[Mesa-dev] [PATCH 1/5] mesa: Add GL_NV_non_square_matrices for OpenGL ES 2.x.

Fabian Bieler fabianbieler at fastmail.fm
Wed Feb 26 11:14:30 PST 2014


On 2014-02-26 19:34, Rafal Mielniczuk wrote:
> es2api ABI-check was also updated to prevent make check failures in
> searching for NV suffixed function names.
>
> Signed-off-by: Rafal Mielniczuk <rafal.mielniczuk2 at gmail.com>
> ---
>   src/mapi/es2api/ABI-check                     |  6 +++
>   src/mapi/glapi/gen/NV_non_square_matrices.xml | 59 +++++++++++++++++++++++++++
>   src/mapi/glapi/gen/es_EXT.xml                 |  3 ++
>   src/mesa/main/tests/dispatch_sanity.cpp       | 19 ++++++---
>   4 files changed, 81 insertions(+), 6 deletions(-)
>   create mode 100644 src/mapi/glapi/gen/NV_non_square_matrices.xml
>
> diff --git a/src/mapi/es2api/ABI-check b/src/mapi/es2api/ABI-check
> index 4a61050..43254aa 100755
> --- a/src/mapi/es2api/ABI-check
> +++ b/src/mapi/es2api/ABI-check
> @@ -257,13 +257,19 @@ glUniform4uiv
>   glUniformBlockBinding
>   glUniformMatrix2fv
>   glUniformMatrix2x3fv
> +glUniformMatrix2x3fvNV
>   glUniformMatrix2x4fv
> +glUniformMatrix2x4fvNV
>   glUniformMatrix3fv
>   glUniformMatrix3x2fv
> +glUniformMatrix3x2fvNV
>   glUniformMatrix3x4fv
> +glUniformMatrix3x4fvNV
>   glUniformMatrix4fv
>   glUniformMatrix4x2fv
> +glUniformMatrix4x2fvNV
>   glUniformMatrix4x3fv
> +glUniformMatrix4x3fvNV
>   glUnmapBuffer
>   glUnmapBufferOES
>   glUseProgram
> diff --git a/src/mapi/glapi/gen/NV_non_square_matrices.xml b/src/mapi/glapi/gen/NV_non_square_matrices.xml
> new file mode 100644
> index 0000000..7df4a5c
> --- /dev/null
> +++ b/src/mapi/glapi/gen/NV_non_square_matrices.xml
> @@ -0,0 +1,59 @@
> +<?xml version="1.0"?>
> +<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
The path seems a bit convoluted ;)
> +
> +<OpenGLAPI>
> +
> +<category name="GL_NV_non_square_matrices" number="160">
> +    <enum name="FLOAT_MAT2x3_NV"                   value="0x8B65"/>
> +    <enum name="FLOAT_MAT2x4_NV"                   value="0x8B66"/>
> +    <enum name="FLOAT_MAT3x2_NV"                   value="0x8B67"/>
> +    <enum name="FLOAT_MAT3x4_NV"                   value="0x8B68"/>
> +    <enum name="FLOAT_MAT4x2_NV"                   value="0x8B69"/>
> +    <enum name="FLOAT_MAT4x3_NV"                   value="0x8B6A"/>
> +
> +    <function name="UniformMatrix2x3fvNV" alias="UniformMatrix2x3fv"
> +              static_dispatch="false" es2="2.0">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei" counter="true"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
> +    </function>
> +    <function name="UniformMatrix3x2fvNV" alias="UniformMatrix3x2fv"
> +              static_dispatch="false" es2="2.0">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei" counter="true"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
> +    </function>
> +    <function name="UniformMatrix2x4fvNV" alias="UniformMatrix2x4fv"
> +              static_dispatch="false" es2="2.0">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei" counter="true"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
> +    </function>
> +    <function name="UniformMatrix4x2fvNV" alias="UniformMatrix4x2fv"
> +              static_dispatch="false" es2="2.0">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei" counter="true"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLfloat *" count="count" count_scale="8"/>
> +    </function>
> +    <function name="UniformMatrix3x4fvNV" alias="UniformMatrix3x4fv"
> +              static_dispatch="false" es2="2.0">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei" counter="true"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLfloat *" count="count" count_scale="12"/>
> +    </function>
> +    <function name="UniformMatrix4x3fvNV" alias="UniformMatrix4x3fv"
> +              static_dispatch="false" es2="2.0">
> +        <param name="location" type="GLint"/>
> +        <param name="count" type="GLsizei" counter="true"/>
> +        <param name="transpose" type="GLboolean"/>
> +        <param name="value" type="const GLfloat *" count="count" count_scale="12"/>
> +    </function>
> +
> +</category>
> +
> +</OpenGLAPI>
> diff --git a/src/mapi/glapi/gen/es_EXT.xml b/src/mapi/glapi/gen/es_EXT.xml
> index f412333..34466ad 100644
> --- a/src/mapi/glapi/gen/es_EXT.xml
> +++ b/src/mapi/glapi/gen/es_EXT.xml
> @@ -837,4 +837,7 @@
>       </function>
>   </category>
>
> +<!-- 121. GL_NV_non_square_matrices -->
> +<xi:include href="NV_non_square_matrices.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
> +
>   </OpenGLAPI>
> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
> index d8969e2..b0cdb25 100644
> --- a/src/mesa/main/tests/dispatch_sanity.cpp
> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
> @@ -1283,6 +1283,12 @@ const struct function gles2_functions_possible[] = {
>      { "glUniformMatrix2fv", 20, -1 },
>      { "glUniformMatrix3fv", 20, -1 },
>      { "glUniformMatrix4fv", 20, -1 },
> +   { "glUniformMatrix2x3fvNV", 20, -1 },
> +   { "glUniformMatrix3x2fvNV", 20, -1 },
> +   { "glUniformMatrix2x4fvNV", 20, -1 },
> +   { "glUniformMatrix4x2fvNV", 20, -1 },
> +   { "glUniformMatrix3x4fvNV", 20, -1 },
> +   { "glUniformMatrix4x3fvNV", 20, -1 },
>      { "glUnmapBufferOES", 20, -1 },
>      { "glUseProgram", 20, -1 },
>      { "glValidateProgram", 20, -1 },
> @@ -1409,12 +1415,13 @@ const struct function gles3_functions_possible[] = {
>      { "glUniform4ui", 30, -1 },
>      { "glUniform4uiv", 30, -1 },
>      { "glUniformBlockBinding", 30, -1 },
> -   { "glUniformMatrix2x3fv", 30, -1 },
> -   { "glUniformMatrix2x4fv", 30, -1 },
> -   { "glUniformMatrix3x2fv", 30, -1 },
> -   { "glUniformMatrix3x4fv", 30, -1 },
> -   { "glUniformMatrix4x2fv", 30, -1 },
> -   { "glUniformMatrix4x3fv", 30, -1 },
> +   // We check for the aliased -NV version in GLES 2
> +   // { "glUniformMatrix2x3fv", 30, -1 },
> +   // { "glUniformMatrix2x4fv", 30, -1 },
> +   // { "glUniformMatrix3x2fv", 30, -1 },
> +   // { "glUniformMatrix3x4fv", 30, -1 },
> +   // { "glUniformMatrix4x2fv", 30, -1 },
> +   // { "glUniformMatrix4x3fv", 30, -1 },
>      // We check for the aliased -OES version in GLES 2
>      // { "glUnmapBuffer", 30, -1 },
>      { "glVertexAttribDivisor", 30, -1 },
>
Please add NV_non_square_matrices.xml to API_XML in Makefile.am.

Otherwise, the whole series is
Reviewed-by: Fabian Bieler <fabianbieler at fastmail.fm>


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