[Mesa-dev] [PATCH 4/4] i965/hsw: Implement end of batch workaround

Kenneth Graunke kenneth at whitecape.org
Sat Feb 28 00:27:05 PST 2015


On Friday, February 27, 2015 10:22:11 AM Ben Widawsky wrote:
> Signed-off-by: Ben Widawsky <ben at bwidawsk.net>
> ---
>  src/mesa/drivers/dri/i965/intel_batchbuffer.c | 16 ++++++++++++++++
>  1 file changed, 16 insertions(+)
> 
> diff --git a/src/mesa/drivers/dri/i965/intel_batchbuffer.c b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
> index b0ebec7..e405918 100644
> --- a/src/mesa/drivers/dri/i965/intel_batchbuffer.c
> +++ b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
> @@ -32,6 +32,7 @@
>  #include "intel_buffers.h"
>  #include "intel_fbo.h"
>  #include "brw_context.h"
> +#include "brw_defines.h"
>  
>  static void
>  intel_batchbuffer_reset(struct brw_context *brw);
> @@ -231,6 +232,21 @@ brw_finish_batch(struct brw_context *brw)
>     if (brw->batch.ring == RENDER_RING)
>        brw_perf_monitor_finish_batch(brw);
>  
> +   if (brw->is_haswell) {

This appears to be listed as WaAvoidRCZCounterRollover in the
"Workarounds" docs page.  The text there is slightly different:

"Send CC_STATE_POINTERS command with cc modify enable set to true followed
 by a PIPE_CONTROL with an RC flush at the end of every batch buffer
 (also includes pre-empted batch buffers) where a depth read/write may
 have occurred."

Clearly, this only applies to render ring batches (as you can't put
3DSTATE_CC_POINTERS in BLT batches anyway) - plus, those are the only
ones that do depth operations, plus, it says "3D batch buffer".

So, you should put this code in the

   if (brw->batch.ring == RENDER_RING)

block above.  This will eliminate the need for patch 3 as well.

> +      /* SW must program 3DSTATE_CC_STATE_POINTERS command at the end of every
> +       * 3D batch buffer followed by a PIPE_CONTROL with RC flush and CS stall.
> +       *
> +       * From the example in the docs, it seems to expect a regular pipe control
> +       * flush here as well. We may have done it already, but meh.
> +       */
> +      brw_emit_pipe_control_flush(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
> +      BEGIN_BATCH(2);
> +      OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
> +      OUT_BATCH(brw->cc.state_offset | 1);
> +      ADVANCE_BATCH();
> +      intel_batchbuffer_emit_mi_flush(brw);
> +   }
> +
>     /* Mark that the current program cache BO has been used by the GPU.
>      * It will be reallocated if we need to put new programs in for the
>      * next batch.
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