[Mesa-dev] [PATCH 093/133] nir: Add a pass for lowering input/output loads/stores

Jason Ekstrand jason at jlekstrand.net
Mon Dec 15 22:11:38 PST 2014


---
 src/glsl/Makefile.sources   |   1 +
 src/glsl/nir/nir.h          |   2 +
 src/glsl/nir/nir_lower_io.c | 388 ++++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 391 insertions(+)
 create mode 100644 src/glsl/nir/nir_lower_io.c

diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index 6230f49..53c3e98 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -23,6 +23,7 @@ NIR_FILES = \
 	$(GLSL_SRCDIR)/nir/nir_live_variables.c \
 	$(GLSL_SRCDIR)/nir/nir_lower_atomics.c \
 	$(GLSL_SRCDIR)/nir/nir_lower_locals_to_regs.c \
+	$(GLSL_SRCDIR)/nir/nir_lower_io.c \
 	$(GLSL_SRCDIR)/nir/nir_lower_samplers.cpp \
 	$(GLSL_SRCDIR)/nir/nir_lower_system_values.c \
 	$(GLSL_SRCDIR)/nir/nir_lower_variables.c \
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 7d7aec7..ec9ce07 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1360,6 +1360,8 @@ void nir_split_var_copies(nir_shader *shader);
 
 void nir_lower_locals_to_regs(nir_shader *shader);
 
+void nir_lower_io(nir_shader *shader);
+
 void nir_lower_variables(nir_shader *shader);
 
 void nir_lower_variables_scalar(nir_shader *shader, bool lower_globals,
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
new file mode 100644
index 0000000..a3b8186
--- /dev/null
+++ b/src/glsl/nir/nir_lower_io.c
@@ -0,0 +1,388 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Connor Abbott (cwabbott0 at gmail.com)
+ *    Jason Ekstrand (jason at jlekstrand.net)
+ *
+ */
+
+/*
+ * This lowering pass converts references to input/output variables with
+ * loads/stores to actual input/output intrinsics.
+ */
+
+#include "nir.h"
+
+struct lower_io_state {
+   void *mem_ctx;
+};
+
+static unsigned
+type_size(const struct glsl_type *type)
+{
+   unsigned int size, i;
+
+   switch (glsl_get_base_type(type)) {
+   case GLSL_TYPE_UINT:
+   case GLSL_TYPE_INT:
+   case GLSL_TYPE_FLOAT:
+   case GLSL_TYPE_BOOL:
+      return glsl_get_components(type);
+   case GLSL_TYPE_ARRAY:
+      return type_size(glsl_get_array_element(type)) * glsl_get_length(type);
+   case GLSL_TYPE_STRUCT:
+      size = 0;
+      for (i = 0; i < glsl_get_length(type); i++) {
+         size += type_size(glsl_get_struct_field(type, i));
+      }
+      return size;
+   case GLSL_TYPE_SAMPLER:
+      return 0;
+   case GLSL_TYPE_ATOMIC_UINT:
+      return 0;
+   case GLSL_TYPE_INTERFACE:
+      return 0;
+   case GLSL_TYPE_IMAGE:
+      return 0;
+   case GLSL_TYPE_VOID:
+   case GLSL_TYPE_ERROR:
+      unreachable("not reached");
+   }
+
+   return 0;
+}
+
+static void
+assign_var_locations(struct hash_table *ht, unsigned *size)
+{
+   unsigned location = 0;
+
+   struct hash_entry *entry;
+   hash_table_foreach(ht, entry) {
+      nir_variable *var = (nir_variable *) entry->data;
+
+      /*
+       * UBO's have their own address spaces, so don't count them towards the
+       * number of global uniforms
+       */
+      if (var->data.mode == nir_var_uniform && var->interface_type != NULL)
+         continue;
+
+      var->data.driver_location = location;
+      location += type_size(var->type);
+   }
+
+   *size = location;
+}
+
+static void
+assign_var_locations_shader(nir_shader *shader)
+{
+   assign_var_locations(shader->inputs, &shader->num_inputs);
+   assign_var_locations(shader->outputs, &shader->num_outputs);
+   assign_var_locations(shader->uniforms, &shader->num_uniforms);
+}
+
+static bool
+deref_has_indirect(nir_deref_var *deref)
+{
+   for (nir_deref *tail = deref->deref.child; tail; tail = tail->child) {
+      if (tail->deref_type == nir_deref_type_array) {
+         nir_deref_array *arr = nir_deref_as_array(tail);
+         if (arr->deref_array_type == nir_deref_array_type_indirect)
+            return true;
+      }
+   }
+
+   return false;
+}
+
+static unsigned
+get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
+              struct lower_io_state *state)
+{
+   bool found_indirect = false;
+   unsigned base_offset = 0;
+
+   nir_deref *tail = &deref->deref;
+   while (tail->child != NULL) {
+      const struct glsl_type *parent_type = tail->type;
+      tail = tail->child;
+
+      if (tail->deref_type == nir_deref_type_array) {
+         nir_deref_array *deref_array = nir_deref_as_array(tail);
+         unsigned size = type_size(tail->type);
+
+         base_offset += size * deref_array->base_offset;
+
+         if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
+            nir_load_const_instr *load_const =
+               nir_load_const_instr_create(state->mem_ctx);
+            load_const->num_components = 1;
+            load_const->value.u[0] = size;
+            load_const->dest.is_ssa = true;
+            nir_ssa_def_init(&load_const->instr, &load_const->dest.ssa,
+                             1, NULL);
+            nir_instr_insert_before(instr, &load_const->instr);
+
+            nir_alu_instr *mul = nir_alu_instr_create(state->mem_ctx,
+                                                      nir_op_imul);
+            mul->src[0].src.is_ssa = true;
+            mul->src[0].src.ssa = &load_const->dest.ssa;
+            mul->src[1].src = nir_src_copy(deref_array->indirect,
+                                           state->mem_ctx);
+            mul->dest.write_mask = 1;
+            mul->dest.dest.is_ssa = true;
+            nir_ssa_def_init(&mul->instr, &mul->dest.dest.ssa, 1, NULL);
+            nir_instr_insert_before(instr, &mul->instr);
+
+            if (found_indirect) {
+               nir_alu_instr *add = nir_alu_instr_create(state->mem_ctx,
+                                                         nir_op_iadd);
+               add->src[0].src = *indirect;
+               add->src[1].src.is_ssa = true;
+               add->src[1].src.ssa = &mul->dest.dest.ssa;
+               add->dest.write_mask = 1;
+               add->dest.dest.is_ssa = true;
+               nir_ssa_def_init(&add->instr, &add->dest.dest.ssa, 1, NULL);
+               nir_instr_insert_before(instr, &add->instr);
+
+               indirect->is_ssa = true;
+               indirect->ssa = &add->dest.dest.ssa;
+            } else {
+               indirect->is_ssa = true;
+               indirect->ssa = &mul->dest.dest.ssa;
+               found_indirect = true;
+            }
+         }
+      } else if (tail->deref_type == nir_deref_type_struct) {
+         nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
+
+         for (unsigned i = 0; i < deref_struct->index; i++)
+            base_offset += type_size(glsl_get_struct_field(parent_type, i));
+      }
+   }
+
+   return base_offset;
+}
+
+static nir_intrinsic_op
+get_load_op(nir_variable_mode mode, bool indirect, unsigned num_components)
+{
+   if (indirect) {
+      switch (mode) {
+      case nir_var_shader_in:
+         switch (num_components) {
+         case 1: return nir_intrinsic_load_input_vec1_indirect;
+         case 2: return nir_intrinsic_load_input_vec2_indirect;
+         case 3: return nir_intrinsic_load_input_vec3_indirect;
+         case 4: return nir_intrinsic_load_input_vec4_indirect;
+         default: unreachable("Invalid number of components"); break;
+         }
+         break;
+
+      case nir_var_uniform:
+         switch (num_components) {
+         case 1: return nir_intrinsic_load_uniform_vec1_indirect;
+         case 2: return nir_intrinsic_load_uniform_vec2_indirect;
+         case 3: return nir_intrinsic_load_uniform_vec3_indirect;
+         case 4: return nir_intrinsic_load_uniform_vec4_indirect;
+         default: unreachable("Invalid number of components"); break;
+         }
+         break;
+
+      default:
+         unreachable("Invalid input type");
+         break;
+      }
+   } else {
+      switch (mode) {
+      case nir_var_shader_in:
+         switch (num_components) {
+         case 1: return nir_intrinsic_load_input_vec1;
+         case 2: return nir_intrinsic_load_input_vec2;
+         case 3: return nir_intrinsic_load_input_vec3;
+         case 4: return nir_intrinsic_load_input_vec4;
+         default: unreachable("Invalid number of components"); break;
+         }
+         break;
+
+      case nir_var_uniform:
+         switch (num_components) {
+         case 1: return nir_intrinsic_load_uniform_vec1;
+         case 2: return nir_intrinsic_load_uniform_vec2;
+         case 3: return nir_intrinsic_load_uniform_vec3;
+         case 4: return nir_intrinsic_load_uniform_vec4;
+         default: unreachable("Invalid number of components"); break;
+         }
+         break;
+
+      default:
+         unreachable("Invalid input type");
+         break;
+      }
+   }
+
+   return nir_intrinsic_load_input_vec1;
+}
+
+static bool
+nir_lower_io_block(nir_block *block, void *void_state)
+{
+   struct lower_io_state *state = void_state;
+
+   nir_foreach_instr_safe(block, instr) {
+      if (instr->type != nir_instr_type_intrinsic)
+         continue;
+
+      nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+
+      switch (intrin->intrinsic) {
+      case nir_intrinsic_load_var_vec1:
+      case nir_intrinsic_load_var_vec2:
+      case nir_intrinsic_load_var_vec3:
+      case nir_intrinsic_load_var_vec4: {
+         nir_variable_mode mode = intrin->variables[0]->var->data.mode;
+         if (mode != nir_var_shader_in && mode != nir_var_uniform)
+            continue;
+
+         bool has_indirect = deref_has_indirect(intrin->variables[0]);
+         unsigned num_components =
+            nir_intrinsic_infos[intrin->intrinsic].dest_components;
+
+         nir_intrinsic_op load_op = get_load_op(mode, has_indirect,
+                                                num_components);
+         nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->mem_ctx,
+                                                                load_op);
+
+         nir_src indirect;
+         unsigned offset = get_io_offset(intrin->variables[0],
+                                         &intrin->instr, &indirect, state);
+         offset += intrin->variables[0]->var->data.driver_location;
+
+         load->const_index[0] = offset;
+         load->const_index[1] = 1;
+
+         if (has_indirect)
+            load->src[0] = indirect;
+
+         if (intrin->dest.is_ssa) {
+            load->dest.is_ssa = true;
+            nir_ssa_def_init(&load->instr, &load->dest.ssa,
+                             num_components, NULL);
+
+            nir_src new_src = {
+               .is_ssa = true,
+               .ssa = &load->dest.ssa,
+            };
+
+            nir_ssa_def_rewrite_uses(&intrin->dest.ssa, new_src,
+                                     state->mem_ctx);
+         } else {
+            load->dest = nir_dest_copy(intrin->dest, state->mem_ctx);
+         }
+
+         nir_instr_insert_before(&intrin->instr, &load->instr);
+         nir_instr_remove(&intrin->instr);
+         break;
+      }
+
+      case nir_intrinsic_store_var_vec1:
+      case nir_intrinsic_store_var_vec2:
+      case nir_intrinsic_store_var_vec3:
+      case nir_intrinsic_store_var_vec4: {
+         if (intrin->variables[0]->var->data.mode != nir_var_shader_out)
+            continue;
+
+         bool has_indirect = deref_has_indirect(intrin->variables[0]);
+         unsigned num_components =
+            nir_intrinsic_infos[intrin->intrinsic].src_components[0];
+
+         nir_intrinsic_op store_op;
+         if (has_indirect) {
+            switch (num_components) {
+            case 1: store_op = nir_intrinsic_store_output_vec1_indirect; break;
+            case 2: store_op = nir_intrinsic_store_output_vec2_indirect; break;
+            case 3: store_op = nir_intrinsic_store_output_vec3_indirect; break;
+            case 4: store_op = nir_intrinsic_store_output_vec4_indirect; break;
+            default: unreachable("Invalid number of components"); break;
+            }
+         } else {
+            switch (num_components) {
+            case 1: store_op = nir_intrinsic_store_output_vec1; break;
+            case 2: store_op = nir_intrinsic_store_output_vec2; break;
+            case 3: store_op = nir_intrinsic_store_output_vec3; break;
+            case 4: store_op = nir_intrinsic_store_output_vec4; break;
+            default: unreachable("Invalid number of components"); break;
+            }
+         }
+
+         nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx,
+                                                                 store_op);
+
+         nir_src indirect;
+         unsigned offset = get_io_offset(intrin->variables[0],
+                                         &intrin->instr, &indirect, state);
+         offset += intrin->variables[0]->var->data.driver_location;
+
+         store->const_index[0] = offset;
+         store->const_index[1] = 1;
+
+         store->src[0] = nir_src_copy(intrin->src[0], state->mem_ctx);
+
+         if (has_indirect)
+            store->src[1] = indirect;
+
+         nir_instr_insert_before(&intrin->instr, &store->instr);
+         nir_instr_remove(&intrin->instr);
+         break;
+      }
+
+      default:
+         break;
+      }
+   }
+
+   return true;
+}
+
+static void
+nir_lower_io_impl(nir_function_impl *impl)
+{
+   struct lower_io_state state;
+
+   state.mem_ctx = ralloc_parent(impl);
+
+   nir_foreach_block(impl, nir_lower_io_block, &state);
+}
+
+void
+nir_lower_io(nir_shader *shader)
+{
+   assign_var_locations_shader(shader);
+
+   nir_foreach_overload(shader, overload) {
+      if (overload->impl)
+         nir_lower_io_impl(overload->impl);
+   }
+}
-- 
2.2.0



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