[Mesa-dev] [PATCH v2 22/23] mesa: Init Geom.UsesEndPrimitive in shader programs.

Iago Toral itoral at igalia.com
Wed Jun 18 23:30:49 PDT 2014


On Wed, 2014-06-18 at 13:48 -0700, Ian Romanick wrote:
> I think this patch and 23 should be moved first in the series... the can
> certainly land before the other patches in the series.

Right. I'll push these two tomorrow if nobody says otherwise today.

Since you marked patch 23 for stable: do I need to do something else
other than adding the CC tag in the commit message? Should I send the
patch also to mesa-stable at lists.freedesktop.org?

Iago

> This patch is
> 
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> 
> On 06/18/2014 02:51 AM, Iago Toral Quiroga wrote:
> > ---
> >  src/mesa/main/shaderobj.c | 1 +
> >  1 file changed, 1 insertion(+)
> > 
> > diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
> > index 03db862..b3d428c 100644
> > --- a/src/mesa/main/shaderobj.c
> > +++ b/src/mesa/main/shaderobj.c
> > @@ -248,6 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
> >     prog->Geom.VerticesOut = 0;
> >     prog->Geom.InputType = GL_TRIANGLES;
> >     prog->Geom.OutputType = GL_TRIANGLE_STRIP;
> > +   prog->Geom.UsesEndPrimitive = GL_FALSE;
> >     prog->Geom.UsesStreams = GL_FALSE;
> >  
> >     prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
> > 
> 
> 




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