[Mesa-dev] [PATCH] glsl: assign varying locations to tess shaders when doing SSO

Timothy Arceri timothy.arceri at collabora.com
Sun Dec 13 03:02:20 PST 2015


On Sun, 2015-12-13 at 03:25 -0500, Ilia Mirkin wrote:
> GRID Autosport uses SSO shaders. When a tessellation evaluation
> shader
> is passed through this, it triggers assertion failures down the line
> with unassigned varying locations. Make sure to do this when the
> first
> shader in the pipeline is not a vertex shader.
> 
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Cc: "11.0 11.1" <mesa-stable at lists.freedesktop.org>

Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>


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