[Mesa-dev] [PATCH 4/5] i965: handle nir_intrinsic_image_size

Martin Peres martin.peres at linux.intel.com
Tue Aug 11 09:43:31 PDT 2015


Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
---
 src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 51 ++++++++++++++++++++++++++++++++
 1 file changed, 51 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index ce4153d..3d172ff 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -1406,6 +1406,57 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
       break;
    }
 
+   case nir_intrinsic_image_size: {
+      bool isCubeMapImage = false, is1DArrayImage = false;
+
+      /* Get the referenced image variable and type. */
+      const nir_variable *var = instr->variables[0]->var;
+      const glsl_type *type = var->type->without_array();
+      const brw_reg_type base_type = get_image_base_type(type);
+
+      /* Get the size of the image. */
+      const fs_reg image = get_nir_image_deref(instr->variables[0]);
+      const fs_reg size = offset(image, bld, BRW_IMAGE_PARAM_SIZE_OFFSET);
+
+      /*
+       * For CubeMapArray images, we should count the number of cubes instead
+       * of the number of faces. Fix it by dividing the (Z component) by 6.
+       */
+      if (type == glsl_type::imageCubeArray_type ||
+          type == glsl_type::iimageCubeArray_type ||
+          type == glsl_type::uimageCubeArray_type) {
+         isCubeMapImage = true;
+      }
+
+      /*
+       * For 1DArray image types, the array index is stored in the Z component.
+       * Fix this by swizzling the Z component to the Y component.
+       */
+      if (type == glsl_type::image1DArray_type ||
+          type == glsl_type::iimage1DArray_type ||
+          type == glsl_type::uimage1DArray_type) {
+         is1DArrayImage = true;
+      }
+
+      /* Copy all the components. */
+      const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic];
+      for (unsigned c = 0; c < info->dest_components; ++c) {
+         if (c == 1 && is1DArrayImage) {
+            bld.MOV(offset(retype(dest, base_type), bld, c),
+                    offset(size, bld, 2));
+         } else if (c == 2 && isCubeMapImage) {
+            bld.emit(SHADER_OPCODE_INT_QUOTIENT,
+                     offset(retype(dest, base_type), bld, c),
+                     offset(size, bld, c), fs_reg(6));
+         } else {
+            bld.MOV(offset(retype(dest, base_type), bld, c),
+                    offset(size, bld, c));
+         }
+       }
+
+      break;
+   }
+
    case nir_intrinsic_load_front_face:
       bld.MOV(retype(dest, BRW_REGISTER_TYPE_D),
               *emit_frontfacing_interpolation());
-- 
2.5.0



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