[Mesa-dev] [PATCH 004/133] nir: add the core datastructures

Jason Ekstrand jason at jlekstrand.net
Fri Dec 19 17:04:50 PST 2014


Glenn,
Thanks for taking the time to look over things.

On Fri, Dec 19, 2014 at 1:24 PM, Glenn Kennard <glenn.kennard at gmail.com>
wrote:
>
> On Tue, 16 Dec 2014 07:04:14 +0100, Jason Ekstrand <jason at jlekstrand.net>
> wrote:
>
>  From: Connor Abbott <connor.abbott at intel.com>
>>
>> This includes all the instructions, ifs, loops, functions, etc. This is
>> similar to the information in ir.h.
>>
>> v2: Jason Ekstrand <jason.ekstrand at intel.com>:
>>    Include ralloc and hash_table from the util directory
>> ---
>>  src/glsl/Makefile.sources     |    2 +
>>  src/glsl/nir/nir.h            | 1150 ++++++++++++++++++++++++++++++
>> +++++++++++
>>  src/glsl/nir/nir_intrinsics.c |   49 ++
>>  src/glsl/nir/nir_intrinsics.h |  158 ++++++
>>  src/glsl/nir/nir_opcodes.c    |   46 ++
>>  src/glsl/nir/nir_opcodes.h    |  346 +++++++++++++
>>  6 files changed, 1751 insertions(+)
>>  create mode 100644 src/glsl/nir/nir.h
>>  create mode 100644 src/glsl/nir/nir_intrinsics.c
>>  create mode 100644 src/glsl/nir/nir_intrinsics.h
>>  create mode 100644 src/glsl/nir/nir_opcodes.c
>>  create mode 100644 src/glsl/nir/nir_opcodes.h
>>
>> diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
>> index c3a90f7..e8eedd1 100644
>> --- a/src/glsl/Makefile.sources
>> +++ b/src/glsl/Makefile.sources
>> @@ -14,6 +14,8 @@ LIBGLCPP_GENERATED_FILES = \
>>         $(GLSL_BUILDDIR)/glcpp/glcpp-parse.c
>> NIR_FILES = \
>> +        $(GLSL_SRCDIR)/nir/nir_intrinsics.c \
>> +        $(GLSL_SRCDIR)/nir/nir_opcodes.c \
>>          $(GLSL_SRCDIR)/nir/nir_types.cpp
>> # libglsl
>> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
>> new file mode 100644
>> index 0000000..ef486da
>> --- /dev/null
>> +++ b/src/glsl/nir/nir.h
>> @@ -0,0 +1,1150 @@
>> +/*
>> + * Copyright © 2014 Connor Abbott
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining
>> a
>> + * copy of this software and associated documentation files (the
>> "Software"),
>> + * to deal in the Software without restriction, including without
>> limitation
>> + * the rights to use, copy, modify, merge, publish, distribute,
>> sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the
>> next
>> + * paragraph) shall be included in all copies or substantial portions of
>> the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>> EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>> MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
>> SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
>> OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
>> ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>> DEALINGS
>> + * IN THE SOFTWARE.
>> + *
>> + * Authors:
>> + *    Connor Abbott (cwabbott0 at gmail.com)
>> + *
>> + */
>> +
>> +#pragma once
>> +
>> +#include "util/hash_table.h"
>> +#include "main/set.h"
>> +#include "../list.h"
>> +#include "GL/gl.h" /* GLenum */
>> +#include "util/ralloc.h"
>> +#include "nir_types.h"
>> +#include <stdio.h>
>> +
>> +#ifdef __cplusplus
>> +extern "C" {
>> +#endif
>> +
>> +struct nir_function_overload;
>> +struct nir_function;
>> +
>> +
>> +/**
>> + * Description of built-in state associated with a uniform
>> + *
>> + * \sa nir_variable::state_slots
>> + */
>> +typedef struct {
>> +   int tokens[5];
>> +   int swizzle;
>> +} nir_state_slot;
>> +
>> +typedef enum {
>> +   nir_var_shader_in,
>> +   nir_var_shader_out,
>> +   nir_var_global,
>> +   nir_var_local,
>> +   nir_var_uniform,
>> +   nir_var_system_value
>> +} nir_variable_mode;
>> +
>> +/**
>> + * Data stored in an nir_constant
>> + */
>> +union nir_constant_data {
>> +      unsigned u[16];
>> +      int i[16];
>> +      float f[16];
>> +      bool b[16];
>> +};
>> +
>> +typedef struct nir_constant {
>> +   /**
>> +    * Value of the constant.
>> +    *
>> +    * The field used to back the values supplied by the constant is
>> determined
>> +    * by the type associated with the \c ir_instruction.  Constants may
>> be
>> +    * scalars, vectors, or matrices.
>> +    */
>> +   union nir_constant_data value;
>> +
>> +   /* Array elements / Structure Fields */
>> +   struct nir_constant **elements;
>> +} nir_constant;
>> +
>> +/**
>> + * \brief Layout qualifiers for gl_FragDepth.
>> + *
>> + * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be
>> redeclared
>> + * with a layout qualifier.
>> + */
>> +typedef enum {
>> +    nir_depth_layout_none, /**< No depth layout is specified. */
>> +    nir_depth_layout_any,
>> +    nir_depth_layout_greater,
>> +    nir_depth_layout_less,
>> +    nir_depth_layout_unchanged
>> +} nir_depth_layout;
>> +
>> +/**
>> + * Either a uniform, global variable, shader input, or shader output.
>> Based on
>> + * ir_variable - it should be easy to translate between the two.
>> + */
>> +
>> +typedef struct {
>> +   struct exec_node node;
>> +
>> +   /**
>> +    * Declared type of the variable
>> +    */
>> +   const struct glsl_type *type;
>> +
>> +   /**
>> +    * Declared name of the variable
>> +    */
>> +   char *name;
>> +
>> +   /**
>> +    * For variables which satisfy the is_interface_instance() predicate,
>> this
>> +    * points to an array of integers such that if the ith member of the
>> +    * interface block is an array, max_ifc_array_access[i] is the maximum
>> +    * array element of that member that has been accessed.  If the ith
>> member
>> +    * of the interface block is not an array, max_ifc_array_access[i] is
>> +    * unused.
>> +    *
>> +    * For variables whose type is not an interface block, this pointer is
>> +    * NULL.
>> +    */
>> +   unsigned *max_ifc_array_access;
>> +
>> +   struct nir_variable_data {
>> +
>> +      /**
>> +       * Is the variable read-only?
>> +       *
>> +       * This is set for variables declared as \c const, shader inputs,
>> +       * and uniforms.
>> +       */
>> +      unsigned read_only:1;
>> +      unsigned centroid:1;
>> +      unsigned sample:1;
>> +      unsigned invariant:1;
>> +
>> +      /**
>> +       * Storage class of the variable.
>> +       *
>> +       * \sa nir_variable_mode
>> +       */
>> +      unsigned mode:4;
>> +
>> +      /**
>> +       * Interpolation mode for shader inputs / outputs
>> +       *
>> +       * \sa ir_variable_interpolation
>> +       */
>> +      unsigned interpolation:2;
>> +
>> +      /**
>> +       * \name ARB_fragment_coord_conventions
>> +       * @{
>> +       */
>> +      unsigned origin_upper_left:1;
>> +      unsigned pixel_center_integer:1;
>> +      /*@}*/
>> +
>> +      /**
>> +       * Was the location explicitly set in the shader?
>> +       *
>> +       * If the location is explicitly set in the shader, it \b cannot
>> be changed
>> +       * by the linker or by the API (e.g., calls to \c
>> glBindAttribLocation have
>> +       * no effect).
>> +       */
>> +      unsigned explicit_location:1;
>> +      unsigned explicit_index:1;
>> +
>> +      /**
>> +       * Was an initial binding explicitly set in the shader?
>> +       *
>> +       * If so, constant_value contains an integer ir_constant
>> representing the
>> +       * initial binding point.
>> +       */
>> +      unsigned explicit_binding:1;
>> +
>> +      /**
>> +       * Does this variable have an initializer?
>> +       *
>> +       * This is used by the linker to cross-validiate initializers of
>> global
>> +       * variables.
>> +       */
>> +      unsigned has_initializer:1;
>> +
>> +      /**
>> +       * Is this variable a generic output or input that has not yet
>> been matched
>> +       * up to a variable in another stage of the pipeline?
>> +       *
>> +       * This is used by the linker as scratch storage while assigning
>> locations
>> +       * to generic inputs and outputs.
>> +       */
>> +      unsigned is_unmatched_generic_inout:1;
>> +
>> +      /**
>> +       * If non-zero, then this variable may be packed along with other
>> variables
>> +       * into a single varying slot, so this offset should be applied
>> when
>> +       * accessing components.  For example, an offset of 1 means that
>> the x
>> +       * component of this variable is actually stored in component y of
>> the
>> +       * location specified by \c location.
>> +       */
>> +      unsigned location_frac:2;
>> +
>> +      /**
>> +       * Non-zero if this variable was created by lowering a named
>> interface
>> +       * block which was not an array.
>> +       *
>> +       * Note that this variable and \c from_named_ifc_block_array will
>> never
>> +       * both be non-zero.
>> +       */
>> +      unsigned from_named_ifc_block_nonarray:1;
>> +
>> +      /**
>> +       * Non-zero if this variable was created by lowering a named
>> interface
>> +       * block which was an array.
>> +       *
>> +       * Note that this variable and \c from_named_ifc_block_nonarray
>> will never
>> +       * both be non-zero.
>> +       */
>> +      unsigned from_named_ifc_block_array:1;
>> +
>> +      /**
>> +       * \brief Layout qualifier for gl_FragDepth.
>> +       *
>> +       * This is not equal to \c ir_depth_layout_none if and only if this
>> +       * variable is \c gl_FragDepth and a layout qualifier is specified.
>> +       */
>> +      nir_depth_layout depth_layout;
>> +
>> +      /**
>> +       * Storage location of the base of this variable
>> +       *
>> +       * The precise meaning of this field depends on the nature of the
>> variable.
>> +       *
>> +       *   - Vertex shader input: one of the values from \c
>> gl_vert_attrib.
>> +       *   - Vertex shader output: one of the values from \c
>> gl_varying_slot.
>> +       *   - Geometry shader input: one of the values from \c
>> gl_varying_slot.
>> +       *   - Geometry shader output: one of the values from \c
>> gl_varying_slot.
>> +       *   - Fragment shader input: one of the values from \c
>> gl_varying_slot.
>> +       *   - Fragment shader output: one of the values from \c
>> gl_frag_result.
>> +       *   - Uniforms: Per-stage uniform slot number for default uniform
>> block.
>> +       *   - Uniforms: Index within the uniform block definition for UBO
>> members.
>> +       *   - Other: This field is not currently used.
>> +       *
>> +       * If the variable is a uniform, shader input, or shader output,
>> and the
>> +       * slot has not been assigned, the value will be -1.
>> +       */
>> +      int location;
>> +
>> +      /**
>> +       * The actual location of the variable in the IR. Only valid for
>> inputs
>> +       * and outputs.
>> +       */
>> +      unsigned int driver_location;
>> +
>> +      /**
>> +       * output index for dual source blending.
>> +       */
>> +      int index;
>>
>
> src index is only ever 0 or 1. I'll note its already a bitfield in
> src/glsl/ir.h from where this is copied, along with some other space
> optimizations, might want to copy those over as well.
>
>  +
>> +      /**
>> +       * Initial binding point for a sampler or UBO.
>> +       *
>> +       * For array types, this represents the binding point for the
>> first element.
>> +       */
>> +      int binding;
>> +
>> +      /**
>> +       * Location an atomic counter is stored at.
>> +       */
>> +      struct {
>> +         unsigned buffer_index;
>> +         unsigned offset;
>> +      } atomic;
>> +
>> +      /**
>> +       * ARB_shader_image_load_store qualifiers.
>> +       */
>> +      struct {
>> +         bool read_only; /**< "readonly" qualifier. */
>> +         bool write_only; /**< "writeonly" qualifier. */
>> +         bool coherent;
>> +         bool _volatile;
>> +         bool restrict_flag;
>> +
>> +         /** Image internal format if specified explicitly, otherwise
>> GL_NONE. */
>> +         GLenum format;
>> +      } image;
>>
>
> Similar to dual source index, image struct has diverged a bit from
> src/glsl/ir.h.
>
>  +
>> +      /**
>> +       * Highest element accessed with a constant expression array index
>> +       *
>> +       * Not used for non-array variables.
>> +       */
>> +      unsigned max_array_access;
>> +
>> +   } data;
>> +
>> +   /**
>> +    * Built-in state that backs this uniform
>> +    *
>> +    * Once set at variable creation, \c state_slots must remain
>> invariant.
>> +    * This is because, ideally, this array would be shared by all clones
>> of
>> +    * this variable in the IR tree.  In other words, we'd really like
>> for it
>> +    * to be a fly-weight.
>> +    *
>> +    * If the variable is not a uniform, \c num_state_slots will be zero
>> and
>> +    * \c state_slots will be \c NULL.
>> +    */
>> +   /*@{*/
>> +   unsigned num_state_slots;    /**< Number of state slots used */
>> +   nir_state_slot *state_slots;  /**< State descriptors. */
>> +   /*@}*/
>> +
>> +   /**
>> +    * Value assigned in the initializer of a variable declared "const"
>> +    */
>> +   nir_constant *constant_value;
>> +
>> +   /**
>> +    * Constant expression assigned in the initializer of the variable
>> +    *
>> +    * \warning
>> +    * This field and \c ::constant_value are distinct.  Even if the two
>> fields
>> +    * refer to constants with the same value, they must point to separate
>> +    * objects.
>> +    */
>> +   nir_constant *constant_initializer;
>> +
>> +   /**
>> +    * For variables that are in an interface block or are an instance of
>> an
>> +    * interface block, this is the \c GLSL_TYPE_INTERFACE type for that
>> block.
>> +    *
>> +    * \sa ir_variable::location
>> +    */
>> +   const struct glsl_type *interface_type;
>> +} nir_variable;
>> +
>> +typedef struct {
>> +   struct exec_node node;
>> +
>> +   unsigned num_components; /** < number of vector components */
>> +   unsigned num_array_elems; /** < size of array (0 for no array) */
>> +
>> +   /** for liveness analysis, the index in the bit-array of live
>> variables */
>> +   unsigned index;
>> +
>> +   /** only for debug purposes, can be NULL */
>> +   const char *name;
>> +
>> +   /** whether this register is local (per-function) or global
>> (per-shader) */
>> +   bool is_global;
>> +
>> +   /**
>> +    * If this flag is set to true, then accessing channels >=
>> num_components
>> +    * is well-defined, and simply spills over to the next array element.
>> This
>> +    * is useful for backends that can do per-component accessing, in
>> +    * particular scalar backends. By setting this flag and making
>> +    * num_components equal to 1, structures can be packed tightly into
>> +    * registers and then registers can be accessed per-component to get
>> to
>> +    * each structure member, even if it crosses vec4 boundaries.
>> +    */
>> +   bool is_packed;
>> +
>> +   /** set of nir_instr's where this register is used (read from) */
>> +   struct set *uses;
>> +
>> +   /** set of nir_instr's where this register is defined (written to) */
>> +   struct set *defs;
>> +
>> +   /** set of ifs where this register is used as a condition */
>> +   struct set *if_uses;
>> +} nir_register;
>> +
>> +typedef enum {
>> +   nir_instr_type_alu,
>> +   nir_instr_type_call,
>> +   nir_instr_type_texture,
>> +   nir_instr_type_intrinsic,
>> +   nir_instr_type_load_const,
>> +   nir_instr_type_jump,
>> +   nir_instr_type_ssa_undef,
>> +   nir_instr_type_phi,
>> +} nir_instr_type;
>> +
>> +typedef struct {
>> +   struct exec_node node;
>> +   nir_instr_type type;
>> +   struct nir_block *block;
>> +} nir_instr;
>> +
>> +#define nir_instr_next(instr) \
>> +   exec_node_data(nir_instr, (instr)->node.next, node)
>> +
>> +#define nir_instr_prev(instr) \
>> +   exec_node_data(nir_instr, (instr)->node.prev, node)
>>
>
> Static inlines similar what is done for nir_deref_as_var might make
> walking the structures in gdb a little easier.
>
>  +
>> +typedef struct {
>> +   /** for debugging only, can be NULL */
>> +   const char* name;
>> +
>> +   /** index into the bit-array for liveness analysis */
>> +   unsigned index;
>> +
>> +   nir_instr *parent_instr;
>> +
>> +   struct set *uses;
>> +   struct set *if_uses;
>>
>
> Comment what type the sets are, similar to whats already done for
> nir_register.uses.
>

Sure, that's a good plan.


> I think using sets for these is probably overkill, a simple array or
> linked list is likely better performing for most cases. A number or two to
> motivate the extra complexity perhaps?
>

Being able to quickly add/remove elements is extremely important.  Just ask
the noveau people about this.  Why not a linked list?  Part of the problem
is that we have a many-to-many mapping.  Multiple instructions can use the
same source and a single instruction can use multiple sources.  I did think
about changing to a linked list with the link embedded in the source.
However, this would require adding 3 pointers to every source (prev, next,
and a pointer back to the instruction) in order be able to do it
efficiently.  Also, if you want to iterate over all of the instructions
that use a source, you have to keep track of what instructions you've seen
because the same instruction can use a source multiple times.  In other
words, It was deemed not practical.


>
>  +
>> +   uint8_t num_components;
>> +} nir_ssa_def;
>> +
>> +struct nir_src;
>> +
>> +typedef struct {
>> +   nir_register *reg;
>> +   struct nir_src *indirect; /** < NULL for no indirect offset */
>> +   unsigned base_offset;
>> +
>> +   /* TODO use-def chain goes here */
>>
>
> Stale comment? Same for nir_reg_dest
>
>
>  +} nir_reg_src;
>> +
>> +typedef struct {
>> +   nir_register *reg;
>> +   struct nir_src *indirect; /** < NULL for no indirect offset */
>> +   unsigned base_offset;
>> +
>> +   /* TODO def-use chain goes here */
>> +} nir_reg_dest;
>> +
>> +typedef struct nir_src {
>> +   union {
>> +      nir_reg_src reg;
>> +      nir_ssa_def *ssa;
>> +   };
>> +
>> +   bool is_ssa;
>> +} nir_src;
>> +
>> +typedef struct {
>> +   union {
>> +      nir_reg_dest reg;
>> +      nir_ssa_def ssa;
>> +   };
>> +
>> +   bool is_ssa;
>> +} nir_dest;
>> +
>> +nir_src nir_src_copy(nir_src src, void *mem_ctx);
>> +nir_dest nir_dest_copy(nir_dest dest, void *mem_ctx);
>> +
>> +typedef struct {
>> +   nir_src src;
>> +
>> +   /**
>> +    * \name input modifiers
>> +    */
>> +   /*@{*/
>> +   /**
>> +    * For inputs interpreted as a floating point, flips the sign bit.
>> For inputs
>> +    * interpreted as an integer, performs the two's complement negation.
>> +    */
>> +   bool negate;
>> +
>> +   /**
>> +    * Clears the sign bit for floating point values, and computes the
>> integer
>> +    * absolute value for integers. Note that the negate modifier acts
>> after
>> +    * the absolute value modifier, therefore if both are set then all
>> inputs
>> +    * will become negative.
>> +    */
>> +   bool abs;
>> +   /*@}*/
>> +
>> +   /**
>> +    * For each input component, says which component of the register it
>> is
>> +    * chosen from. Note that which elements of the swizzle are used and
>> which
>> +    * are ignored are based on the write mask for most opcodes - for
>> example,
>> +    * a statement like "foo.xzw = bar.zyx" would have a writemask of
>> 1101b and
>> +    * a swizzle of {2, x, 1, 0} where x means "don't care."
>> +    */
>> +   uint8_t swizzle[4];
>> +} nir_alu_src;
>> +
>> +typedef struct {
>> +   nir_dest dest;
>> +
>> +   /**
>> +    * \name saturate output modifier
>> +    *
>> +    * Only valid for opcodes that output floating-point numbers. Clamps
>> the
>> +    * output to between 0.0 and 1.0 inclusive.
>> +    */
>> +
>> +   bool saturate;
>> +
>> +   unsigned write_mask : 4; /* ignored if dest.is_ssa is true */
>> +} nir_alu_dest;
>> +
>> +#define OPCODE(name, num_inputs, per_component, output_size,
>> output_type, \
>> +               input_sizes, input_types) \
>> +   nir_op_##name,
>> +
>> +#define LAST_OPCODE(name) nir_last_opcode = nir_op_##name,
>> +
>> +typedef enum {
>> +#include "nir_opcodes.h"
>> +   nir_num_opcodes = nir_last_opcode + 1
>> +} nir_op;
>> +
>> +#undef OPCODE
>> +#undef LAST_OPCODE
>> +
>> +typedef enum {
>> +   nir_type_float,
>> +   nir_type_int,
>> +   nir_type_unsigned,
>> +   nir_type_bool
>> +} nir_alu_type;
>> +
>> +typedef struct {
>> +   const char *name;
>> +
>> +   unsigned num_inputs;
>> +
>> +   /**
>> +    * If true, the opcode acts in the standard, per-component manner; the
>> +    * operation is performed on each component (except the ones that are
>> masked
>> +    * out) with the input being taken from the input swizzle for that
>> component.
>> +    *
>> +    * If false, the size of the output and inputs are explicitly given;
>> swizzle
>> +    * and writemask are still in effect, but if the output component is
>> masked
>> +    * out, then the input component may still be in use.
>> +    *
>> +    * The size of some of the inputs may be given (i.e. non-zero) even
>> though
>> +    * per_component is false; in that case, each component of the input
>> acts
>> +    * per-component, while the rest of the inputs and the output are
>> normal.
>> +    * For example, for conditional select the condition is per-component
>> but
>> +    * everything else is normal.
>> +    */
>> +   bool per_component;
>> +
>> +   /**
>> +    * If per_component is false, the number of components in the output.
>> +    */
>> +   unsigned output_size;
>> +
>> +   /**
>> +    * The type of vector that the instruction outputs. Note that this
>> +    * determines whether the saturate modifier is allowed.
>> +    */
>> +
>> +   nir_alu_type output_type;
>> +
>> +   /**
>> +    * If per_component is false, the number of components in each input.
>> +    */
>> +   unsigned input_sizes[4];
>> +
>> +   /**
>> +    * The type of vector that each input takes. Note that negate is only
>> +    * allowed on inputs with int or float type, and behaves differently
>> on the
>> +    * two, and absolute value is only allowed on float type inputs.
>> +    */
>> +   nir_alu_type input_types[4];
>> +} nir_op_info;
>> +
>> +extern const nir_op_info nir_op_infos[nir_num_opcodes];
>> +
>> +typedef struct nir_alu_instr {
>> +   nir_instr instr;
>> +   nir_op op;
>> +   bool has_predicate;
>> +   nir_src predicate;
>> +   nir_alu_dest dest;
>> +   nir_alu_src src[];
>> +} nir_alu_instr;
>> +
>> +/* is this source channel used? */
>> +static inline bool
>> +nir_alu_instr_channel_used(nir_alu_instr *instr, unsigned src, unsigned
>> channel)
>> +{
>> +   if (nir_op_infos[instr->op].input_sizes[src] > 0)
>> +      return channel < nir_op_infos[instr->op].input_sizes[src];
>> +
>> +   return (instr->dest.write_mask >> channel) & 1;
>>
>
> If per_component is false this should probably return true if any input
> channel is used?


per_component is dead as of 136/133, we just use the input/output sizes so
this is correct.


>  +}
>> +
>> +typedef enum {
>> +   nir_deref_type_var,
>> +   nir_deref_type_array,
>> +   nir_deref_type_struct
>> +} nir_deref_type;
>> +
>> +typedef struct nir_deref {
>> +   nir_deref_type deref_type;
>> +   struct nir_deref *child;
>> +   const struct glsl_type *type;
>> +} nir_deref;
>> +
>> +typedef struct {
>> +   nir_deref deref;
>> +
>> +   nir_variable *var;
>> +} nir_deref_var;
>> +
>> +typedef struct {
>> +   nir_deref deref;
>> +
>> +   unsigned base_offset;
>> +   bool has_indirect;
>> +   nir_src indirect;
>> +} nir_deref_array;
>> +
>> +typedef struct {
>> +   nir_deref deref;
>> +
>> +   const char *elem;
>> +} nir_deref_struct;
>> +
>> +#define nir_deref_as_var(_deref) exec_node_data(nir_deref_var, _deref,
>> deref)
>> +#define nir_deref_as_array(_deref) \
>> +   exec_node_data(nir_deref_array, _deref, deref)
>> +#define nir_deref_as_struct(_deref) \
>> +   exec_node_data(nir_deref_struct, _deref, deref)
>> +
>> +typedef struct {
>> +   nir_instr instr;
>> +
>> +   unsigned num_params;
>> +   nir_deref_var **params;
>> +   nir_deref_var *return_deref;
>> +
>> +   bool has_predicate;
>> +   nir_src predicate;
>> +
>> +   struct nir_function_overload *callee;
>> +} nir_call_instr;
>> +
>> +#define INTRINSIC(name, num_srcs, src_components, has_dest,
>> dest_components, \
>> +                  num_variables, num_indices, flags) \
>> +   nir_intrinsic_##name,
>> +
>> +#define LAST_INTRINSIC(name) nir_last_intrinsic = nir_intrinsic_##name,
>> +
>> +typedef enum {
>> +#include "nir_intrinsics.h"
>> +   nir_num_intrinsics = nir_last_intrinsic + 1
>> +} nir_intrinsic_op;
>> +
>> +#undef INTRINSIC
>> +#undef LAST_INTRINSIC
>> +
>> +typedef struct {
>> +   nir_instr instr;
>> +
>> +   nir_intrinsic_op intrinsic;
>> +
>> +   nir_dest dest;
>> +
>> +   int const_index[3];
>> +
>> +   nir_deref_var *variables[2];
>> +
>> +   bool has_predicate;
>> +   nir_src predicate;
>> +
>> +   nir_src src[];
>> +} nir_intrinsic_instr;
>> +
>> +/**
>> + * \name NIR intrinsics semantic flags
>> + *
>> + * information about what the compiler can do with the intrinsics.
>> + *
>> + * \sa nir_intrinsic_info::flags
>> + */
>> +/*@{*/
>> +/**
>> + * whether the intrinsic can be safely eliminated if none of its register
>> + * outputs are being used.
>> + */
>> +#define NIR_INTRINSIC_CAN_ELIMINATE (1 << 0)
>> +
>>
>
> Make these enums, easier for debugging.
>
>  +/**
>> + * Whether the intrinsic can be reordered with respect to any other
>> intrinsic,
>> + * i.e. whether the only reodering dependencies of the intrinsic are due
>> to the
>>
>
> reordering
>
> Might want to note that even though an instruction itself is reorderable,
> it still may not cross another non-reorderable instruction such as a
> tessellation barrier instruction.
>
>
>  + * register reads/writes.
>> + */
>> +#define NIR_INTRINSIC_CAN_REORDER   (1 << 1)
>> +/*@}*/
>> +
>> +#define NIR_INTRINSIC_MAX_INPUTS 4
>> +
>> +typedef struct {
>> +   const char *name;
>> +
>> +   unsigned num_srcs; /** < number of register/SSA inputs */
>> +
>> +   /** number of components of each input register */
>> +   unsigned src_components[NIR_INTRINSIC_MAX_INPUTS];
>> +
>> +   bool has_dest;
>> +
>> +   /** number of components of each output register */
>> +   unsigned dest_components;
>> +
>> +   /** the number of inputs/outputs that are variables */
>> +   unsigned num_variables;
>> +
>> +   /** the number of constant indices used by the intrinsic */
>> +   unsigned num_indices;
>> +
>> +   /** semantic flags for calls to this intrinsic */
>> +   unsigned flags;
>> +} nir_intrinsic_info;
>> +
>> +extern const nir_intrinsic_info nir_intrinsic_infos[nir_num_intrinsics];
>> +
>> +/**
>> + * \group texture information
>> + *
>> + * This gives semantic information about textures which is useful to the
>> + * frontend, the backend, and lowering passes, but not the optimizer.
>> + */
>> +
>> +typedef enum {
>> +   nir_tex_src_coord,
>> +   nir_tex_src_projector,
>> +   nir_tex_src_comparitor, /* shadow comparitor */
>>
>
> comparator


thanks


>
>
>  +   nir_tex_src_offset,
>> +   nir_tex_src_bias,
>> +   nir_tex_src_lod,
>> +   nir_tex_src_ms_index, /* MSAA sample index */
>> +   nir_tex_src_ddx,
>> +   nir_tex_src_ddy,
>> +   nir_tex_src_sampler_index, /* < dynamically uniform indirect index */
>> +   nir_num_texinput_types
>> +} nir_texinput_type;
>> +
>> +typedef enum {
>> +   nir_texop_tex,                /**< Regular texture look-up */
>> +   nir_texop_txb,                /**< Texture look-up with LOD bias */
>> +   nir_texop_txl,                /**< Texture look-up with explicit LOD
>> */
>> +   nir_texop_txd,                /**< Texture look-up with partial
>> derivatvies */
>> +   nir_texop_txf,                /**< Texel fetch with explicit LOD */
>> +   nir_texop_txf_ms,                /**< Multisample texture fetch */
>> +   nir_texop_txs,                /**< Texture size */
>> +   nir_texop_lod,                /**< Texture lod query */
>> +   nir_texop_tg4,                /**< Texture gather */
>> +   nir_texop_query_levels       /**< Texture levels query */
>> +} nir_texop;
>> +
>> +typedef struct {
>> +   nir_instr instr;
>> +
>> +   bool has_predicate;
>> +   nir_src predicate;
>> +
>> +   enum glsl_sampler_dim sampler_dim;
>> +   nir_alu_type dest_type;
>> +
>> +   nir_texop op;
>> +   nir_dest dest;
>> +   nir_src src[4];
>> +   nir_texinput_type src_type[4];
>> +   unsigned num_srcs, coord_components;
>>
>
> num_coord_components for consistency?
>
>  +   bool is_array, is_shadow;
>> +
>> +   /**
>> +    * If is_shadow is true, whether this is the old-style shadow that
>> outputs 4
>> +    * components or the new-style shadow that outputs 1 component.
>> +    */
>> +   bool is_new_style_shadow;
>>
>
> is_four_component_shadow would be clearer, "new" will get old over the
> lifespan of this code...


Point.


>
>  +
>> +   /* constant offset - must be 0 if the offset source is used */
>> +   int const_offset[4];
>> +
>> +   /* gather component selector */
>> +   unsigned component : 2;
>> +
>> +   unsigned sampler_index;
>> +   nir_deref_var *sampler; /* if this is NULL, use sampler_index instead
>> */
>> +} nir_tex_instr;
>> +
>> +static inline unsigned
>> +nir_tex_instr_dest_size(nir_tex_instr *instr)
>> +{
>> +   if (instr->op == nir_texop_txs) {
>> +      unsigned ret;
>> +      switch (instr->sampler_dim) {
>> +         case GLSL_SAMPLER_DIM_1D:
>> +         case GLSL_SAMPLER_DIM_BUF:
>> +            ret = 1;
>> +            break;
>> +         case GLSL_SAMPLER_DIM_2D:
>> +         case GLSL_SAMPLER_DIM_CUBE:
>> +         case GLSL_SAMPLER_DIM_MS:
>> +         case GLSL_SAMPLER_DIM_RECT:
>> +         case GLSL_SAMPLER_DIM_EXTERNAL:
>> +            ret = 2;
>> +            break;
>> +         case GLSL_SAMPLER_DIM_3D:
>> +            ret = 3;
>> +            break;
>> +         default:
>> +            assert(0);
>> +            break;
>> +      }
>> +      if (instr->is_array)
>> +         ret++;
>> +      return ret;
>> +   }
>> +
>> +   if (instr->op == nir_texop_query_levels)
>> +      return 2;
>> +
>> +   if (instr->is_shadow && instr->is_new_style_shadow)
>> +      return 1;
>> +
>> +   return 4;
>> +}
>> +
>> +static inline unsigned
>> +nir_tex_instr_src_size(nir_tex_instr *instr, unsigned src)
>> +{
>> +   if (instr->src_type[src] == nir_tex_src_coord)
>> +      return instr->coord_components;
>> +
>> +
>> +   if (instr->src_type[src] == nir_tex_src_offset ||
>> +       instr->src_type[src] == nir_tex_src_ddx ||
>> +       instr->src_type[src] == nir_tex_src_ddy) {
>> +      if (instr->is_array)
>> +         return instr->coord_components - 1;
>> +      else
>> +         return instr->coord_components;
>>
>
> Please avoid mixing 0 and 1 indexing in the same variable if at all
> possible.
>

That's not really what's going on here.  In GLSL, if you have an ND array
texture, it takes (N+1)D coordinates.  You could make the case that NIR
should use an extra source for this, but there's precedent.


>
>  +   }
>> +
>> +   return 1;
>> +}
>> +
>> +static inline int
>> +nir_tex_instr_src_index(nir_tex_instr *instr, nir_texinput_type type)
>> +{
>> +   for (unsigned i = 0; i < instr->num_srcs; i++)
>> +      if (instr->src_type[i] == type)
>> +         return (int) i;
>> +
>> +   return -1;
>> +}
>> +
>> +typedef struct {
>> +   union {
>> +      float f[4];
>> +      int32_t i[4];
>> +      uint32_t u[4];
>> +   };
>> +} nir_const_value;
>> +
>>
>
> Matrix types have been lowered before these are constructed? Comparing
> with nir_constant_data which can fit a mat4.


Yes.


>
>
>  +typedef struct {
>> +   nir_instr instr;
>> +
>> +   union {
>> +      nir_const_value value;
>> +      nir_const_value *array;
>> +   };
>> +
>> +   unsigned num_components;
>> +
>> +   /**
>> +    * The number of constant array elements to be copied into the
>> variable. If
>> +    * this != 0, then value.array holds the array of size array_elems;
>> +    * otherwise, value.value holds the single vector constant (the more
>> common
>> +    * case, and the only case for SSA destinations).
>> +    */
>> +   unsigned array_elems;
>> +
>> +   bool has_predicate;
>> +   nir_src predicate;
>> +
>> +   nir_dest dest;
>> +} nir_load_const_instr;
>> +
>> +typedef enum {
>> +   nir_jump_return,
>> +   nir_jump_break,
>> +   nir_jump_continue,
>> +} nir_jump_type;
>> +
>> +typedef struct {
>> +   nir_instr instr;
>> +   nir_jump_type type;
>> +} nir_jump_instr;
>> +
>> +/* creates a new SSA variable in an undefined state */
>> +
>> +typedef struct {
>> +   nir_instr instr;
>> +   nir_ssa_def def;
>> +} nir_ssa_undef_instr;
>> +
>> +typedef struct {
>> +   struct exec_node node;
>> +   struct nir_block *pred;
>>
>
> A comment that pred here = predecessor.
>

Sure


>  +   nir_src src;
>> +} nir_phi_src;
>> +
>> +typedef struct {
>> +   nir_instr instr;
>> +
>> +   struct exec_list srcs;
>>
>
> Comment on real type of srcs. Same for all the exec_list/set/hash_table
> types in this file that don't already have such comments.
>

Probably a good idea.


>
>  +   nir_dest dest;
>> +} nir_phi_instr;
>> +
>> +#define nir_instr_as_alu(_instr) exec_node_data(nir_alu_instr, _instr,
>> instr)
>> +#define nir_instr_as_call(_instr) exec_node_data(nir_call_instr, _instr,
>> instr)
>> +#define nir_instr_as_jump(_instr) exec_node_data(nir_jump_instr, _instr,
>> instr)
>> +#define nir_instr_as_texture(_instr) \
>> +   exec_node_data(nir_tex_instr, _instr, instr)
>>
>
> Note actual type name "tex" but function "texture". Slightly confusing.


Fixed in a later patch


>
>
>  +#define nir_instr_as_intrinsic(_instr) \
>> +   exec_node_data(nir_intrinsic_instr, _instr, instr)
>> +#define nir_instr_as_load_const(_instr) \
>> +   exec_node_data(nir_load_const_instr, _instr, instr)
>> +#define nir_instr_as_ssa_undef(_instr) \
>> +   exec_node_data(nir_ssa_undef_instr, _instr, instr)
>> +#define nir_instr_as_phi(_instr) \
>> +   exec_node_data(nir_phi_instr, _instr, instr)
>> +
>> +
>> +/*
>> + * Control flow
>> + *
>> + * Control flow consists of a tree of control flow nodes, which include
>> + * if-statements and loops. The leaves of the tree are basic blocks,
>> lists of
>> + * instructions that always run start-to-finish. Each basic block also
>> keeps
>> + * track of its successors (blocks which may run immediately after the
>> current
>> + * block) and predecessors (blocks which could have run immediately
>> before the
>> + * current block). Each function also has a start block and an end block
>> which
>> + * all return statements point to (which is always empty). Together, all
>> the
>> + * blocks with their predecessors and successors make up the control flow
>> + * graph (CFG) of the function. There are helpers that modify the tree of
>> + * control flow nodes while modifying the CFG appropriately; these
>> should be
>> + * used instead of modifying the tree directly.
>> + */
>> +
>> +typedef enum {
>> +   nir_cf_node_block,
>> +   nir_cf_node_if,
>> +   nir_cf_node_loop,
>> +   nir_cf_node_function
>> +} nir_cf_node_type;
>> +
>> +typedef struct nir_cf_node {
>> +   struct exec_node node;
>> +   nir_cf_node_type type;
>> +   struct nir_cf_node *parent;
>> +} nir_cf_node;
>> +
>> +typedef struct nir_block {
>> +   nir_cf_node cf_node;
>> +   struct exec_list instr_list;
>> +
>> +   unsigned index;
>>
>
> Deserves a comment what this is
>

Sure


>
>  +
>> +   /*
>> +    * Each block can only have up to 2 successors, so we put them in a
>> simple
>> +    * array - no need for anything more complicated.
>> +    */
>> +   struct nir_block *successors[2];
>> +
>> +   struct set *predecessors;
>>
>
> Why a set and not a simple array/list?


a) Ordering doesn't matter and that's explicit here.  b) This gets modified
on-the-fly every time the CFG gets modified so we want quick
insertion/removal (not array) and c) a set really isn't that much more
complex than a linked list given that we already have the datastructure.


>
>
>  +} nir_block;
>> +
>> +#define nir_block_first_instr(block) \
>> +   exec_node_data(nir_instr, exec_list_get_head(&(block)->instr_list),
>> node)
>> +#define nir_block_last_instr(block) \
>> +   exec_node_data(nir_instr, exec_list_get_tail(&(block)->instr_list),
>> node)
>> +
>> +#define nir_foreach_instr(block, instr) \
>> +   foreach_list_typed(nir_instr, instr, node, &(block)->instr_list)
>> +#define nir_foreach_instr_reverse(block, instr) \
>> +   foreach_list_typed_reverse(nir_instr, instr, node,
>> &(block)->instr_list)
>> +#define nir_foreach_instr_safe(block, instr) \
>> +   foreach_list_typed_safe(nir_instr, instr, node, &(block)->instr_list)
>> +
>> +typedef struct {
>> +   nir_cf_node cf_node;
>> +   nir_src condition;
>> +   struct exec_list then_list;
>> +   struct exec_list else_list;
>> +} nir_if;
>> +
>> +#define nir_if_first_then_node(if) \
>> +   exec_node_data(nir_cf_node, exec_list_get_head(&(if)->then_list),
>> node)
>> +#define nir_if_last_then_node(if) \
>> +   exec_node_data(nir_cf_node, exec_list_get_tail(&(if)->then_list),
>> node)
>> +#define nir_if_first_else_node(if) \
>> +   exec_node_data(nir_cf_node, exec_list_get_head(&(if)->else_list),
>> node)
>> +#define nir_if_last_else_node(if) \
>> +   exec_node_data(nir_cf_node, exec_list_get_tail(&(if)->else_list),
>> node)
>> +
>> +typedef struct {
>> +   nir_cf_node cf_node;
>> +   struct exec_list body;
>> +} nir_loop;
>> +
>> +#define nir_loop_first_cf_node(loop) \
>> +   exec_node_data(nir_cf_node, exec_list_get_head(&(loop)->body), node)
>> +#define nir_loop_last_cf_node(loop) \
>> +   exec_node_data(nir_cf_node, exec_list_get_tail(&(loop)->body), node)
>> +
>> +typedef struct {
>> +   nir_cf_node cf_node;
>> +
>> +   /** pointer to the overload of which this is an implementation */
>> +   struct nir_function_overload *overload;
>> +
>> +   struct exec_list body; /** < list of nir_cf_node */
>> +
>> +   nir_block *start_block, *end_block;
>> +
>> +   /** list for all local variables in the function */
>> +   struct exec_list locals;
>> +
>> +   /** array of variables used as parameters */
>> +   unsigned num_params;
>> +   nir_variable **params;
>> +
>> +   /** variable used to hold the result of the function */
>> +   nir_variable *return_var;
>> +
>> +   /** list of local registers in the function */
>> +   struct exec_list registers;
>> +
>> +   /** next available local register index */
>> +   unsigned reg_alloc;
>> +
>> +   /** next available SSA value index */
>> +   unsigned ssa_alloc;
>> +
>> +   /* total number of basic blocks, only valid when block_index_dirty =
>> false */
>> +   unsigned num_blocks;
>> +
>> +   bool block_index_dirty;
>> +} nir_function_impl;
>> +
>> +#define nir_cf_node_next(_node) \
>> +   exec_node_data(nir_cf_node, exec_node_get_next(&(_node)->node), node)
>> +
>> +#define nir_cf_node_prev(_node) \
>> +   exec_node_data(nir_cf_node, exec_node_get_prev(&(_node)->node), node)
>> +
>> +#define nir_cf_node_is_first(_node) \
>> +   exec_node_is_head_sentinel((_node)->node.prev)
>> +
>> +#define nir_cf_node_is_last(_node) \
>> +   exec_node_is_tail_sentinel((_node)->node.next)
>> +
>> +#define nir_cf_node_as_block(node) \
>> +   exec_node_data(nir_block, node, cf_node)
>> +
>> +#define nir_cf_node_as_if(node) \
>> +   exec_node_data(nir_if, node, cf_node)
>> +
>> +#define nir_cf_node_as_loop(node) \
>> +   exec_node_data(nir_loop, node, cf_node)
>> +
>> +#define nir_cf_node_as_function(node) \
>> +   exec_node_data(nir_function_impl, node, cf_node)
>> +
>> +typedef enum {
>> +   nir_parameter_in,
>> +   nir_parameter_out,
>> +   nir_parameter_inout,
>> +} nir_parameter_type;
>> +
>> +typedef struct {
>> +   nir_parameter_type param_type;
>> +   const struct glsl_type *type;
>> +} nir_parameter;
>> +
>> +typedef struct nir_function_overload {
>> +   struct exec_node node;
>> +
>> +   unsigned num_params;
>> +   nir_parameter *params;
>> +   const struct glsl_type *return_type;
>> +
>> +   nir_function_impl *impl; /** < NULL if the overload is only declared
>> yet */
>> +
>> +   /** pointer to the function of which this is an overload */
>> +   struct nir_function *function;
>> +} nir_function_overload;
>> +
>> +typedef struct nir_function {
>> +   struct exec_node node;
>> +
>> +   struct exec_list overload_list;
>> +   const char *name;
>> +} nir_function;
>> +
>> +#define nir_function_first_overload(func) \
>> +   exec_node_data(nir_function_overload, \
>> +                  exec_list_get_head(&(func)->overload_list), node)
>> +
>> +typedef struct nir_shader {
>> +   /** hash table of name -> uniform */
>> +   struct hash_table *uniforms;
>> +
>> +   /** hash table of name -> input */
>> +   struct hash_table *inputs;
>> +
>> +   /** hash table of name -> output */
>> +   struct hash_table *outputs;
>> +
>> +   /** list of global variables in the shader */
>> +   struct exec_list globals;
>> +
>> +   struct exec_list system_values;
>> +
>> +   struct exec_list functions;
>> +
>> +   /** list of global registers in the shader */
>> +   struct exec_list registers;
>> +
>> +   /** structures used in this shader */
>> +   unsigned num_user_structures;
>> +   struct glsl_type **user_structures;
>> +
>> +   /** next available global register index */
>> +   unsigned reg_alloc;
>> +} nir_shader;
>> +
>> +#define nir_foreach_overload(shader, overload) \
>> +   foreach_list_typed(nir_function, func, node, &(shader)->functions) \
>> +      foreach_list_typed(nir_function_overload, overload, node, \
>> +                         &(func)->overload_list)
>> +
>> +#ifdef __cplusplus
>> +} /* extern "C" */
>> +#endif
>>
>
> ... snipped for brevity, no comments on remaining files of patch, LGTM
>
>
> Above is really only nitpicks, ignore at will. Kudos for Connor/Jason for
> NIR, very impressive!
>
> Note i have reviewed the dd1f3c71f2d5253a69469f55cfa53dc3e5793b80 version
> at
> http://cgit.freedesktop.org/~jekstrand/mesa/tree/src/glsl/
> nir/nir.h?h=review/nir-v1
> rather than the exact version sent out to ml.
>
> Patch 004 is
> Reviewed-By glenn.kennard <glenn.kennard at gmail.com>
>

Thanks.  I think I've addressed most of your comments.  I decided to leave
some of it alone for now.  We've got quite a few patches on the list at
this point and the little fixups can wait.
--Jason
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