[Mesa-dev] [PATCH 10/10] mesa: Uniform logging is very, very unlikely

Ian Romanick idr at freedesktop.org
Mon Nov 3 16:23:01 PST 2014


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/main/uniform_query.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index f971ba1..32870d0 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -634,7 +634,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
       return;
    }
 
-   if (ctx->_Shader->Flags & GLSL_UNIFORMS) {
+   if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) {
       log_uniform(values, basicType, components, 1, count,
 		  false, shProg, location, uni);
    }
@@ -846,7 +846,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
       }
    }
 
-   if (ctx->_Shader->Flags & GLSL_UNIFORMS) {
+   if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) {
       log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count,
 		  bool(transpose), shProg, location, uni);
    }
-- 
1.8.1.4



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