[Mesa-dev] [PATCH V2 3/4] nir: support indirect indexing samplers in struct arrays

Timothy Arceri t_arceri at yahoo.com.au
Sun Aug 30 21:26:44 PDT 2015


As a bonus we get indirect support for arrays of arrays for free.

V2: Fixed validation error in debug build
---
 src/glsl/nir/nir_lower_samplers.cpp | 168 ++++++++++++++++++++----------------
 1 file changed, 94 insertions(+), 74 deletions(-)

diff --git a/src/glsl/nir/nir_lower_samplers.cpp b/src/glsl/nir/nir_lower_samplers.cpp
index 9583b45..e07ca38 100644
--- a/src/glsl/nir/nir_lower_samplers.cpp
+++ b/src/glsl/nir/nir_lower_samplers.cpp
@@ -24,6 +24,7 @@
  */
 
 #include "nir.h"
+#include "nir_builder.h"
 #include "../program.h"
 #include "program/hash_table.h"
 #include "ir_uniform.h"
@@ -35,89 +36,51 @@ extern "C" {
 #include "program/program.h"
 }
 
-static unsigned
-get_sampler_index(const struct gl_shader_program *shader_program,
-                  gl_shader_stage stage, const char *name)
-{
-   unsigned location;
-   if (!shader_program->UniformHash->get(location, name)) {
-      assert(!"failed to find sampler");
-      return 0;
-   }
-
-   if (!shader_program->UniformStorage[location].sampler[stage].active) {
-      assert(!"cannot return a sampler");
-      return 0;
-   }
-
-   return shader_program->UniformStorage[location].sampler[stage].index;
-}
-
+/* Calculate the sampler index based on array indicies and also
+ * calculate the base uniform location for struct members.
+ */
 static void
-lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program,
-              gl_shader_stage stage, void *mem_ctx)
+calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr,
+                     unsigned *array_elements, nir_src *indirect,
+                     nir_builder *b, unsigned *location,
+                     bool *found_indirect)
 {
-   if (instr->sampler == NULL)
-      return;
-
-   /* Get the name and the offset */
-   instr->sampler_index = 0;
-   char *name = ralloc_strdup(mem_ctx, instr->sampler->var->name);
-
-   for (nir_deref *deref = &instr->sampler->deref;
-        deref->child; deref = deref->child) {
-      switch (deref->child->deref_type) {
+   if (tail->child != NULL) {
+      switch (tail->child->deref_type) {
       case nir_deref_type_array: {
-         nir_deref_array *deref_array = nir_deref_as_array(deref->child);
+         nir_deref_array *deref_array = nir_deref_as_array(tail->child);
 
          assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
 
-         if (deref_array->deref.child) {
-            ralloc_asprintf_append(&name, "[%u]",
-               deref_array->deref_array_type == nir_deref_array_type_direct ?
-                  deref_array->base_offset : 0);
-         } else {
-            assert(deref->child->type->base_type == GLSL_TYPE_SAMPLER);
-            instr->sampler_index = deref_array->base_offset;
-         }
+         calc_sampler_offsets(tail->child, instr, array_elements,
+                              indirect, b, location, found_indirect);
+         instr->sampler_index += deref_array->base_offset * *array_elements;
 
-         /* XXX: We're assuming here that the indirect is the last array
-          * thing we have.  This should be ok for now as we don't support
-          * arrays_of_arrays yet.
-          */
          if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
-            /* First, we have to resize the array of texture sources */
-            nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
-                                                  instr->num_srcs + 1);
-
-            for (unsigned i = 0; i < instr->num_srcs; i++) {
-               new_srcs[i].src_type = instr->src[i].src_type;
-               nir_instr_move_src(&instr->instr, &new_srcs[i].src,
-                                  &instr->src[i].src);
+            list_del(&deref_array->indirect.use_link);
+
+            nir_ssa_def *mul =
+               nir_imul(b, nir_imm_int(b, *array_elements),
+                        nir_ssa_for_src(b, deref_array->indirect, 1));
+
+            if (*found_indirect) {
+               indirect->ssa =
+                  nir_iadd(b, nir_ssa_for_src(b, *indirect, 1), mul);
+            } else {
+               *indirect = nir_src_for_ssa(mul);
+               *found_indirect = true;
             }
-
-            ralloc_free(instr->src);
-            instr->src = new_srcs;
-
-            /* Now we can go ahead and move the source over to being a
-             * first-class texture source.
-             */
-            instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
-            instr->num_srcs++;
-            nir_instr_move_src(&instr->instr,
-                               &instr->src[instr->num_srcs - 1].src,
-                               &deref_array->indirect);
-
-            instr->sampler_array_size = glsl_get_length(deref->type);
          }
-         break;
+
+         *array_elements *= glsl_get_length(tail->type);
+          break;
       }
 
       case nir_deref_type_struct: {
-         nir_deref_struct *deref_struct = nir_deref_as_struct(deref->child);
-         const char *field = glsl_get_struct_elem_name(deref->type,
-                                                       deref_struct->index);
-         ralloc_asprintf_append(&name, ".%s", field);
+         nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
+         *location += deref_struct->index;
+         calc_sampler_offsets(tail->child, instr, array_elements,
+                              indirect, b, location, found_indirect);
          break;
       }
 
@@ -125,15 +88,72 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
          unreachable("Invalid deref type");
          break;
       }
+   } else {
+      return;
+   }
+}
+
+static void
+lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program,
+              gl_shader_stage stage, nir_builder *builder)
+{
+   if (instr->sampler == NULL)
+      return;
+
+   instr->sampler_index = 0;
+   unsigned location = instr->sampler->var->data.location;
+
+   if (instr->sampler->deref.child) {
+      unsigned array_elements = 1;
+      nir_src indirect;
+      bool found_indirect = false;
+
+      builder->cursor = nir_before_instr(&instr->instr);
+      calc_sampler_offsets(&instr->sampler->deref, instr,
+                           &array_elements, &indirect, builder,
+                           &location, &found_indirect);
+
+      if (found_indirect) {
+         /* First, we have to resize the array of texture sources */
+         nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
+                                               instr->num_srcs + 1);
+
+         for (unsigned i = 0; i < instr->num_srcs; i++) {
+            new_srcs[i].src_type = instr->src[i].src_type;
+            nir_instr_move_src(&instr->instr, &new_srcs[i].src,
+                               &instr->src[i].src);
+         }
+
+         ralloc_free(instr->src);
+         instr->src = new_srcs;
+
+         /* Now we can go ahead and move the source over to being a
+          * first-class texture source.
+          */
+         instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
+         instr->num_srcs++;
+         nir_instr_rewrite_src(&instr->instr,
+                               &instr->src[instr->num_srcs - 1].src,
+                               indirect);
+
+         instr->sampler_array_size = array_elements;
+      }
+   }
+
+   if (location > shader_program->NumUniformStorage - 1 ||
+       !shader_program->UniformStorage[location].sampler[stage].active) {
+      assert(!"cannot return a sampler");
+      return;
    }
 
-   instr->sampler_index += get_sampler_index(shader_program, stage, name);
+   instr->sampler_index +=
+      shader_program->UniformStorage[location].sampler[stage].index;
 
    instr->sampler = NULL;
 }
 
 typedef struct {
-   void *mem_ctx;
+   nir_builder builder;
    const struct gl_shader_program *shader_program;
    gl_shader_stage stage;
 } lower_state;
@@ -147,7 +167,7 @@ lower_block_cb(nir_block *block, void *_state)
       if (instr->type == nir_instr_type_tex) {
          nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
          lower_sampler(tex_instr, state->shader_program, state->stage,
-                       state->mem_ctx);
+                       &state->builder);
       }
    }
 
@@ -160,7 +180,7 @@ lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_progr
 {
    lower_state state;
 
-   state.mem_ctx = ralloc_parent(impl);
+   nir_builder_init(&state.builder, impl);
    state.shader_program = shader_program;
    state.stage = stage;
 
-- 
2.4.3



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