[Mesa-dev] [PATCH V2 6/8] glsl: Allow arrays of arrays as input to vertex shader

Timothy Arceri t_arceri at yahoo.com.au
Tue Jan 21 04:19:50 PST 2014


Signed-off-by: Timothy Arceri <t_arceri at yahoo.com.au>
---
 src/glsl/ast_to_hir.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 226d128..62b7ec2 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3176,6 +3176,10 @@ ast_declarator_list::hir(exec_list *instructions,
 	       if (state->is_version(120, 300))
 		  break;
 	       /* FALLTHROUGH */
+            case GLSL_TYPE_ARRAY:
+               if (state->ARB_arrays_of_arrays_enable)
+                  break;
+               /* FALLTHROUGH */
 	    default:
 	       _mesa_glsl_error(& loc, state,
 				"vertex shader input / attribute cannot have "
-- 
1.8.3.1



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