[Mesa-dev] [PATCH 07/11] i965: Add a driver hook for binding renderbuffers to textures.

Eric Anholt eric at anholt.net
Wed Feb 5 17:20:10 PST 2014


This will let us use meta's acceleration from renderbuffers without having
to do a CopyTexImage first.

This is like what we do for TFP, but just taking an existing renderbuffer
and binding it to a texture with whatever its format was.  The
implementation won't work for stencil renderbuffers, and it only does
non-texture renderbuffers (but then, if you're using a texture
renderbuffer, you can just pull the texture object/level/slice out of the
renderbuffer, anyway).
---
 src/mesa/drivers/dri/i965/intel_tex_image.c | 34 +++++++++++++++++++++++++++++
 src/mesa/main/dd.h                          |  7 ++++++
 2 files changed, 41 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c b/src/mesa/drivers/dri/i965/intel_tex_image.c
index 02b3ba5..5a6a7ee 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_image.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_image.c
@@ -322,6 +322,39 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
    _mesa_unlock_texture(&brw->ctx, texObj);
 }
 
+static GLboolean
+intel_bind_renderbuffer_tex_image(struct gl_context *ctx,
+                                  struct gl_renderbuffer *rb,
+                                  struct gl_texture_image *image)
+{
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+   struct intel_texture_image *intel_image = intel_texture_image(image);
+   struct gl_texture_object *texobj = image->TexObject;
+   struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
+
+   /* We can only handle RB allocated with AllocRenderbufferStorage, or
+    * window-system renderbuffers.
+    */
+   assert(!rb->TexImage);
+
+   if (!irb->mt)
+      return false;
+
+   _mesa_lock_texture(ctx, texobj);
+   _mesa_init_teximage_fields(ctx, image,
+			      rb->Width, rb->Height, 1,
+			      0, rb->InternalFormat, rb->Format);
+   intel_miptree_reference(&intel_image->mt, irb->mt);
+
+   /* Immediately validate the image to the object. */
+   intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
+
+   intel_texobj->needs_validate = true;
+   _mesa_unlock_texture(ctx, texobj);
+
+   return true;
+}
+
 void
 intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
 {
@@ -385,4 +418,5 @@ intelInitTextureImageFuncs(struct dd_function_table *functions)
 {
    functions->TexImage = intelTexImage;
    functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
+   functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image;
 }
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index ac317e3..ccd4494 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -399,6 +399,13 @@ struct dd_function_table {
    void (*UnmapRenderbuffer)(struct gl_context *ctx,
 			     struct gl_renderbuffer *rb);
 
+   /**
+    * Optional driver entrypoint that binds a non-texture renderbuffer's
+    * contents to a texture image.
+    */
+   GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
+                                         struct gl_renderbuffer *rb,
+                                         struct gl_texture_image *texImage);
    /*@}*/
 
 
-- 
1.9.rc1



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