[Mesa-dev] [PATCH] mesa: only copy the requested teximage faces

Ilia Mirkin imirkin at alum.mit.edu
Thu Aug 27 13:43:56 PDT 2015


On Thu, Aug 27, 2015 at 4:32 PM, Brian Paul <brianp at vmware.com> wrote:
> On 08/27/2015 01:43 PM, Ilia Mirkin wrote:
>>
>> Cube maps are special in that they have separate teximages for each
>> face. We handled that by copying the data to them separately, but in
>> case zoffset != 0 or depth != 6 we would read off the end of the client
>> array or modify the wrong images.
>>
>> zoffset/depth have already been verified by the time the code gets to
>> this stage, so no need to double-check.
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>   src/mesa/main/teximage.c | 4 ++--
>>   1 file changed, 2 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>> index 253e881..d7b4304 100644
>> --- a/src/mesa/main/teximage.c
>> +++ b/src/mesa/main/teximage.c
>> @@ -3711,12 +3711,12 @@ texturesubimage(struct gl_context *ctx, GLuint
>> dims,
>>         rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
>>                                              format, type);
>>         /* Copy in each face. */
>> -      for (i = 0; i < 6; ++i) {
>> +      for (i = zoffset; i < zoffset + depth; ++i) {
>>            texImage = texObj->Image[i][level];
>>            assert(texImage);
>>
>>            _mesa_texture_sub_image(ctx, 3, texObj, texImage,
>> texObj->Target,
>> -                                 level, xoffset, yoffset, zoffset,
>> +                                 level, xoffset, yoffset, 0,
>>                                    width, height, 1, format,
>>                                    type, pixels, true);
>>            pixels = (GLubyte *) pixels + rowStride;
>>
>
>
> Reviewed-by: Brian Paul <brianp at vmware.com>
>
> I'll follow-up with a patch to rename rowStride to imageStride since that's
> what it really is.

Yeah, I noticed that too and was confused at first :)

I'm going to CC this to 10.6 + 11.0 unless there are objections.


More information about the mesa-dev mailing list