[Mesa-dev] [PATCH] nir: Add a glsl_uint_type() wrapper.

Kenneth Graunke kenneth at whitecape.org
Fri Aug 14 22:44:05 PDT 2015


Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/nir/nir_types.cpp | 6 ++++++
 src/glsl/nir/nir_types.h   | 1 +
 2 files changed, 7 insertions(+)

diff --git a/src/glsl/nir/nir_types.cpp b/src/glsl/nir/nir_types.cpp
index 62176f5..940c676 100644
--- a/src/glsl/nir/nir_types.cpp
+++ b/src/glsl/nir/nir_types.cpp
@@ -155,6 +155,12 @@ glsl_vec4_type(void)
 }
 
 const glsl_type *
+glsl_uint_type(void)
+{
+   return glsl_type::uint_type;
+}
+
+const glsl_type *
 glsl_array_type(const glsl_type *base, unsigned elements)
 {
    return glsl_type::get_array_instance(base, elements);
diff --git a/src/glsl/nir/nir_types.h b/src/glsl/nir/nir_types.h
index 276d4ad..a8ff8f2 100644
--- a/src/glsl/nir/nir_types.h
+++ b/src/glsl/nir/nir_types.h
@@ -71,6 +71,7 @@ bool glsl_type_is_matrix(const struct glsl_type *type);
 const struct glsl_type *glsl_void_type(void);
 const struct glsl_type *glsl_float_type(void);
 const struct glsl_type *glsl_vec4_type(void);
+const struct glsl_type *glsl_uint_type(void);
 const struct glsl_type *glsl_array_type(const struct glsl_type *base,
                                         unsigned elements);
 
-- 
2.4.6



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