[Mesa-dev] [PATCH v2 09/23] glsl: Store info about geometry shaders that emit vertices to non-zero streams.

Chris Forbes chrisf at ijw.co.nz
Thu Jun 19 00:53:10 PDT 2014


Sounds good to me.

On Thu, Jun 19, 2014 at 7:23 PM, Iago Toral <itoral at igalia.com> wrote:
> On Wed, 2014-06-18 at 13:05 -0700, Ian Romanick wrote:
>> On 06/18/2014 02:51 AM, Iago Toral Quiroga wrote:
>> > On Intel hardware when a geometry shader outputs GL_POINTS primitives we
>> > only need to emit vertex control bits if it emits vertices to non-zero
>> > streams, so use a flag to track this.
>> >
>> > This flag will be set to TRUE when a geometry shader calls EmitStreamVertex()
>> > or EndStreamPrimitive() with a non-zero stream parameter in a later patch.
>> > ---
>> >  src/mesa/main/mtypes.h     | 2 ++
>> >  src/mesa/main/shaderapi.c  | 1 +
>> >  src/mesa/main/shaderobj.c  | 1 +
>> >  src/mesa/program/program.c | 1 +
>> >  4 files changed, 5 insertions(+)
>> >
>> > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>> > index f45dde4..5bc710e 100644
>> > --- a/src/mesa/main/mtypes.h
>> > +++ b/src/mesa/main/mtypes.h
>> > @@ -2178,6 +2178,7 @@ struct gl_geometry_program
>> >                             GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
>> >     GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
>> >     GLboolean UsesEndPrimitive;
>> > +   GLboolean UsesStreams;
>>
>> For things that are not visible to the GL API, we've been trying to
>> transition away from GL types.  Unless Brian or Chris object, I think
>> I'd rather have this be bool (and true / false below).
>
> If Brian and Chris are okay with this change then I'll also change
> UsesEndPrimitive to be bool.
>
>> >  };
>> >
>> >
>> > @@ -2681,6 +2682,7 @@ struct gl_shader_program
>> >        GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
>> >                                           0 if not present. */
>> >        GLboolean UsesEndPrimitive;
>> > +      GLboolean UsesStreams;
>> >     } Geom;
>> >
>> >     /** Vertex shader state */
>> > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>> > index 2ec2444..2bbef35 100644
>> > --- a/src/mesa/main/shaderapi.c
>> > +++ b/src/mesa/main/shaderapi.c
>> > @@ -1888,6 +1888,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
>> >        dst_gp->OutputType = src->Geom.OutputType;
>> >        dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
>> >        dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
>> > +      dst_gp->UsesStreams = src->Geom.UsesStreams;
>> >     }
>> >        break;
>> >     case MESA_SHADER_FRAGMENT: {
>> > diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
>> > index b0f0bfa..03db862 100644
>> > --- a/src/mesa/main/shaderobj.c
>> > +++ b/src/mesa/main/shaderobj.c
>> > @@ -248,6 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
>> >     prog->Geom.VerticesOut = 0;
>> >     prog->Geom.InputType = GL_TRIANGLES;
>> >     prog->Geom.OutputType = GL_TRIANGLE_STRIP;
>> > +   prog->Geom.UsesStreams = GL_FALSE;
>> >
>> >     prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
>> >
>> > diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
>> > index b7332fc..1263cea 100644
>> > --- a/src/mesa/program/program.c
>> > +++ b/src/mesa/program/program.c
>> > @@ -552,6 +552,7 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
>> >           gpc->InputType = gp->InputType;
>> >           gpc->Invocations = gp->Invocations;
>> >           gpc->OutputType = gp->OutputType;
>> > +         gpc->UsesStreams = gp->UsesStreams;
>> >        }
>> >        break;
>> >     default:
>> >
>>
>>
>
>


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