[Mesa-dev] [PATCH 13/14] i965/gen7-8: Set up early depth/stencil control appropriately for image load/store.

Kenneth Graunke kenneth at whitecape.org
Fri Feb 6 12:48:19 PST 2015


On Friday, February 06, 2015 07:23:27 PM Francisco Jerez wrote:
> ---
>  src/mesa/drivers/dri/i965/brw_defines.h      |  3 +++
>  src/mesa/drivers/dri/i965/gen7_wm_state.c    |  7 +++++++
>  src/mesa/drivers/dri/i965/gen8_depth_state.c | 12 ++++++++----
>  src/mesa/drivers/dri/i965/gen8_ps_state.c    | 13 +++++++++++++
>  4 files changed, 31 insertions(+), 4 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
> index 7b151f6..4a3acee 100644
> --- a/src/mesa/drivers/dri/i965/brw_defines.h
> +++ b/src/mesa/drivers/dri/i965/brw_defines.h
> @@ -2220,6 +2220,9 @@ enum brw_wm_barycentric_interp_mode {
>  # define GEN7_WM_KILL_ENABLE				(1 << 25)
>  # define GEN7_WM_COMPUTED_DEPTH_MODE_SHIFT              23
>  # define GEN7_WM_USES_SOURCE_DEPTH			(1 << 20)
> +# define GEN7_WM_EARLY_DS_CONTROL_NORMAL                (0 << 21)
> +# define GEN7_WM_EARLY_DS_CONTROL_PSEXEC                (1 << 21)
> +# define GEN7_WM_EARLY_DS_CONTROL_PREPS                 (2 << 21)
>  # define GEN7_WM_USES_SOURCE_W			        (1 << 19)
>  # define GEN7_WM_POSITION_ZW_PIXEL			(0 << 17)
>  # define GEN7_WM_POSITION_ZW_CENTROID			(2 << 17)
> diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c b/src/mesa/drivers/dri/i965/gen7_wm_state.c
> index 31b1d48..744bba3 100644
> --- a/src/mesa/drivers/dri/i965/gen7_wm_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c
> @@ -105,6 +105,13 @@ upload_wm_state(struct brw_context *brw)
>        dw1 |= GEN7_WM_USES_INPUT_COVERAGE_MASK;
>     }
>  
> +   if (shader) {
> +      if (shader->EarlyFragmentTests)
> +         dw1 |= GEN7_WM_EARLY_DS_CONTROL_PREPS;
> +      else if (shader->NumImages)
> +         dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC;
> +   }
> +
>     BEGIN_BATCH(3);
>     OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
>     OUT_BATCH(dw1);
> diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c
> index e428089..7b4741a 100644
> --- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
> +++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
> @@ -241,10 +241,13 @@ pma_fix_enable(const struct brw_context *brw)
>      */
>     const bool hiz_enabled = depth_irb && intel_renderbuffer_has_hiz(depth_irb);
>  
> -   /* 3DSTATE_WM::Early Depth/Stencil Control != EDSC_PREPS (2).
> -    * We always leave this set to EDSC_NORMAL (0).
> +   /* BRW_NEW_FRAGMENT_PROGRAM:
> +    * 3DSTATE_WM::Early Depth/Stencil Control != EDSC_PREPS (2).
>      */
> -   const bool edsc_not_preps = true;
> +   struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
> +   struct gl_shader *shader =
> +      prog ? prog->_LinkedShaders[MESA_SHADER_FRAGMENT] : NULL;
> +   const bool edsc_not_preps = !(shader && shader->EarlyFragmentTests);
>  
>     /* 3DSTATE_PS_EXTRA::PixelShaderValid is always true. */
>     const bool pixel_shader_valid = true;
> @@ -369,7 +372,8 @@ const struct brw_tracked_state gen8_pma_fix = {
>                _NEW_DEPTH |
>                _NEW_MULTISAMPLE |
>                _NEW_STENCIL,
> -      .brw = BRW_NEW_FS_PROG_DATA,
> +      .brw = BRW_NEW_FRAGMENT_PROGRAM |
> +             BRW_NEW_FS_PROG_DATA,
>     },
>     .emit = gen8_emit_pma_stall_workaround
>  };
> diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c
> index b932437..97c2d41 100644
> --- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
> +++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
> @@ -86,6 +86,10 @@ static void
>  upload_wm_state(struct brw_context *brw)
>  {
>     struct gl_context *ctx = &brw->ctx;
> +   /* BRW_NEW_FRAGMENT_PROGRAM */
> +   struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
> +   struct gl_shader *shader =
> +      prog ? prog->_LinkedShaders[MESA_SHADER_FRAGMENT] : NULL;
>     uint32_t dw1 = 0;
>  
>     dw1 |= GEN7_WM_STATISTICS_ENABLE;
> @@ -105,6 +109,14 @@ upload_wm_state(struct brw_context *brw)
>     dw1 |= brw->wm.prog_data->barycentric_interp_modes <<
>        GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
>  
> +   /* BRW_NEW_FRAGMENT_PROGRAM */
> +   if (shader) {
> +      if (shader->EarlyFragmentTests)
> +         dw1 |= GEN7_WM_EARLY_DS_CONTROL_PREPS;
> +      else if (shader->NumImages)
> +         dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC;
> +   }
> +
>     BEGIN_BATCH(2);
>     OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
>     OUT_BATCH(dw1);
> @@ -116,6 +128,7 @@ const struct brw_tracked_state gen8_wm_state = {
>        .mesa  = _NEW_LINE |
>                 _NEW_POLYGON,
>        .brw   = BRW_NEW_CONTEXT |
> +               BRW_NEW_FRAGMENT_PROGRAM |
>                 BRW_NEW_FS_PROG_DATA,
>     },
>     .emit = upload_wm_state,

Aha!  So that's what those hardware bits are for.  Nice.

What do you think about just storing the EDSC mode in brw_wm_prog_data,
and using it directly in the state upload code?  You wouldn't have to
get at the gl_shader from the PMA stall path, then.

Either way,
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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