[Mesa-dev] [PATCH 04/11 v2] mesa: Add missing error checks to GetProgramInfoLog, GetShaderInfoLog and GetProgramiv

Ian Romanick idr at freedesktop.org
Fri Feb 13 09:59:41 PST 2015


On 02/13/2015 02:21 AM, Eduardo Lima Mitev wrote:
> Fixes 3 dEQP tests:
> * dEQP-GLES3.functional.negative_api.state.get_program_info_log
> * dEQP-GLES3.functional.negative_api.state.get_shader_info_log
> * dEQP-GLES3.functional.negative_api.state.get_programiv
> ---
>  src/mesa/main/shaderapi.c | 92 +++++++++++++++++++++++++++++++++++++++++++----
>  1 file changed, 86 insertions(+), 6 deletions(-)
> 
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 52eab46..01073ae 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -546,7 +546,24 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
>        || _mesa_is_gles3(ctx);
>  
>     if (!shProg) {
> -      _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
> +      /* Section 6.1.12 Shader and Program Queries, page 234 of the
> +       * OpenGL ES 3.0.4 spec states:
> +       *
> +       *     "These commands will generate the error INVALID_VALUE if the
> +       *     provided name is not the name of either a shader or program object,
> +       *     and INVALID_OPERATION if the provided name identifies an object of
> +       *     the other type."
> +       *
> +       * Also, Section 7.13. SHADER, PROGRAM, AND PROGRAM PIPELINE QUERIES,
> +       * page 161 of the OpenGL 4.5 spec states:
> +       *
> +       *     "An INVALID_OPERATION error is generated if prgoram is the name of a
> +       *      shader object."
> +       */
> +      if (_mesa_lookup_shader_err(ctx, program, "glGetProgramiv(program)")) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(shader "
> +                     "instead of program)");

You should go look at _mesa_lookup_shader_err. :)  It already generates
the correct error.  Places that need to generate the INVALID_VALUE /
INVALID_OPERATION for shader objects should use that instead of (ever)
using _mesa_lookup_shader.

See below...

> +      }
>        return;
>     }
>  
> @@ -764,11 +781,42 @@ static void
>  get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
>                       GLsizei *length, GLchar *infoLog)
>  {
> -   struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
> +   struct gl_shader_program *shProg;
> +
> +   /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
> +    * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
> +    *
> +    *     "If a negative number is provided where an argument of type sizei or
> +    *     sizeiptr is specified, an INVALID_VALUE error is generated."
> +    */
> +   if (bufSize < 0) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
> +      return;
> +   }
> +
> +   shProg = _mesa_lookup_shader_program(ctx, program);
>     if (!shProg) {
> -      _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
> +      /* Section 6.1.12 Shader and Program Queries, page 234 of the
> +       * OpenGL ES 3.0.4 spec states:
> +       *
> +       *     "These commands will generate the error INVALID_VALUE if the
> +       *     provided name is not the name of either a shader or program object,
> +       *     and INVALID_OPERATION if the provided name identifies an object of
> +       *     the other type."
> +       *
> +       * Also, Section 7.13. SHADER, PROGRAM, AND PROGRAM PIPELINE QUERIES,
> +       * page 161 of the OpenGL 4.5 spec states:
> +       *
> +       *     "An INVALID_OPERATION error is generated if prgoram is the name of a
> +       *      shader object."
> +       */
> +      if (_mesa_lookup_shader_err(ctx, program, "glGetProgramiv(program)")) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(shader instead "
> +                     "of program)");
> +      }

The whole block above should just be:

   shProg = _mesa_lookup_shader_err(ctx, program)
   if (!shProg)
      return;

>        return;
>     }
> +
>     _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
>  }
>  
> @@ -777,11 +825,43 @@ static void
>  get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
>                      GLsizei *length, GLchar *infoLog)
>  {
> -   struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
> -   if (!sh) {
> -      _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
> +   struct gl_shader *sh;
> +
> +   /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
> +    * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
> +    *
> +    *     "If a negative number is provided where an argument of type sizei or
> +    *     sizeiptr is specified, an INVALID_VALUE error is generated."
> +    */
> +   if (bufSize < 0) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
>        return;
>     }
> +
> +   sh = _mesa_lookup_shader(ctx, shader);
> +   if (!sh) {
> +      /* Section 6.1.12 Shader and Program Queries, page 234 of the
> +       * OpenGL ES 3.0.4 spec states:
> +       *
> +       *     "These commands will generate the error INVALID_VALUE if the
> +       *     provided name is not the name of either a shader or program object,
> +       *     and INVALID_OPERATION if the provided name identifies an object of
> +       *     the other type."
> +       *
> +       * Also, Section 7.13. SHADER, PROGRAM, AND PROGRAM PIPELINE QUERIES,
> +       * page 161 of the OpenGL 4.5 spec states:
> +       *
> +       *     "An INVALID_OPERATION error is generated if shader is the name of a
> +       *      program object."
> +       */
> +      if (_mesa_lookup_shader_program_err(ctx, shader,
> +                                          "glGetShaderInfoLog(shader)")) {
> +        _mesa_error(ctx, GL_INVALID_OPERATION, "glGetShaderInfoLog(program "
> +                    "instead of shader)");
> +      }
> +     return;
> +   }
> +
>     _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
>  }
>  
> 



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