[Mesa-dev] [PATCH v2 01/23] glsl: Add parsing support for multi-stream output in geometry shaders.

Samuel Iglesias Gonsálvez siglesias at igalia.com
Wed Jun 18 23:18:00 PDT 2014


On Wed, 2014-06-18 at 11:16 -0700, Ian Romanick wrote:
> On 06/18/2014 02:51 AM, Iago Toral Quiroga wrote:
> > From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> > 
> > This implements parsing requirements for multi-stream support in
> > geometry shaders as defined in ARB_gpu_shader5.
> > 
> > Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> 
> A few minor nits below.  With those fixed, this patch is
> 
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

Thanks for your review! I will work on it.

Sam
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