[Mesa-dev] [PATCH] mesa: Check that draw buffers are valid for glDrawBuffers on GLES3
Eduardo Lima Mitev
elima at igalia.com
Thu Feb 19 09:14:40 PST 2015
Section 4.2 (Whole Framebuffer Operations) of the OpenGL 3.0 specification
says:
"Each buffer listed in bufs must be BACK, NONE, or one of the values from
table 4.3 (NONE, COLOR_ATTACHMENTi)".
Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.buffer.draw_buffers
---
src/mesa/main/buffers.c | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index a2d02d5..e5076e9 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -336,6 +336,20 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
/* complicated error checking... */
for (output = 0; output < n; output++) {
+ /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL 3.0
+ * specification says:
+ *
+ * "Each buffer listed in bufs must be BACK, NONE, or one of the values
+ * from table 4.3 (NONE, COLOR_ATTACHMENTi)"
+ */
+ if (_mesa_is_gles3(ctx) && buffers[output] != GL_NONE &&
+ buffers[output] != GL_BACK &&
+ (buffers[output] < GL_COLOR_ATTACHMENT0 ||
+ buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffers(buffer)");
+ return;
+ }
+
if (buffers[output] == GL_NONE) {
destMask[output] = 0x0;
}
--
2.1.3
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