GLuint) (*src * scale);
> > +   assert(z <= 0xffffff);
> > +   *d = s | z;
> > +}
> > +
> > +static void
> > +pack_float_Z_UNORM16(const GLfloat *src, void *dst)
> > +{
> > +   GLushort *d = ((GLushort *) dst);
> > +   const GLfloat scale = (GLfloat) 0xffff;
> > +   *d = (GLushort) (*src * scale);
> > +}
> > +
> > +static void
> > +pack_float_Z_UNORM32(const GLfloat *src, void *dst)
> > +{
> > +   GLuint *d = ((GLuint *) dst);
> > +   const GLdouble scale = (GLdouble) 0xffffffff;
> > +   *d = (GLuint) (*src * scale);
> > +}
> > +
> > +static void
> > +pack_float_Z_FLOAT32(const GLfloat *src, void *dst)
> > +{
> > +   GLfloat *d = (GLfloat *) dst;
> > +   *d = *src;
> > +}
> > +
> > +gl_pack_float_z_func
> > +_mesa_get_pack_float_z_func(mesa_format format)
> > +{
> > +   switch (format) {
> > +   case MESA_FORMAT_S8_UINT_Z24_UNORM:
> > +   case MESA_FORMAT_X8_UINT_Z24_UNORM:
> > +      return pack_float_S8_UINT_Z24_UNORM;
> > +   case MESA_FORMAT_Z24_UNORM_S8_UINT:
> > +   case MESA_FORMAT_Z24_UNORM_X8_UINT:
> > +      return pack_float_Z24_UNORM_S8_UINT;
> > +   case MESA_FORMAT_Z_UNORM16:
> > +      return pack_float_Z_UNORM16;
> > +   case MESA_FORMAT_Z_UNORM32:
> > +      return pack_float_Z_UNORM32;
> > +   case MESA_FORMAT_Z_FLOAT32:
> > +   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> > +      return pack_float_Z_FLOAT32;
> > +   default:
> > +      _mesa_problem(NULL,
> > +                    "unexpected format in
> > _mesa_get_pack_float_z_func()");
> > +      return NULL;
> > +   }
> > +}
> > +
> > +
> > +
> > +/**
> > + ** Pack uint Z pixels.  The incoming src value is always in
> > + ** the range [0, 2^32-1].
> > + **/
> > +
> > +static void
> > +pack_uint_S8_UINT_Z24_UNORM(const GLuint *src, void *dst)
> > +{
> > +   /* don't disturb the stencil values */
> > +   GLuint *d = ((GLuint *) dst);
> > +   GLuint s = *d & 0xff;
> > +   GLuint z = *src & 0xffffff00;
> > +   *d = z | s;
> > +}
> > +
> > +static void
> > +pack_uint_Z24_UNORM_S8_UINT(const GLuint *src, void *dst)
> > +{
> > +   /* don't disturb the stencil values */
> > +   GLuint *d = ((GLuint *) dst);
> > +   GLuint s = *d & 0xff000000;
> > +   GLuint z = *src >> 8;
> > +   *d = s | z;
> > +}
> > +
> > +static void
> > +pack_uint_Z_UNORM16(const GLuint *src, void *dst)
> > +{
> > +   GLushort *d = ((GLushort *) dst);
> > +   *d = *src >> 16;
> > +}
> > +
> > +static void
> > +pack_uint_Z_UNORM32(const GLuint *src, void *dst)
> > +{
> > +   GLuint *d = ((GLuint *) dst);
> > +   *d = *src;
> > +}
> > +
> > +static void
> > +pack_uint_Z_FLOAT32(const GLuint *src, void *dst)
> > +{
> > +   GLuint *d = ((GLuint *) dst);
> > +   const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
> > +   *d = (GLuint) (*src * scale);
> > +   assert(*d >= 0.0f);
> > +   assert(*d <= 1.0f);
> > +}
> > +
> > +static void
> > +pack_uint_Z_FLOAT32_X24S8(const GLuint *src, void *dst)
> > +{
> > +   GLfloat *d = ((GLfloat *) dst);
> > +   const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
> > +   *d = (GLfloat) (*src * scale);
> > +   assert(*d >= 0.0f);
> > +   assert(*d <= 1.0f);
> > +}
> > +
> > +gl_pack_uint_z_func
> > +_mesa_get_pack_uint_z_func(mesa_format format)
> > +{
> > +   switch (format) {
> > +   case MESA_FORMAT_S8_UINT_Z24_UNORM:
> > +   case MESA_FORMAT_X8_UINT_Z24_UNORM:
> > +      return pack_uint_S8_UINT_Z24_UNORM;
> > +   case MESA_FORMAT_Z24_UNORM_S8_UINT:
> > +   case MESA_FORMAT_Z24_UNORM_X8_UINT:
> > +      return pack_uint_Z24_UNORM_S8_UINT;
> > +   case MESA_FORMAT_Z_UNORM16:
> > +      return pack_uint_Z_UNORM16;
> > +   case MESA_FORMAT_Z_UNORM32:
> > +      return pack_uint_Z_UNORM32;
> > +   case MESA_FORMAT_Z_FLOAT32:
> > +      return pack_uint_Z_FLOAT32;
> > +   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> > +      return pack_uint_Z_FLOAT32_X24S8;
> > +   default:
> > +      _mesa_problem(NULL, "unexpected format in
> > _mesa_get_pack_uint_z_func()");
> > +      return NULL;
> > +   }
> > +}
> > +
> > +
> > +/**
> > + ** Pack ubyte stencil pixels
> > + **/
> > +
> > +static void
> > +pack_ubyte_stencil_Z24_S8(const GLubyte *src, void *dst)
> > +{
> > +   /* don't disturb the Z values */
> > +   GLuint *d = ((GLuint *) dst);
> > +   GLuint s = *src;
> > +   GLuint z = *d & 0xffffff00;
> > +   *d = z | s;
> > +}
> > +
> > +static void
> > +pack_ubyte_stencil_S8_Z24(const GLubyte *src, void *dst)
> > +{
> > +   /* don't disturb the Z values */
> > +   GLuint *d = ((GLuint *) dst);
> > +   GLuint s = *src << 24;
> > +   GLuint z = *d & 0xffffff;
> > +   *d = s | z;
> > +}
> > +
> > +static void
> > +pack_ubyte_stencil_S8(const GLubyte *src, void *dst)
> > +{
> > +   GLubyte *d = (GLubyte *) dst;
> > +   *d = *src;
> > +}
> > +
> > +static void
> > +pack_ubyte_stencil_Z32_FLOAT_X24S8(const GLubyte *src, void *dst)
> > +{
> > +   GLfloat *d = ((GLfloat *) dst);
> > +   d[1] = *src;
> > +}
> > +
> > +
> > +gl_pack_ubyte_stencil_func
> > +_mesa_get_pack_ubyte_stencil_func(mesa_format format)
> > +{
> > +   switch (format) {
> > +   case MESA_FORMAT_S8_UINT_Z24_UNORM:
> > +      return pack_ubyte_stencil_Z24_S8;
> > +   case MESA_FORMAT_Z24_UNORM_S8_UINT:
> > +      return pack_ubyte_stencil_S8_Z24;
> > +   case MESA_FORMAT_S_UINT8:
> > +      return pack_ubyte_stencil_S8;
> > +   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> > +      return pack_ubyte_stencil_Z32_FLOAT_X24S8;
> > +   default:
> > +      _mesa_problem(NULL,
> > +                    "unexpected format in
> > _mesa_pack_ubyte_stencil_func()");
> > +      return NULL;
> > +   }
> > +}
> > +
> > +
> > +
> > +void
> > +_mesa_pack_float_z_row(mesa_format format, GLuint n,
> > +                       const GLfloat *src, void *dst)
> > +{
> > +   switch (format) {
> > +   case MESA_FORMAT_S8_UINT_Z24_UNORM:
> > +   case MESA_FORMAT_X8_UINT_Z24_UNORM:
> > +      {
> > +         /* don't disturb the stencil values */
> > +         GLuint *d = ((GLuint *) dst);
> > +         const GLdouble scale = (GLdouble) 0xffffff;
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            GLuint s = d[i] & 0xff;
> > +            GLuint z = (GLuint) (src[i] * scale);
> > +            assert(z <= 0xffffff);
> > +            d[i] = (z << 8) | s;
> > +         }
> > +      }
> > +      break;
> > +   case MESA_FORMAT_Z24_UNORM_S8_UINT:
> > +   case MESA_FORMAT_Z24_UNORM_X8_UINT:
> > +      {
> > +         /* don't disturb the stencil values */
> > +         GLuint *d = ((GLuint *) dst);
> > +         const GLdouble scale = (GLdouble) 0xffffff;
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            GLuint s = d[i] & 0xff000000;
> > +            GLuint z = (GLuint) (src[i] * scale);
> > +            assert(z <= 0xffffff);
> > +            d[i] = s | z;
> > +         }
> > +      }
> > +      break;
> > +   case MESA_FORMAT_Z_UNORM16:
> > +      {
> > +         GLushort *d = ((GLushort *) dst);
> > +         const GLfloat scale = (GLfloat) 0xffff;
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            d[i] = (GLushort) (src[i] * scale);
> > +         }
> > +      }
> > +      break;
> > +   case MESA_FORMAT_Z_UNORM32:
> > +      {
> > +         GLuint *d = ((GLuint *) dst);
> > +         const GLdouble scale = (GLdouble) 0xffffffff;
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            d[i] = (GLuint) (src[i] * scale);
> > +         }
> > +      }
> > +      break;
> > +   case MESA_FORMAT_Z_FLOAT32:
> > +      memcpy(dst, src, n * sizeof(GLfloat));
> > +      break;
> > +   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> > +      {
> > +         struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            d[i].z = src[i];
> > +         }
> > +      }
> > +      break;
> > +   default:
> > +      _mesa_problem(NULL, "unexpected format in
> > _mesa_pack_float_z_row()");
> > +   }
> > +}
> > +
> > +
> > +/**
> > + * The incoming Z values are always in the range [0, 0xffffffff].
> > + */
> > +void
> > +_mesa_pack_uint_z_row(mesa_format format, GLuint n,
> > +                      const GLuint *src, void *dst)
> > +{
> > +   switch (format) {
> > +   case MESA_FORMAT_S8_UINT_Z24_UNORM:
> > +   case MESA_FORMAT_X8_UINT_Z24_UNORM:
> > +      {
> > +         /* don't disturb the stencil values */
> > +         GLuint *d = ((GLuint *) dst);
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            GLuint s = d[i] & 0xff;
> > +            GLuint z = src[i] & 0xffffff00;
> > +            d[i] = z | s;
> > +         }
> > +      }
> > +      break;
> > +   case MESA_FORMAT_Z24_UNORM_S8_UINT:
> > +   case MESA_FORMAT_Z24_UNORM_X8_UINT:
> > +      {
> > +         /* don't disturb the stencil values */
> > +         GLuint *d = ((GLuint *) dst);
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            GLuint s = d[i] & 0xff000000;
> > +            GLuint z = src[i] >> 8;
> > +            d[i] = s | z;
> > +         }
> > +      }
> > +      break;
> > +   case MESA_FORMAT_Z_UNORM16:
> > +      {
> > +         GLushort *d = ((GLushort *) dst);
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            d[i] = src[i] >> 16;
> > +         }
> > +      }
> > +      break;
> > +   case MESA_FORMAT_Z_UNORM32:
> > +      memcpy(dst, src, n * sizeof(GLfloat));
> > +      break;
> > +   case MESA_FORMAT_Z_FLOAT32:
> > +      {
> > +         GLuint *d = ((GLuint *) dst);
> > +         const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            d[i] = (GLuint) (src[i] * scale);
> > +            assert(d[i] >= 0.0f);
> > +            assert(d[i] <= 1.0f);
> > +         }
> > +      }
> > +      break;
> > +   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> > +      {
> > +         struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
> > +         const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            d[i].z = (GLfloat) (src[i] * scale);
> > +            assert(d[i].z >= 0.0f);
> > +            assert(d[i].z <= 1.0f);
> > +         }
> > +      }
> > +      break;
> > +   default:
> > +      _mesa_problem(NULL, "unexpected format in
> > _mesa_pack_uint_z_row()");
> > +   }
> > +}
> > +
> > +
> > +void
> > +_mesa_pack_ubyte_stencil_row(mesa_format format, GLuint n,
> > +                             const GLubyte *src, void *dst)
> > +{
> > +   switch (format) {
> > +   case MESA_FORMAT_S8_UINT_Z24_UNORM:
> > +      {
> > +         /* don't disturb the Z values */
> > +         GLuint *d = ((GLuint *) dst);
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            GLuint s = src[i];
> > +            GLuint z = d[i] & 0xffffff00;
> > +            d[i] = z | s;
> > +         }
> > +      }
> > +      break;
> > +   case MESA_FORMAT_Z24_UNORM_S8_UINT:
> > +      {
> > +         /* don't disturb the Z values */
> > +         GLuint *d = ((GLuint *) dst);
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            GLuint s = src[i] << 24;
> > +            GLuint z = d[i] & 0xffffff;
> > +            d[i] = s | z;
> > +         }
> > +      }
> > +      break;
> > +   case MESA_FORMAT_S_UINT8:
> > +      memcpy(dst, src, n * sizeof(GLubyte));
> > +      break;
> > +   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> > +      {
> > +         struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            d[i].x24s8 = src[i];
> > +         }
> > +      }
> > +      break;
> > +   default:
> > +      _mesa_problem(NULL, "unexpected format in
> > _mesa_pack_ubyte_stencil_row()");
> > +   }
> > +}
> > +
> > +
> > +/**
> > + * Incoming Z/stencil values are always in uint_24_8 format.
> > + */
> > +void
> > +_mesa_pack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
> > +                                       const GLuint *src, void *dst)
> > +{
> > +   switch (format) {
> > +   case MESA_FORMAT_S8_UINT_Z24_UNORM:
> > +      memcpy(dst, src, n * sizeof(GLuint));
> > +      break;
> > +   case MESA_FORMAT_Z24_UNORM_S8_UINT:
> > +      {
> > +         GLuint *d = ((GLuint *) dst);
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            GLuint s = src[i] << 24;
> > +            GLuint z = src[i] >> 8;
> > +            d[i] = s | z;
> > +         }
> > +      }
> > +      break;
> > +   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> > +      {
> > +         const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
> > +         struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
> > +         GLuint i;
> > +         for (i = 0; i < n; i++) {
> > +            GLfloat z = (GLfloat) ((src[i] >> 8) * scale);
> > +            d[i].z = z;
> > +            d[i].x24s8 = src[i];
> > +         }
> > +      }
> > +      break;
> > +   default:
> > +      _mesa_problem(NULL, "bad format %s in _mesa_pack_ubyte_s_row",
> > +                    _mesa_get_format_name(format));
> > +      return;
> > +   }
> > +}
> > +
> > +
> > +
> > +/**
> > + * Convert a boolean color mask to a packed color where each channel of
> > + * the packed value at dst will be 0 or ~0 depending on the colorMask.
> > + */
> > +void
> > +_mesa_pack_colormask(mesa_format format, const GLubyte colorMask[4], void
> > *dst)
> > +{
> > +   GLfloat maskColor[4];
> > +
> > +   switch (_mesa_get_format_datatype(format)) {
> > +   case GL_UNSIGNED_NORMALIZED:
> > +      /* simple: 1.0 will convert to ~0 in the right bit positions */
> > +      maskColor[0] = colorMask[0] ? 1.0f : 0.0f;
> > +      maskColor[1] = colorMask[1] ? 1.0f : 0.0f;
> > +      maskColor[2] = colorMask[2] ? 1.0f : 0.0f;
> > +      maskColor[3] = colorMask[3] ? 1.0f : 0.0f;
> > +      _mesa_pack_float_rgba_row(format, 1,
> > +                                (const GLfloat (*)[4]) maskColor, dst);
> > +      break;
> > +   case GL_SIGNED_NORMALIZED:
> > +   case GL_FLOAT:
> > +      /* These formats are harder because it's hard to know the floating
> > +       * point values that will convert to ~0 for each color channel's
> > bits.
> > +       * This solution just generates a non-zero value for each color
> > channel
> > +       * then fixes up the non-zero values to be ~0.
> > +       * Note: we'll need to add special case code if we ever have to
> > deal
> > +       * with formats with unequal color channel sizes, like R11_G11_B10.
> > +       * We issue a warning below for channel sizes other than 8,16,32.
> > +       */
> > +      {
> > +         GLuint bits = _mesa_get_format_max_bits(format); /* bits per
> > chan */
> > +         GLuint bytes = _mesa_get_format_bytes(format);
> > +         GLuint i;
> > +
> > +         /* this should put non-zero values into the channels of dst */
> > +         maskColor[0] = colorMask[0] ? -1.0f : 0.0f;
> > +         maskColor[1] = colorMask[1] ? -1.0f : 0.0f;
> > +         maskColor[2] = colorMask[2] ? -1.0f : 0.0f;
> > +         maskColor[3] = colorMask[3] ? -1.0f : 0.0f;
> > +         _mesa_pack_float_rgba_row(format, 1,
> > +                                   (const GLfloat (*)[4]) maskColor,
> > dst);
> > +
> > +         /* fix-up the dst channels by converting non-zero values to ~0
> > */
> > +         if (bits == 8) {
> > +            GLubyte *d = (GLubyte *) dst;
> > +            for (i = 0; i < bytes; i++) {
> > +               d[i] = d[i] ? 0xff : 0x0;
> > +            }
> > +         }
> > +         else if (bits == 16) {
> > +            GLushort *d = (GLushort *) dst;
> > +            for (i = 0; i < bytes / 2; i++) {
> > +               d[i] = d[i] ? 0xffff : 0x0;
> > +            }
> > +         }
> > +         else if (bits == 32) {
> > +            GLuint *d = (GLuint *) dst;
> > +            for (i = 0; i < bytes / 4; i++) {
> > +               d[i] = d[i] ? 0xffffffffU : 0x0;
> > +            }
> > +         }
> > +         else {
> > +            _mesa_problem(NULL, "unexpected size in
> > _mesa_pack_colormask()");
> > +            return;
> > +         }
> > +      }
> > +      break;
> > +   default:
> > +      _mesa_problem(NULL, "unexpected format data type in
> > gen_color_mask()");
> > +      return;
> > +   }
> > +}
> > +"""
> > +
> > +template = Template(string);
> > +
> > +print template.render(argv = argv[0:])
> > \ No newline at end of file
> > diff --git a/src/mesa/main/format_parser.py
> > b/src/mesa/main/format_parser.py
> > index 5e45c74..522bce3 100755
> > --- a/src/mesa/main/format_parser.py
> > +++ b/src/mesa/main/format_parser.py
> > 
> > @@ -102,6 +102,10 @@ class Channel:
> >        """Returns true if the size of this channel is a power of two."""
> >        return is_power_of_two(self.size)
> > 
> > +   def datatype(self):
> > +      """Returns the datatype corresponding to a channel type and size"""
> > +      return _get_datatype(self.type, self.size)
> > +
> > 
> >  class Swizzle:
> >     """Describes a swizzle operation.
> > 
> > @@ -469,6 +473,49 @@ class Format:
> >              return channel
> >        
> >        return None
> > 
> > +   def datatype(self):
> > +      """Returns the datatype corresponding to a format's channel type
> > and size"""
> > +      if self.layout == PACKED:
> > +         if self.block_size() == 8:
> > +            return 'uint8_t'
> > +         if self.block_size() == 16:
> > +            return 'uint16_t'
> > +         if self.block_size() == 32:
> > +            return 'uint32_t'
> > +         else:
> > +            assert False
> > +      else:
> > +         return _get_datatype(self.channel_type(), self.channel_size())
> > +
> > +def _get_datatype(type, size):
> > +   if type == FLOAT:
> > +      if size == 32:
> > +         return 'float'
> > +      elif size == 16:
> > +         return 'uint16_t'
> > +      else:
> > +         assert False
> > +   elif type == UNSIGNED:
> > +      if size <= 8:
> > +         return 'uint8_t'
> > +      elif size <= 16:
> > +         return 'uint16_t'
> > +      elif size <= 32:
> > +         return 'uint32_t'
> > +      else:
> > +         assert False
> > +   elif type == SIGNED:
> > +      if size <= 8:
> > +         return 'int8_t'
> > +      elif size <= 16:
> > +         return 'int16_t'
> > +      elif size <= 32:
> > +         return 'int32_t'
> > +      else:
> > +         assert False
> > +   else:
> > +      assert False
> > +
> > 
> >  def _parse_channels(fields, layout, colorspace, swizzle):
> >     channels = []
> > 
> >     for field in fields:
> > --
> > 1.9.1
> > 
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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