[Mesa-dev] [PATCH] mesa: Bump MAX_IMAGE_UNIFORMS to 32.

Francisco Jerez currojerez at riseup.net
Mon Feb 9 08:37:45 PST 2015


So the i965 driver can expose 32 image uniforms per shader stage.
---
 src/mesa/main/config.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 4ec4b75..08e1a14 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -178,7 +178,7 @@
 #define MAX_COMBINED_ATOMIC_BUFFERS    (MAX_UNIFORM_BUFFERS * 6)
 /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
 #define ATOMIC_COUNTER_SIZE            4
-#define MAX_IMAGE_UNIFORMS             16
+#define MAX_IMAGE_UNIFORMS             32
 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
 #define MAX_IMAGE_UNITS                (MAX_IMAGE_UNIFORMS * 6)
 /*@}*/
-- 
2.1.3



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