[Mesa-dev] [PATCH] i965/wm/gen7: Refactor state setup

Topi Pohjolainen topi.pohjolainen at intel.com
Wed Jul 1 05:25:47 PDT 2015


v2: Rebased to include consideration for atomic ops in the
    shader.

CC: Kenneth Graunke <kenneth at whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
 src/mesa/drivers/dri/i965/brw_state.h     |   9 +++
 src/mesa/drivers/dri/i965/gen7_wm_state.c | 102 +++++++++++++++++++-----------
 2 files changed, 75 insertions(+), 36 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index 987672f..c4a31dd 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -268,6 +268,15 @@ void brw_update_renderbuffer_surfaces(struct brw_context *brw,
 
 /* gen7_wm_state.c */
 void
+gen7_upload_wm_state(struct brw_context *brw,
+                     const struct gl_program *fp,
+                     const struct brw_wm_prog_data *prog_data,
+                     bool multisampled_fbo, int min_inv_per_frag,
+                     bool dispatch_enable, bool kill_enable,
+                     bool msaa_enabled, bool statistic_enable,
+                     bool line_stipple_enable, bool polygon_stipple_enable);
+
+void
 gen7_upload_ps_state(struct brw_context *brw,
                      const struct gl_fragment_program *fp,
                      const struct brw_stage_state *stage_state,
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c b/src/mesa/drivers/dri/i965/gen7_wm_state.c
index ea11ae8..55b5a55 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c
@@ -33,67 +33,52 @@
 #include "main/framebuffer.h"
 #include "intel_batchbuffer.h"
 
-static void
-upload_wm_state(struct brw_context *brw)
+void
+gen7_upload_wm_state(struct brw_context *brw,
+                     const struct gl_program *fp,
+                     const struct brw_wm_prog_data *prog_data,
+                     bool multisampled_fbo, int min_inv_per_frag,
+                     bool dispatch_enable, bool kill_enable,
+                     bool msaa_enabled, bool statistic_enable,
+                     bool line_stipple_enable, bool polygon_stipple_enable)
 {
-   struct gl_context *ctx = &brw->ctx;
-   /* BRW_NEW_FRAGMENT_PROGRAM */
-   const struct brw_fragment_program *fp =
-      brw_fragment_program_const(brw->fragment_program);
-   /* BRW_NEW_FS_PROG_DATA */
-   const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
    bool writes_depth = prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;
    uint32_t dw1, dw2;
 
-   /* _NEW_BUFFERS */
-   const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
-
    dw1 = dw2 = 0;
-   dw1 |= GEN7_WM_STATISTICS_ENABLE;
+
+   if (statistic_enable)
+      dw1 |= GEN7_WM_STATISTICS_ENABLE;
+
    dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
    dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
 
-   /* _NEW_LINE */
-   if (ctx->Line.StippleFlag)
+   if (line_stipple_enable)
       dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;
 
-   /* _NEW_POLYGON */
-   if (ctx->Polygon.StippleFlag)
+   if (polygon_stipple_enable)
       dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;
 
-   if (fp->program.Base.InputsRead & VARYING_BIT_POS)
+   if (fp->InputsRead & VARYING_BIT_POS)
       dw1 |= GEN7_WM_USES_SOURCE_DEPTH | GEN7_WM_USES_SOURCE_W;
 
    dw1 |= prog_data->computed_depth_mode << GEN7_WM_COMPUTED_DEPTH_MODE_SHIFT;
    dw1 |= prog_data->barycentric_interp_modes <<
       GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
 
-   /* _NEW_COLOR, _NEW_MULTISAMPLE */
-   /* Enable if the pixel shader kernel generates and outputs oMask.
-    */
-   if (prog_data->uses_kill || ctx->Color.AlphaEnabled ||
-       ctx->Multisample.SampleAlphaToCoverage ||
-       prog_data->uses_omask) {
+   if (kill_enable)
       dw1 |= GEN7_WM_KILL_ENABLE;
-   }
 
-   if (_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx)) {
+   if (dispatch_enable || writes_depth || dw1 & GEN7_WM_KILL_ENABLE)
       dw1 |= GEN7_WM_DISPATCH_ENABLE;
-   }
 
-   /* _NEW_BUFFERS | _NEW_COLOR */
-   if (brw_color_buffer_write_enabled(brw) || writes_depth ||
-       dw1 & GEN7_WM_KILL_ENABLE) {
-      dw1 |= GEN7_WM_DISPATCH_ENABLE;
-   }
    if (multisampled_fbo) {
-      /* _NEW_MULTISAMPLE */
-      if (ctx->Multisample.Enabled)
+      if (msaa_enabled)
          dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
       else
          dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
 
-      if (_mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program, false) > 1)
+      if (min_inv_per_frag > 1)
          dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
       else
          dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
@@ -102,9 +87,8 @@ upload_wm_state(struct brw_context *brw)
       dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
    }
 
-   if (fp->program.Base.SystemValuesRead & SYSTEM_BIT_SAMPLE_MASK_IN) {
+   if (fp->SystemValuesRead & SYSTEM_BIT_SAMPLE_MASK_IN)
       dw1 |= GEN7_WM_USES_INPUT_COVERAGE_MASK;
-   }
 
    BEGIN_BATCH(3);
    OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
@@ -113,6 +97,52 @@ upload_wm_state(struct brw_context *brw)
    ADVANCE_BATCH();
 }
 
+static void
+upload_wm_state(struct brw_context *brw)
+{
+   struct gl_context *ctx = &brw->ctx;
+   /* BRW_NEW_FRAGMENT_PROGRAM */
+   const struct brw_fragment_program *fp =
+      brw_fragment_program_const(brw->fragment_program);
+   /* BRW_NEW_FS_PROG_DATA */
+   const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
+
+   /* _NEW_BUFFERS */
+   const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
+
+   /* _NEW_LINE */
+   const bool line_stipple_enable = ctx->Line.StippleFlag;
+
+   /* _NEW_POLYGON */
+   const bool polygon_stipple_enable = ctx->Polygon.StippleFlag;
+
+   /* _NEW_COLOR, _NEW_MULTISAMPLE
+    * Enable if the pixel shader kernel generates and outputs oMask.
+    */
+   const bool kill_enable = prog_data->uses_kill || ctx->Color.AlphaEnabled ||
+                            ctx->Multisample.SampleAlphaToCoverage ||
+                            prog_data->uses_omask;
+
+   /* _NEW_MULTISAMPLE */
+   const bool msaa_enabled = ctx->Multisample.Enabled;
+
+   const int min_inv_per_frag = 
+      _mesa_get_min_invocations_per_fragment(ctx, &fp->program, false);
+
+   /* Rendering against the gl-context is always taken into account. */
+   const bool statistic_enable = true;
+
+   const bool dispatch_enable =
+      brw_color_buffer_write_enabled(brw) ||
+      _mesa_active_fragment_shader_has_atomic_ops(ctx);
+
+   /* _NEW_BUFFERS | _NEW_COLOR */
+   gen7_upload_wm_state(brw, &fp->program.Base, prog_data, multisampled_fbo,
+                        min_inv_per_frag, dispatch_enable, kill_enable,
+                        msaa_enabled, statistic_enable,
+                        line_stipple_enable, polygon_stipple_enable);
+}
+
 const struct brw_tracked_state gen7_wm_state = {
    .dirty = {
       .mesa  = _NEW_BUFFERS |
-- 
1.9.3



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