[Mesa-dev] [PATCH 1/2] i965: Add SKL support to brw_miptree_get_horizontal_slice_pitch().

Francisco Jerez currojerez at riseup.net
Tue Aug 11 02:45:17 PDT 2015


Jason Ekstrand <jason at jlekstrand.net> writes:

> On Sat, Aug 8, 2015 at 2:58 AM, Francisco Jerez <currojerez at riseup.net> wrote:
>> Jason Ekstrand <jason at jlekstrand.net> writes:
>>
>>> I'm not a huge fan of this patch.  Really, given how complicated 3-D
>>> textures are on SKL, there really is no sensible horizontal slice
>>> pitch.  We could return 0 as an "invalid value" but I think I'd rather
>>> keep it an assert.  Code that is dealing with 3-D textures should no
>>> better than to just blindly call this function on SKL.
>>> --Jason
>>
>> How so?  The sub-tile structure may indeed be more complicated on SKL,
>> but the way how Z-slices of whole tiles are laid out in 2D memory for 3D
>> textures is even simpler than on earlier generations -- Say a given
>> tile-slice of LOD l starts at 2D coordinates (x, y), the next tile-slice
>> will start at (x, y + qpitch), IOW the horizontal offset between
>> tile-slices is zero which is what this patch does.  We could probably
>> keep the assertion I had but that would complicate
>> update_texture_image_param() a bit more so I'd rather do what AFAIUI is
>> the right thing here.
>
> Doing a little spelunking, it appears as if the code this patch is
> modifying is only used for setting up image uniforms (i.e., it's dead
> at the moment) and was pushed without review. *sigh*
>
> Given that, this patch certainly doesn't break anything and seems to
> do what you claim it does so I'm fine with it.  That said, please do a
> follow-on patch that actually documents these new tex_layout
> entrypoints.  In particular, it should be documented what value they
> compute/return.  The above description, re-written in a form more
> appropriate for a comment, is probably sufficient for
> get_horizontal_slice_pitch.  Assuming the follow-on will happen,
>

There is some documentation about them in the intel_mipmap_tree.h header
file, let me know if it's not sufficient for you so I write the
follow-up.

> Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
>
> Go land things!  You can also apply my R-B to the patch that enables
> the extension (I don't want dig through my e-mail so I can respond to
> the specific patch.)
>
Cool, thanks.

> --Jason
>
>>>
>>> On Wed, May 13, 2015 at 9:37 AM, Francisco Jerez <currojerez at riseup.net> wrote:
>>>> ---
>>>>  src/mesa/drivers/dri/i965/brw_tex_layout.c | 4 +---
>>>>  1 file changed, 1 insertion(+), 3 deletions(-)
>>>>
>>>> diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
>>>> index 72b02a2..6c6dc5c 100644
>>>> --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
>>>> +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
>>>> @@ -281,9 +281,7 @@ brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
>>>>                                         const struct intel_mipmap_tree *mt,
>>>>                                         unsigned level)
>>>>  {
>>>> -   assert(brw->gen < 9);
>>>> -
>>>> -   if (mt->target == GL_TEXTURE_3D ||
>>>> +   if ((brw->gen < 9 && mt->target == GL_TEXTURE_3D) ||
>>>>         (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP)) {
>>>>        return ALIGN(minify(mt->physical_width0, level), mt->align_w);
>>>>     } else {
>>>> --
>>>> 2.3.5
>>>>
>>>> _______________________________________________
>>>> mesa-dev mailing list
>>>> mesa-dev at lists.freedesktop.org
>>>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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