[Mesa-dev] [PATCH 1/3] nir: Add support for CSE on textures.

Jason Ekstrand jason at jlekstrand.net
Tue Feb 10 10:33:27 PST 2015


On Tue, Feb 10, 2015 at 10:32 AM, Eric Anholt <eric at anholt.net> wrote:

> Connor Abbott <cwabbott0 at gmail.com> writes:
>
> > On Sat, Feb 7, 2015 at 12:16 AM, Eric Anholt <eric at anholt.net> wrote:
> >> NIR instruction count results on i965:
> >> total instructions in shared programs: 1261954 -> 1261937 (-0.00%)
> >> instructions in affected programs:     455 -> 438 (-3.74%)
> >>
> >> One in yofrankie, two in tropics.  Apparently i965 had also optimized
> all
> >> of these out anyway.
> >> ---
> >>  src/glsl/nir/nir_opt_cse.c | 43
> +++++++++++++++++++++++++++++++++++++++----
> >>  1 file changed, 39 insertions(+), 4 deletions(-)
> >>
> >> diff --git a/src/glsl/nir/nir_opt_cse.c b/src/glsl/nir/nir_opt_cse.c
> >> index b3e9c0d..55dc083 100644
> >> --- a/src/glsl/nir/nir_opt_cse.c
> >> +++ b/src/glsl/nir/nir_opt_cse.c
> >> @@ -80,8 +80,41 @@ nir_instrs_equal(nir_instr *instr1, nir_instr
> *instr2)
> >>        }
> >>        return true;
> >>     }
> >> -   case nir_instr_type_tex:
> >> -      return false;
> >> +   case nir_instr_type_tex: {
> >> +      nir_tex_instr *tex1 = nir_instr_as_tex(instr1);
> >> +      nir_tex_instr *tex2 = nir_instr_as_tex(instr2);
> >> +
> >> +      if (tex1->op != tex2->op)
> >> +         return false;
> >> +
> >> +      if (tex1->num_srcs != tex2->num_srcs)
> >> +         return false;
> >> +      for (unsigned i = 0; i < tex1->num_srcs; i++) {
> >> +         if (tex1->src[i].src_type != tex2->src[i].src_type ||
> >> +             !nir_srcs_equal(tex1->src[i].src, tex2->src[i].src)) {
> >> +            return false;
> >> +         }
> >> +      }
> >> +
> >> +      if (tex1->coord_components != tex2->coord_components ||
> >> +          tex1->sampler_dim != tex2->sampler_dim ||
> >> +          tex1->is_array != tex2->is_array ||
> >> +          tex1->is_shadow != tex2->is_shadow ||
> >> +          tex1->is_new_style_shadow != tex2->is_new_style_shadow ||
> >> +          memcmp(tex1->const_offset, tex2->const_offset,
> >> +                 sizeof(tex1->const_offset)) != 0 ||
> >> +          tex1->component != tex2->component ||
> >> +         tex1->sampler_index != tex2->sampler_index ||
> >> +         tex1->sampler_array_size != tex2->sampler_array_size) {
> >
> > I think some of these fields are sometimes unused, so you need to
> > split them out and not check them if they're unused. For example,
> > is_new_style_shadow is only used when is_shadow is true, and component
> > isn't used if we're not doing a textureGather (?) op -- I don't
> > remember all the details. That, or we have to have a defined value for
> > these fields when they're unused and document that somewhere.
>
> Oh god, we don't zero-allocate structures.  This is going to be awful.
>

I'm all for zeroing structures btw.  However, if it's modified we may not
be able to trust that it's zeroed.


>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20150210/420bd0b9/attachment-0001.html>


More information about the mesa-dev mailing list