[Mesa-dev] [PATCH 16/18] mesa: Implement glBindImageTextures()

Fredrik Höglund fredrik at kde.org
Mon Feb 17 10:25:31 PST 2014


On Thursday 13 February 2014, Francisco Jerez wrote:
> Fredrik Höglund <fredrik at kde.org> writes:
> 
> > ---
> >  src/mesa/main/shaderimage.c |  164 +++++++++++++++++++++++++++++++++++++++++++
> >  1 file changed, 164 insertions(+)
> >
> > diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
> > index ce63bee..27695a3 100644
> > --- a/src/mesa/main/shaderimage.c
> > +++ b/src/mesa/main/shaderimage.c
> > @@ -33,6 +33,7 @@
> >  #include "context.h"
> >  #include "texobj.h"
> >  #include "teximage.h"
> > +#include "enums.h"
> >  
> >  /*
> >   * Define endian-invariant aliases for some mesa formats that are
> > @@ -481,6 +482,169 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
> >  void GLAPIENTRY
> >  _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
> >  {
> > +   GET_CURRENT_CONTEXT(ctx);
> > +   int i;
> > +
> > +   if (!ctx->Extensions.ARB_shader_image_load_store) {
> > +      _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
> > +      return;
> > +   }
> > +
> > +   if (first + count > ctx->Const.MaxImageUnits) {
> > +      /* The ARB_multi_bind spec says:
> > +       *
> > +       *    "An INVALID_OPERATION error is generated if <first> + <count>
> > +       *     is greater than the number of image units supported by
> > +       *     the implementation."
> > +       */
> > +      _mesa_error(ctx, GL_INVALID_OPERATION,
> > +                  "glBindImageTextures(first=%u + count=%u > the value of "
> > +                  "GL_MAX_IMAGE_UNITS=%u)",
> > +                  first, count, ctx->Const.MaxImageUnits);
> > +      return;
> > +   }
> > +
> > +   /* Assume that at least one binding will be changed */
> > +   FLUSH_VERTICES(ctx, 0);
> > +   ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
> > +
> > +   if (!textures) {
> > +      /* The ARB_multi_bind spec says:
> > +       *
> > +       *    "If <textures> is NULL, each affected image unit from
> > +       *     <first> through <first>+<count>-1 will be reset to have
> > +       *     no bound texture object."
> > +       */
> > +      for (i = 0; i < count; i++) {
> > +         struct gl_image_unit *u = &ctx->ImageUnits[first + i];
> > +
> > +         u->Level = 0;
> > +         u->Layered = GL_FALSE;
> > +         u->Layer = 0;
> > +         u->Access = GL_READ_ONLY;
> > +         u->Format = GL_R8;
> > +         u->_ActualFormat = MESA_FORMAT_R8;
> > +         u->_Valid = GL_FALSE;
> > +         _mesa_reference_texobj(&u->TexObj, NULL);
> > +
> > +         if (ctx->Driver.BindImageTexture)
> > +            ctx->Driver.BindImageTexture(ctx, u, NULL, 0, GL_FALSE,
> > +                                         0, GL_READ_ONLY, GL_R8);
> > +      }
> > +
> > +      return;
> > +   }
> 
> Can't you get rid of the whole block above by declaring 'const GLuint
> texture = (textures ? textures[i] : 0);' in the loop below, and then
> 's/textures[i]/texture/'?

I could, but I thought it might be worth optimizing this case.  Note that
the hash table mutex is not locked in this block.  I don't know if it
actually makes a difference for any real applications though.

But the actual unbinding code could be moved into a helper function.

> > +
> > +   /* Note that the error semantics for multi-bind commands differ from
> > +    * those of other GL commands.
> > +    *
> > +    * The Issues section in the ARB_multi_bind spec says:
> > +    *
> > +    *    "(11) Typically, OpenGL specifies that if an error is generated by
> > +    *          a command, that command has no effect.  This is somewhat
> > +    *          unfortunate for multi-bind commands, because it would require
> > +    *          a first pass to scan the entire list of bound objects for
> > +    *          errors and then a second pass to actually perform the
> > +    *          bindings.  Should we have different error semantics?
> > +    *
> > +    *       RESOLVED:  Yes.  In this specification, when the parameters for
> > +    *       one of the <count> binding points are invalid, that binding
> > +    *       point is not updated and an error will be generated.  However,
> > +    *       other binding points in the same command will be updated if
> > +    *       their parameters are valid and no other error occurs."
> > +    */
> > +
> > +   _mesa_begin_texture_lookups(ctx);
> > +
> > +   for (i = 0; i < count; i++) {
> > +      struct gl_image_unit *u = &ctx->ImageUnits[first + i];
> > +
> > +      if (textures[i] != 0) {
> > +         struct gl_texture_object *texObj;
> > +         struct gl_texture_image *image;
> > +         gl_format actualFormat;
> > +
> > +         if (!u->TexObj || u->TexObj->Name != textures[i]) {
> > +            texObj = _mesa_lookup_texture_without_locking(ctx, textures[i]);
> > +            if (!texObj) {
> > +               /* The ARB_multi_bind spec says:
> > +                *
> > +                *    "An INVALID_OPERATION error is generated if any value
> > +                *     in <textures> is not zero or the name of an existing
> > +                *     texture object (per binding)."
> > +                */
> > +               _mesa_error(ctx, GL_INVALID_OPERATION,
> > +                           "glBindImageTextures(textures[%u]=%u "
> > +                           "is not zero or the name of an existing texture "
> > +                           "object)", i, textures[i]);
> > +               continue;
> > +            }
> > +         } else {
> > +            texObj = u->TexObj;
> > +         }
> > +
> > +         image = texObj->Image[0][0];
> > +
> > +         if (image->Width == 0 || image->Height == 0 || image->Depth == 0) {
> > +            /* The ARB_multi_bind spec says:
> > +             *
> > +             *    "An INVALID_OPERATION error is generated if the width,
> > +             *     height, or depth of the level zero texture image of
> > +             *     any texture in <textures> is zero (per binding)."
> > +             */
> > +            _mesa_error(ctx, GL_INVALID_OPERATION,
> > +                        "glBindImageTextures(the width, height or depth "
> > +                        "of the level zero texture image of "
> > +                        "textures[%u]=%u is zero)", i, textures[i]);
> > +            continue;
> > +         }
> > +
> > +         actualFormat = get_image_format(image->InternalFormat);
> > +
> > +         if (actualFormat == MESA_FORMAT_NONE) {
> > +            /* The ARB_multi_bind spec says:
> > +             *
> > +             *   "An INVALID_OPERATION error is generated if the internal
> > +             *    format of the level zero texture image of any texture
> > +             *    in <textures> is not found in table 8.33 (per binding)."
> > +             */
> > +            _mesa_error(ctx, GL_INVALID_OPERATION,
> > +                        "glBindImageTextures(the internal format %s of "
> > +                        "the level zero texture image of textures[%u]=%u "
> > +                        "is not supported)",
> > +                        _mesa_lookup_enum_by_nr(image->InternalFormat),
> > +                        i, textures[i]);
> > +            continue;
> > +         }
> 
> I wish you could reuse validate_bind_image_texture() for this...  Pity
> that that both extensions require returning different error codes for
> the same errors...

That's presumably because the values are not supplied in parameters.

> > +
> > +         /* Update the texture binding */
> > +         _mesa_reference_texobj(&u->TexObj, texObj);
> > +         u->Level = 0;
> > +         u->Layered = _mesa_tex_target_is_layered(texObj->Target);
> > +         u->Layer = 0;
> > +         u->Access = GL_READ_WRITE;
> > +         u->Format = image->InternalFormat;
> > +         u->_ActualFormat = actualFormat;
> > +         u->_Valid = validate_image_unit(ctx, u);
> > +      } else {
> > +         /* Unbind the texture from the unit */
> > +         _mesa_reference_texobj(&u->TexObj, NULL);
> > +         u->Level = 0;
> > +         u->Layered = GL_FALSE;
> > +         u->Layer = 0;
> > +         u->Access = GL_READ_ONLY;
> > +         u->Format = GL_R8;
> > +         u->_ActualFormat = MESA_FORMAT_R8;
> > +         u->_Valid = GL_FALSE;
> 
> You can just unref 'u->TexObj' and set 'u->_Valid' to GL_FALSE here.

Unfortunately the specification says that all parameters are reset to their
default values when a texture is unbound.

> > +      }
> > +
> > +      /* Pass the BindImageTexture call down to the device driver */
> > +      if (ctx->Driver.BindImageTexture)
> > +         ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered,
> > +                                      u->Layer, u->Access, u->Format);
> > +   }
> > +
> > +   _mesa_end_texture_lookups(ctx);
> >  }
> >  
> >  void GLAPIENTRY
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 



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