[Mesa-dev] [PATCH 01/41] glapi: Added ARB_direct_state_access.xml file.

Laura Ekstrand laura at jlekstrand.net
Fri Jan 23 14:31:32 PST 2015


Emil,

In situations such as your TEXTURE_TARGET example, the functionality is not
exposed to non-DSA functions.  I've been making the backend functions take
a bool dsa that instructs them how to behave depending on whether or not
glTexParameter or glTextureParameter is called.  Now this is arguably more
cumbersome than ctx->Extensions.ARB_direct_state_access, but it works to
prevent the user from seeing DSA functionality that would confuse them.

Laura

On Fri, Jan 23, 2015 at 2:20 PM, Emil Velikov <emil.l.velikov at gmail.com>
wrote:

> On 23/01/15 21:53, Jason Ekstrand wrote:
> >
> >
> > On Fri, Jan 23, 2015 at 1:46 PM, Emil Velikov <emil.l.velikov at gmail.com
> > <mailto:emil.l.velikov at gmail.com>> wrote:
> >
> >     On 23/01/15 20:51, Jason Ekstrand wrote:
> >     >
> >     >
> >     > On Thu, Jan 22, 2015 at 9:27 AM, Emil Velikov <
> emil.l.velikov at gmail.com <mailto:emil.l.velikov at gmail.com>
> >     > <mailto:emil.l.velikov at gmail.com
> >     <mailto:emil.l.velikov at gmail.com>>> wrote:
> >     >
> >     >     On 05/01/15 17:45, Laura Ekstrand wrote:
> >     >     > This comment is vague.  Do you have a specific
> >     recommendation for the
> >     >     > code here?
> >     >     >
> >     >     Seems like I'm way too subtle - yes I have a few.
> >     >
> >     >
> >     >     1. Add ARB_direct_state_access to struct gl_extension
> >     >     --- a/src/mesa/main/mtypes.h
> >     >     +++ b/src/mesa/main/mtypes.h
> >     >     @@ -3731,6 +3731,7 @@ struct gl_extensions
> >     >         GLboolean ARB_depth_clamp;
> >     >         GLboolean ARB_depth_texture;
> >     >         GLboolean ARB_derivative_control;
> >     >     +   GLboolean ARB_direct_state_access
> >     >         GLboolean ARB_draw_buffers_blend;
> >     >         GLboolean ARB_draw_elements_base_vertex;
> >     >
> >     >
> >     >     2. Use it in the extensions table.
> >     >     --- a/src/mesa/main/extensions.c
> >     >     +++ b/src/mesa/main/extensions.c
> >     >     @@ -103,6 +103,7 @@ static const struct extension
> >     extension_table[] = {
> >     >         { "GL_ARB_depth_clamp",
> >      o(ARB_depth_clamp),
> >     >                             GL,             2003 },
> >     >         { "GL_ARB_depth_texture",
> >     >     o(ARB_depth_texture),                       GLL,
> >     2001 },
> >     >         { "GL_ARB_derivative_control",
> >     >     o(ARB_derivative_control),                  GL,
> >      2014 },
> >     >     +   { "GL_ARB_direct_state_access",
> >     >     o(ARB_direct_state_access),                 GL,
> >      2014 },
> >     >
> >     >
> >     >     3. Make use of if when the spec amends existing behaviour -
> >     most of the
> >     >     spec text as of section "New Tokens" onwards. Clearly with
> >     this series
> >     >     you're adding the new entry points(functions) so it does not
> apply
> >     >     here :)
> >     >
> >     >
> >     >     if (foo->Extensions.ARB_direct_state_access) {
> >     >      ....
> >     >     }
> >     >
> >     >
> >     >     Pretty much every extension that was added to mesa follows
> >     this approach
> >     >     so keeping up with traditions is always nice.
> >     >
> >     >
> >     > Yes, and no...  We have the table of booleans in gl_extensions so
> that
> >     > we can expose different extensions/behavior on different drivers.
> >     > However, ARB_direct_state_access doesn't actually add new
> >     functionality,
> >     > just new ways of getting at old functionality.  We *should* be
> able to
> >     > implement it in a driver-agnostic way entirely within core mesa.
> >     > Therefore, there's no reason to be able to shut it off on a
> per-driver
> >     > basis and no reason for the flag in gl_extensions.  If we find
> >     that, for
> >     > some reason, we only want to support it in core contexts or that
> >     it adds
> >     > something some drivers can't handle it, then we'll need the flag.
> >     True, yet the usual approach so far had been:
> >     1. add the flag
> >     2. enable when/where possible
> >     3. evaluate if things can be enabled for everyone
> >     4. drop it (replace with dummy_true).
> >     Why bother ? See below.
> >
> >
> > The "usual approach" is for extensions that add functionality and
> > require per-driver implementation.  This extension is kind of unique in
> > that *nothing* it adds is per-driver (as far as I know).
> >
> There has been other similar cases, yet I cannot pick one from the top
> of my head. And yes I did understand that is has *nothing* driver
> specific about it :)
>
> >
> >     There will be a point where the extension will still be dummy_false,
> yet
> >     the amendments to the spec will be applied.
> >
> >
> > What "ammendments to the spec"?  Once it gets implemented, we'll turn it
> on.
> >
> See note 3, that I've mentioned above. Here is a rough example:
>
> As you handle the following
> "
>     Accepted by the <pname> parameter of GetTextureParameter{if}v and
>     GetTextureParameterI{i ui}v:
>
>         TEXTURE_TARGET                                      0x1006
> "
>
> you will allow the pname, in a scenario when one should not.
> I.e. the extension will not be advertised, yet the parameter will be
> accepted and no error will be thrown.
>
> This is a silly example, yet I hope it illustrates the point.
>
> >
> >     At that point there will be a "few" reports from your QA team and
> other
> >     people, that piglit (other) has regressed. Going the usual route will
> >     save you that, at the cost of having one extra commit worth
> >     (presumingly) ~50loc.
> >
> >     Hope with ^^ things make (a bit more) sense :)
> >
> >
> > Not really.  Right now it's not even 100% implemented, so it needs to be
> > off for everyone.
> True, I'm not against that.
>
> > As far as anyone can tell, it will go directly from
> > dummy_false to dummy_true.  If we do find something in the way of
> > implementing it that can't be done on some drivers, we can add the flag
> > and then turn it on per-driver instead of turning it on for everyone.
> > I'm really not seeing how a per-driver flag will do any good.
> The idea behind the flag is to control/distinguish if the extension is
> advertised _and_ if its functionality is enabled.
>
> Presently you're gradually enabling the functionality without
> advertising the extension. As such there are going to be cases, where
> you allow/forbid X or Y (as per the spec text), yet the user will be
> confused, as mesa does not advertise support for arb_dsa.
>
> Does this shed more light on what I'm thinking ?
>
> -Emil
>
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