[Mesa-dev] [PATCH] radeonsi: Add additional information to shader dumps

Marek Olšák maraeo at gmail.com
Fri Feb 27 06:07:45 PST 2015


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Fri, Feb 27, 2015 at 3:30 AM, Tom Stellard <thomas.stellard at amd.com> wrote:
> This adds SGPR count, VGPR count, shader size, LDS size, and scratch
> usage to shader dumps.
> ---
>  src/gallium/drivers/radeonsi/si_shader.c | 18 ++++++++++++------
>  1 file changed, 12 insertions(+), 6 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
> index e6849ad..c71bdf0 100644
> --- a/src/gallium/drivers/radeonsi/si_shader.c
> +++ b/src/gallium/drivers/radeonsi/si_shader.c
> @@ -2604,17 +2604,23 @@ int si_shader_binary_read(struct si_screen *sscreen,
>         bool dump  = r600_can_dump_shader(&sscreen->b,
>                 shader->selector ? shader->selector->tokens : NULL);
>
> -       if (dump && !binary->disassembled) {
> -               fprintf(stderr, "SI CODE:\n");
> -               for (i = 0; i < binary->code_size; i+=4 ) {
> -                       fprintf(stderr, "@0x%x: %02x%02x%02x%02x\n", i, binary->code[i + 3],
> +       si_shader_binary_read_config(sscreen, shader, 0);
> +
> +       if (dump) {
> +               if (!binary->disassembled) {
> +                       fprintf(stderr, "SI CODE:\n");
> +                       for (i = 0; i < binary->code_size; i+=4 ) {
> +                               fprintf(stderr, "@0x%x: %02x%02x%02x%02x\n", i, binary->code[i + 3],
>                                 binary->code[i + 2], binary->code[i + 1],
>                                 binary->code[i]);
> +                       }
>                 }
> +               fprintf(stderr, "SGPRS: %d\nVGPRS: %d\nCode Size: %d bytes\nLDS: %d blocks\n"
> +                               "Scratch: %d bytes per wave\n",
> +                       shader->num_sgprs, shader->num_vgprs, binary->code_size,
> +                       shader->lds_size, shader->scratch_bytes_per_wave);
>         }
>
> -       si_shader_binary_read_config(sscreen, shader, 0);
> -
>         /* copy new shader */
>         code_size = binary->code_size + binary->rodata_size;
>         r600_resource_reference(&shader->bo, NULL);
> --
> 1.8.5.5
>
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