[Mesa-dev] [PATCH 2/2] i965: Copy shader->shadow_samplers to prog->ShadowSamplers.

Kenneth Graunke kenneth at whitecape.org
Wed Dec 31 20:04:12 PST 2014


ir_to_mesa does this - apparently we just forgot or something.

Without this, we'll guess the wrong texture swizzle (XYZW for color
instead of XXX1 for depth) when doing precompiles.

This cuts 26 shader recompiles in a time demo of "Counter Strike:
Global Offensive" (58 -> 32) on Sandybridge.  Haswell still has 0
recompiles.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_shader.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index e38dfd6..d76134b 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -242,6 +242,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       do_set_program_inouts(shader->base.ir, prog, shader->base.Stage);
 
       prog->SamplersUsed = shader->base.active_samplers;
+      prog->ShadowSamplers = shader->base.shadow_samplers;
       _mesa_update_shader_textures_used(shProg, prog);
 
       _mesa_reference_program(ctx, &shader->base.Program, prog);
-- 
2.2.1



More information about the mesa-dev mailing list