[Mesa-dev] [PATCH v2 09/28] glsl/ir: Add builtin function support for doubles

Matt Turner mattst88 at gmail.com
Sat Feb 7 17:25:24 PST 2015


On Sat, Feb 7, 2015 at 5:16 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Sat, Feb 7, 2015 at 8:10 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>>> diff --git a/src/glsl/ir.h b/src/glsl/ir.h
>>>> index a0f48b2..6e7c654 100644
>>>> --- a/src/glsl/ir.h
>>>> +++ b/src/glsl/ir.h
>>>> @@ -1275,6 +1275,13 @@ enum ir_expression_operation {
>>>>     ir_unop_bitcast_f2u, /**< Bit-identical float-to-uint "conversion" */
>>>>     ir_unop_any,
>>>>
>>>> +   ir_unop_d2f,         /**< Double-to-float conversion. */
>>>> +   ir_unop_f2d,         /**< Float-to-double conversion. */
>>>> +   ir_unop_d2i,         /**< Double-to-integer conversion. */
>>>> +   ir_unop_i2d,         /**< Integer-to-double conversion. */
>>>> +   ir_unop_d2u,         /**< Double-to-unsigned conversion. */
>>>> +   ir_unop_u2d,         /**< Unsigned-to-double conversion. */
>>>> +
>>>
>>> These should be properly ordered with the other cast operations.  Also,
>>> ir_unop_d2b is missing.
>>
>> Blast! You're right. I thought we were OK with d2f + f2b but... I
>> guess not. I'll add it in :(
>
> BTW, I don't see a logic to the current cast operations' order, so I'm
> going to leave these as-is (but add d2b in... b2d is actually probably
> unnecessary).

I'd at least put them above the bitcast operations and any with the
other similar things like f2u.


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