[Mesa-dev] [PATCH v2 03/23] i965: Enable transform feedback for streams > 0
Ian Romanick
idr at freedesktop.org
Wed Jun 18 12:55:05 PDT 2014
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 06/18/2014 02:51 AM, Iago Toral Quiroga wrote:
> Configure hardware to read vertex data for all streams and have all streams
> write their varyings to the corresponsing output buffers.
> ---
> src/mesa/drivers/dri/i965/gen7_sol_state.c | 67 +++++++++++++++++++-----------
> 1 file changed, 43 insertions(+), 24 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/gen7_sol_state.c b/src/mesa/drivers/dri/i965/gen7_sol_state.c
> index 8e554af..11b2e2e 100644
> --- a/src/mesa/drivers/dri/i965/gen7_sol_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_sol_state.c
> @@ -104,12 +104,14 @@ gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
> ctx->TransformFeedback.CurrentObject;
> const struct gl_transform_feedback_info *linked_xfb_info =
> &xfb_obj->shader_program->LinkedTransformFeedback;
> - uint16_t so_decl[128];
> - int buffer_mask = 0;
> - int next_offset[4] = {0, 0, 0, 0};
> - int decls = 0;
> + uint16_t so_decl[MAX_VERTEX_STREAMS][128];
> + int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> + int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> + int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> + int max_decls = 0;
> + STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
>
> - STATIC_ASSERT(ARRAY_SIZE(so_decl) >= MAX_PROGRAM_OUTPUTS);
> + memset(so_decl, 0, sizeof(so_decl));
>
> /* Construct the list of SO_DECLs to be emitted. The formatting of the
> * command is feels strange -- each dword pair contains a SO_DECL per stream.
> @@ -120,6 +122,9 @@ gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
> int varying = linked_xfb_info->Outputs[i].OutputRegister;
> const unsigned components = linked_xfb_info->Outputs[i].NumComponents;
> unsigned component_mask = (1 << components) - 1;
> + unsigned stream_id = linked_xfb_info->Outputs[i].StreamId;
> +
> + assert(stream_id < MAX_VERTEX_STREAMS);
>
> /* gl_PointSize is stored in VARYING_SLOT_PSIZ.w
> * gl_Layer is stored in VARYING_SLOT_PSIZ.y
> @@ -138,7 +143,7 @@ gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
> component_mask <<= linked_xfb_info->Outputs[i].ComponentOffset;
> }
>
> - buffer_mask |= 1 << buffer;
> + buffer_mask[stream_id] |= 1 << buffer;
>
> decl |= buffer << SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT;
> if (varying == VARYING_SLOT_LAYER || varying == VARYING_SLOT_VIEWPORT) {
> @@ -167,35 +172,41 @@ gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
> next_offset[buffer] += skip_components;
>
> while (skip_components >= 4) {
> - so_decl[decls++] = SO_DECL_HOLE_FLAG | 0xf;
> + so_decl[stream_id][decls[stream_id]++] = SO_DECL_HOLE_FLAG | 0xf;
> skip_components -= 4;
> }
> if (skip_components > 0)
> - so_decl[decls++] = SO_DECL_HOLE_FLAG | ((1 << skip_components) - 1);
> + so_decl[stream_id][decls[stream_id]++] =
> + SO_DECL_HOLE_FLAG | ((1 << skip_components) - 1);
>
> assert(linked_xfb_info->Outputs[i].DstOffset == next_offset[buffer]);
>
> next_offset[buffer] += components;
>
> - so_decl[decls++] = decl;
> + so_decl[stream_id][decls[stream_id]++] = decl;
> +
> + if (decls[stream_id] > max_decls)
> + max_decls = decls[stream_id];
> }
>
> - BEGIN_BATCH(decls * 2 + 3);
> - OUT_BATCH(_3DSTATE_SO_DECL_LIST << 16 | (decls * 2 + 1));
> + BEGIN_BATCH(max_decls * 2 + 3);
> + OUT_BATCH(_3DSTATE_SO_DECL_LIST << 16 | (max_decls * 2 + 1));
>
> - OUT_BATCH((buffer_mask << SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT) |
> - (0 << SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT) |
> - (0 << SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT) |
> - (0 << SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT));
> + OUT_BATCH((buffer_mask[0] << SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT) |
> + (buffer_mask[1] << SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT) |
> + (buffer_mask[2] << SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT) |
> + (buffer_mask[3] << SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT));
>
> - OUT_BATCH((decls << SO_NUM_ENTRIES_0_SHIFT) |
> - (0 << SO_NUM_ENTRIES_1_SHIFT) |
> - (0 << SO_NUM_ENTRIES_2_SHIFT) |
> - (0 << SO_NUM_ENTRIES_3_SHIFT));
> + OUT_BATCH((decls[0] << SO_NUM_ENTRIES_0_SHIFT) |
> + (decls[1] << SO_NUM_ENTRIES_1_SHIFT) |
> + (decls[2] << SO_NUM_ENTRIES_2_SHIFT) |
> + (decls[3] << SO_NUM_ENTRIES_3_SHIFT));
>
> - for (int i = 0; i < decls; i++) {
> - OUT_BATCH(so_decl[i]);
> - OUT_BATCH(0);
> + for (int i = 0; i < max_decls; i++) {
> + /* Stream 1 | Stream 0 */
> + OUT_BATCH(((uint32_t) so_decl[1][i]) << 16 | so_decl[0][i]);
> + /* Stream 3 | Stream 2 */
> + OUT_BATCH(((uint32_t) so_decl[3][i]) << 16 | so_decl[2][i]);
> }
>
> ADVANCE_BATCH();
> @@ -235,8 +246,16 @@ upload_3dstate_streamout(struct brw_context *brw, bool active,
> * SO_DECLs.
> */
> dw2 |= urb_entry_read_offset << SO_STREAM_0_VERTEX_READ_OFFSET_SHIFT;
> - dw2 |= (urb_entry_read_length - 1) <<
> - SO_STREAM_0_VERTEX_READ_LENGTH_SHIFT;
> + dw2 |= (urb_entry_read_length - 1) << SO_STREAM_0_VERTEX_READ_LENGTH_SHIFT;
> +
> + dw2 |= urb_entry_read_offset << SO_STREAM_1_VERTEX_READ_OFFSET_SHIFT;
> + dw2 |= (urb_entry_read_length - 1) << SO_STREAM_1_VERTEX_READ_LENGTH_SHIFT;
> +
> + dw2 |= urb_entry_read_offset << SO_STREAM_2_VERTEX_READ_OFFSET_SHIFT;
> + dw2 |= (urb_entry_read_length - 1) << SO_STREAM_2_VERTEX_READ_LENGTH_SHIFT;
> +
> + dw2 |= urb_entry_read_offset << SO_STREAM_3_VERTEX_READ_OFFSET_SHIFT;
> + dw2 |= (urb_entry_read_length - 1) << SO_STREAM_3_VERTEX_READ_LENGTH_SHIFT;
> }
>
> BEGIN_BATCH(3);
>
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