[Mesa-dev] [PATCH][RFC] mesa/main: Clamp rgba with streamed sse

Timothy Arceri t_arceri at yahoo.com.au
Mon Nov 3 01:39:56 PST 2014


On Fri, 2014-10-31 at 17:24 +0000, Jose Fonseca wrote:
> On 31/10/14 17:01, Matt Turner wrote:
> > On Fri, Oct 31, 2014 at 4:12 AM, Jose Fonseca <jfonseca at vmware.com> wrote:
> >> On 31/10/14 10:13, Juha-Pekka Heikkila wrote:
> >>>
> >>>    defined(__SSE2__) && defined(__GNUC__)
> >>
> >>
> >> Instead of duplicate this expression everywhere lets create a
> >> "HAVE_SSE2_INTRIN" define.  Not only this expression is complex, it will
> >> become even more when we updated it for MSVC.
> >
> > Isn't testing __SSE2__ sufficient? Does MSVC not do this?
> >
> > clang/icc/gcc all implement this and all of the _mm_* intrinsics.
> >
> 
> No, __SSE2__ is a GCC-only macro.  It's not defined or needed by MSVC 
> compilers.  And I strongly suspect that Intel compiler probably only 
> defines it for GCC compatibility.
> 
> 
> This is because GCC is quite lame IMO: it can't distinguish between 
> "enabling SSE intrinsics" (ie, allow including emmintrin.h and use the 
> Intel _mm_* instrincis) and emitting SSE2 opcodes own its own accord. 
> That is, when you pass -msse2 to GCC, you're also giving carte blache 
> for GCC to emit SSE2 opcodes for any C code!  Which makes it _very_ hard 
> to have special code paths for SSE1/2/3/4/etc and no SSE.  Since you 
> basically need to compile each path in a different C module, passing 
> different -msse* flags to each.

So does anyone have a suggestion how this can be better organised? As in
should there be an SSE folder somewhere?

Currently streaming-load-memcpy.c is in mesa/main even though its only
used by the intel driver, also my patch adds another file there and I've
also noticed this [1] which should be made to use a runtime switch too. 

Dumping everything in Mesa main would obviously get messy fast.

[1]
http://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/drivers/dri/i965/intel_tex_subimage.c#n199


> 
> Whereas on MSVC, you can #include emmintrin any time, any where, and 
> only the code that uses the intrinsics will generate those opcodes.  So 
> you can have a awesomeFuncionC(), awesomeFunctionSSE2(), 
> awesomeFunctionAVX() all next to each other, and a switch table to jump 
> into them.
> 
> 
> In other words, on MSVC, instead of
> 
>    #if defined(__SSE2__) && defined(__GNUC__)
> 
> all you need is
> 
>    #if 1
> 
> or
> 
>    #if defined(_M_IX86) ||  defined(_M_X64)
> 
> if you want the code not to cause problems when targetting non-x86 
> architectures.
> 
> 
> 
> Of course there's some merit in GCC emiting SSE instructions for plain C 
> code, but let's face it: virtually all the code that can benefit from 
> SIMD is too complex to be auto-vectorized by compilers, and need humans 
> writing code with SSE intrincs.  So GCC is effectively tailored to make 
> the rare thing easy, at the expense of making the common thing hard...
> 
> 
> I believe recent GCC versions have better support for having specialized 
> SSE code side-by-side. But from what I remember of it, is all pretty 
> non-standard and GCC specific, so still pretty useless for portable code.
> 
> 
> Jose
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev




More information about the mesa-dev mailing list