[Mesa-dev] [PATCH v3 18/29] glsl/lexer: Support double floats

Ilia Mirkin imirkin at alum.mit.edu
Sun Feb 8 01:00:34 PST 2015


From: Dave Airlie <airlied at gmail.com>

Signed-off-by: Dave Airlie <airlied at redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/glsl/glsl_lexer.ll | 31 +++++++++++++++++++++++++++----
 1 file changed, 27 insertions(+), 4 deletions(-)

diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index 57c46be..7656e42 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -458,6 +458,17 @@ layout		{
 			    return FLOATCONSTANT;
 			}
 
+[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF)	|
+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF)	|
+[0-9]+\.([eE][+-]?[0-9]+)?(lf|LF)	|
+[0-9]+[eE][+-]?[0-9]+(lf|LF)		{
+			    if (!yyextra->is_version(400, 0) &&
+			        !yyextra->ARB_gpu_shader_fp64_enable)
+			        return ERROR_TOK;
+			    yylval->dreal = _mesa_strtod(yytext, NULL);
+			    return DOUBLECONSTANT;
+			}
+
 true			{
 			    yylval->n = 1;
 			    return BOOLCONSTANT;
@@ -489,7 +500,7 @@ external	KEYWORD(110, 100, 0, 0, EXTERNAL);
 interface	KEYWORD(110, 100, 0, 0, INTERFACE);
 long		KEYWORD(110, 100, 0, 0, LONG_TOK);
 short		KEYWORD(110, 100, 0, 0, SHORT_TOK);
-double		KEYWORD(110, 100, 400, 0, DOUBLE_TOK);
+double		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
 half		KEYWORD(110, 100, 0, 0, HALF);
 fixed		KEYWORD(110, 100, 0, 0, FIXED_TOK);
 unsigned	KEYWORD(110, 100, 0, 0, UNSIGNED);
@@ -498,9 +509,21 @@ output		KEYWORD(110, 100, 0, 0, OUTPUT);
 hvec2		KEYWORD(110, 100, 0, 0, HVEC2);
 hvec3		KEYWORD(110, 100, 0, 0, HVEC3);
 hvec4		KEYWORD(110, 100, 0, 0, HVEC4);
-dvec2		KEYWORD(110, 100, 400, 0, DVEC2);
-dvec3		KEYWORD(110, 100, 400, 0, DVEC3);
-dvec4		KEYWORD(110, 100, 400, 0, DVEC4);
+dvec2		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
+dvec3		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
+dvec4		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
+dmat2		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
+dmat3		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
+dmat4		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
+dmat2x2		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
+dmat2x3		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
+dmat2x4		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
+dmat3x2		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
+dmat3x3		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
+dmat3x4		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
+dmat4x2		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
+dmat4x3		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
+dmat4x4		KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
 fvec2		KEYWORD(110, 100, 0, 0, FVEC2);
 fvec3		KEYWORD(110, 100, 0, 0, FVEC3);
 fvec4		KEYWORD(110, 100, 0, 0, FVEC4);
-- 
2.0.5



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