[Mesa-dev] [PATCH 19/30] mesa/cs: Handle compute shaders in _mesa_use_program().

Chris Forbes chrisf at ijw.co.nz
Thu Jan 9 22:32:21 PST 2014


Minor nit, but could CS be done after the ordered pipeline stages, for
consistency?

On Fri, Jan 10, 2014 at 3:19 PM, Paul Berry <stereotype441 at gmail.com> wrote:
> ---
>  src/mesa/main/shaderapi.c | 1 +
>  1 file changed, 1 insertion(+)
>
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 519b200..5188e9c 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -993,6 +993,7 @@ _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
>  {
>     use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
>     use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg);
> +   use_shader_program(ctx, GL_COMPUTE_SHADER, shProg);
>     use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg);
>     _mesa_active_program(ctx, shProg, "glUseProgram");
>
> --
> 1.8.5.2
>
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