[Mesa-dev] [PATCH 00/23] ARB_direct_state_access buffer objects (v2)

Ilia Mirkin imirkin at alum.mit.edu
Thu Feb 12 12:12:49 PST 2015


On Thu, Feb 12, 2015 at 3:09 PM, Martin Peres <martin.peres at free.fr> wrote:
> On 12/02/15 04:05, Laura Ekstrand wrote:
>>
>> This includes a v2 of all of the buffer object code plus a v2 of the
>> related
>> TextureBufferRange entry point.
>>
>> Note that some implementations have been merged together (MapBuffer and
>> MapBufferRange, for instance) because it didn't seem to make sense to keep
>> two
>> separate and nearly identical versions of the same code.
>>
>> As a reminder:
>>
>> Most of the implementation work involved abstracting the internals of the
>> traditional GL functions and writing the DSA functions on top of these
>> abstractions.  For instance, to implement GenerateTextureMipmap, most of
>> the
>> functionality of GenerateMipmap was moved to a function:
>> void
>> _mesa_generate_texture_mipmap(struct gl_context *ctx,
>>                                struct gl_texture_object *texObj,
>>                                GLenum target, bool dsa).
>> GenerateMipmap and GenerateTextureMipmap
>> were then implemented on top of this function as thin layers that get the
>> context and the relevant texture object.
>
>
> Someone commented on my code, stating that internal functions should not
> have _mesa_ in their name and I think it makes sense. Do you have an
> argument against that?

I believe that someone was me, and that's not what I said. I said that
*static* functions (i.e. functions internal to a .c file) shouldn't
have a _mesa prefix. Ones that are exposed in .h files *should* have a
_mesa prefix.

  -ilia


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