[Mesa-dev] [PATCH 2/2] mesa: remove duplicate array index validation and extra uniform location lookup

Martin Peres martin.peres at linux.intel.com
Mon Jul 6 05:02:35 PDT 2015


On 03/07/15 15:35, Timothy Arceri wrote:
> On Fri, 2015-07-03 at 15:08 +0300, Martin Peres wrote:
>> On 03/07/15 13:55, Timothy Arceri wrote:
>>> This change removes multiple functions designed to validate an array
>>> subscript and replaces them with a call to a single function.
>>>
>>> The change also means that validation is now only done once and the index
>>> is retrived at the same time, as a result the getUniformLocation code can
>>> be merged saving an extra hash table lookup (and yet another validation
>>> call).
>>>
>>> Cc: Martin Peres <martin.peres at linux.intel.com>
>>> Cc: Tapani Pälli <tapani.palli at intel.com>
>>> ---
>>>    This clean-up was done to allow AoA program interface query support to
>>> be
>>>    implemented more easily. When applied to my latest AoA work all but one
>>>    AoA program interface query subtest for the CTS now passes.
>>>
>>>    No Piglit regressions.
>>>
>>>    I also ran the following tests in the CTS without regression:
>>>
>>>    - ES31-CTS.program_interface_query*
>>>    - ES3
>>> -CTS.gtf.GL3Tests.explicit_attrib_location.explicit_attrib_location_room
>>>    - ES3-CTS.gtf.GL3Tests.draw_instanced.draw_instanced_max_vertex_attribs
>>>
>>>    src/mesa/main/program_resource.c |  66 ++-----------
>>>    src/mesa/main/shader_query.cpp   | 206 ++++++++++++++++-----------------
>>> ------
>>>    src/mesa/main/shaderapi.h        |   7 +-
>>>    src/mesa/main/uniform_query.cpp  |  75 --------------
>>>    src/mesa/main/uniforms.c         |   7 +-
>>>    src/mesa/main/uniforms.h         |   4 -
>>>    6 files changed, 100 insertions(+), 265 deletions(-)
>>>
>>> diff --git a/src/mesa/main/program_resource.c
>>> b/src/mesa/main/program_resource.c
>>> index d857b84..0a306b8 100644
>>> --- a/src/mesa/main/program_resource.c
>>> +++ b/src/mesa/main/program_resource.c
>>> @@ -173,32 +173,12 @@ is_xfb_marker(const char *str)
>>>       return false;
>>>    }
>>>    
>>> -/**
>>> - * Checks if given name index is legal for GetProgramResourceIndex,
>>> - * check is written to be compatible with GL_ARB_array_of_arrays.
>>> - */
>>> -static bool
>>> -valid_program_resource_index_name(const GLchar *name)
>>> -{
>>> -   const char *array = strstr(name, "[");
>>> -   const char *close = strrchr(name, ']');
>>> -
>>> -   /* Not array, no need for the check. */
>>> -   if (!array)
>>> -      return true;
>>> -
>>> -   /* Last array index has to be zero. */
>>> -   if (!close || *--close != '0')
>>> -      return false;
>>> -
>>> -   return true;
>>> -}
>>> -
>>>    GLuint GLAPIENTRY
>>>    _mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
>>>                                  const GLchar *name)
>>>    {
>>>       GET_CURRENT_CONTEXT(ctx);
>>> +   unsigned array_index;
>>>       struct gl_program_resource *res;
>>>       struct gl_shader_program *shProg =
>>>          _mesa_lookup_shader_program_err(ctx, program,
>>> @@ -221,12 +201,9 @@ _mesa_GetProgramResourceIndex(GLuint program, GLenum
>>> programInterface,
>>>       case GL_PROGRAM_OUTPUT:
>>>       case GL_UNIFORM:
>>>       case GL_TRANSFORM_FEEDBACK_VARYING:
>>> -      /* Validate name syntax for array variables */
>>> -      if (!valid_program_resource_index_name(name))
>>> -         return GL_INVALID_INDEX;
>>> -      /* fall-through */
>>>       case GL_UNIFORM_BLOCK:
>>> -      res = _mesa_program_resource_find_name(shProg, programInterface,
>>> name);
>>> +      res = _mesa_program_resource_find_name(shProg, programInterface,
>>> name,
>>> +                                             &array_index, true);
>>>          if (!res)
>>>             return GL_INVALID_INDEX;
>>>    
>>> @@ -300,36 +277,6 @@ _mesa_GetProgramResourceiv(GLuint program, GLenum
>>> programInterface,
>>>                                    propCount, props, bufSize, length,
>>> params);
>>>    }
>>>    
>>> -/**
>>> - * Function verifies syntax of given name for GetProgramResourceLocation
>>> - * and GetProgramResourceLocationIndex for the following cases:
>>> - *
>>> - * "array element portion of a string passed to
>>> GetProgramResourceLocation
>>> - * or GetProgramResourceLocationIndex must not have, a "+" sign, extra
>>> - * leading zeroes, or whitespace".
>>> - *
>>> - * Check is written to be compatible with GL_ARB_array_of_arrays.
>>> - */
>>> -static bool
>>> -invalid_array_element_syntax(const GLchar *name)
>>> -{
>>> -   char *first = strchr(name, '[');
>>> -   char *last = strrchr(name, '[');
>>> -
>>> -   if (!first)
>>> -      return false;
>>> -
>>> -   /* No '+' or ' ' allowed anywhere. */
>>> -   if (strchr(first, '+') || strchr(first, ' '))
>>> -      return true;
>>> -
>>> -   /* Check that last array index is 0. */
>>> -   if (last[1] == '0' && last[2] != ']')
>>> -      return true;
>>> -
>>> -   return false;
>>> -}
>>> -
>>>    static struct gl_shader_program *
>>>    lookup_linked_program(GLuint program, const char *caller)
>>>    {
>>> @@ -356,7 +303,7 @@ _mesa_GetProgramResourceLocation(GLuint program,
>>> GLenum programInterface,
>>>       struct gl_shader_program *shProg =
>>>          lookup_linked_program(program, "glGetProgramResourceLocation");
>>>    
>>> -   if (!shProg || !name || invalid_array_element_syntax(name))
>>> +   if (!shProg || !name)
>>>          return -1;
>>>    
>>>       /* Validate programInterface. */
>>> @@ -383,7 +330,8 @@ _mesa_GetProgramResourceLocation(GLuint program,
>>> GLenum programInterface,
>>>                      _mesa_lookup_enum_by_nr(programInterface), name);
>>>       }
>>>    
>>> -   return _mesa_program_resource_location(shProg, programInterface,
>>> name);
>>> +   return _mesa_program_resource_location(shProg, programInterface, name,
>>> +                                          true);
>>>    }
>>>    
>>>    /**
>>> @@ -397,7 +345,7 @@ _mesa_GetProgramResourceLocationIndex(GLuint program,
>>> GLenum programInterface,
>>>       struct gl_shader_program *shProg =
>>>          lookup_linked_program(program,
>>> "glGetProgramResourceLocationIndex");
>>>    
>>> -   if (!shProg || !name || invalid_array_element_syntax(name))
>>> +   if (!shProg || !name)
>>>          return -1;
>>>    
>>>       /* From the GL_ARB_program_interface_query spec:
>>> diff --git a/src/mesa/main/shader_query.cpp
>>> b/src/mesa/main/shader_query.cpp
>>> index a6246a3..46901cc 100644
>>> --- a/src/mesa/main/shader_query.cpp
>>> +++ b/src/mesa/main/shader_query.cpp
>>> @@ -44,7 +44,8 @@ extern "C" {
>>>    
>>>    static GLint
>>>    program_resource_location(struct gl_shader_program *shProg,
>>> -                          struct gl_program_resource *res, const char
>>> *name);
>>> +                          struct gl_program_resource *res, const char
>>> *name,
>>> +                          unsigned array_index);
>>>    
>>>    /**
>>>     * Declare convenience functions to return resource data in a given
>>> type.
>>> @@ -189,63 +190,6 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint
>>> desired_index,
>>>                                      (GLint *) type, "glGetActiveAttrib");
>>>    }
>>>    
>>> -/* Locations associated with shader variables (array or non-array) can be
>>> - * queried using its base name or using the base name appended with the
>>> - * valid array index. For example, in case of below vertex shader, valid
>>> - * queries can be made to know the location of "xyz", "array",
>>> "array[0]",
>>> - * "array[1]", "array[2]" and "array[3]". In this example index reurned
>>> - * will be 0, 0, 0, 1, 2, 3 respectively.
>>> - *
>>> - * [Vertex Shader]
>>> - * layout(location=0) in vec4 xyz;
>>> - * layout(location=1) in vec4[4] array;
>>> - * void main()
>>> - * { }
>>> - *
>>> - * This requirement came up with the addition of
>>> ARB_program_interface_query
>>> - * to OpenGL 4.3 specification. See page 101 (page 122 of the PDF) for
>>> details.
>>> - *
>>> - * This utility function is used by:
>>> - * _mesa_GetAttribLocation
>>> - * _mesa_GetFragDataLocation
>>> - * _mesa_GetFragDataIndex
>>> - *
>>> - * Returns 0:
>>> - *    if the 'name' string matches var->name.
>>> - * Returns 'matched index':
>>> - *    if the 'name' string matches var->name appended with valid array
>>> index.
>>> - */
>>> -int static inline
>>> -get_matching_index(const ir_variable *const var, const char *name) {
>>> -   unsigned idx = 0;
>>> -   const char *const paren = strchr(name, '[');
>>> -   const unsigned len = (paren != NULL) ? paren - name : strlen(name);
>>> -
>>> -   if (paren != NULL) {
>>> -      if (!var->type->is_array())
>>> -         return -1;
>>> -
>>> -      char *endptr;
>>> -      idx = (unsigned) strtol(paren + 1, &endptr, 10);
>>> -      const unsigned idx_len = endptr != (paren + 1) ? endptr - paren - 1
>>> : 0;
>>> -
>>> -      /* Validate the sub string representing index in 'name' string */
>>> -      if ((idx > 0 && paren[1] == '0') /* leading zeroes */
>>> -          || (idx == 0 && idx_len > 1) /* all zeroes */
>>> -          || paren[1] == ' ' /* whitespace */
>>> -          || endptr[0] != ']' /* closing brace */
>>> -          || endptr[1] != '\0' /* null char */
>>> -          || idx_len == 0 /* missing index */
>>> -          || idx >= var->type->length) /* exceeding array bound */
>>> -         return -1;
>>> -   }
>>> -
>>> -   if (strncmp(var->name, name, len) == 0 && var->name[len] == '\0')
>>> -      return idx;
>>> -
>>> -   return -1;
>>> -}
>>> -
>>>    GLint GLAPIENTRY
>>>    _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
>>>    {
>>> @@ -271,13 +215,15 @@ _mesa_GetAttribLocation(GLhandleARB program, const
>>> GLcharARB * name)
>>>       if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
>>>          return -1;
>>>    
>>> +   unsigned array_index = 0;
>>>       struct gl_program_resource *res =
>>> -      _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name);
>>> +      _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
>>> +                                       &array_index, false);
>>>    
>>>       if (!res)
>>>          return -1;
>>>    
>>> -   GLint loc = program_resource_location(shProg, res, name);
>>> +   GLint loc = program_resource_location(shProg, res, name, array_index);
>>>    
>>>       /* The extra check against against 0 is made because of builtin
>>> -attribute
>>>        * locations that have offset applied. Function
>>> program_resource_location
>>> @@ -455,13 +401,15 @@ _mesa_GetFragDataLocation(GLuint program, const
>>> GLchar *name)
>>>       if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
>>>          return -1;
>>>    
>>> +   unsigned array_index = 0;
>>>       struct gl_program_resource *res =
>>> -      _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name);
>>> +      _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
>>> +                                       &array_index, false);
>>>    
>>>       if (!res)
>>>          return -1;
>>>    
>>> -   GLint loc = program_resource_location(shProg, res, name);
>>> +   GLint loc = program_resource_location(shProg, res, name, array_index);
>>>    
>>>       /* The extra check against against 0 is made because of builtin
>>> -attribute
>>>        * locations that have offset applied. Function
>>> program_resource_location
>>> @@ -525,39 +473,32 @@ _mesa_program_resource_array_size(struct
>>> gl_program_resource *res)
>>>       return 0;
>>>    }
>>>    
>>> -static int
>>> -array_index_of_resource(struct gl_program_resource *res,
>>> -                        const char *name)
>>> +/**
>>> + * Checks if array subscript is valid and if so sets array_index.
>>> + */
>>> +static bool
>>> +valid_array_index(const GLchar *name, unsigned *array_index)
>>>    {
>>> -   assert(res->Data);
>>> +   unsigned idx = 0;
>>> +   const GLchar *out_base_name_end;
>>>    
>>> -   switch (res->Type) {
>>> -   case GL_PROGRAM_INPUT:
>>> -   case GL_PROGRAM_OUTPUT:
>>> -      return get_matching_index(RESOURCE_VAR(res), name);
>>> -   default:
>>> -      assert(!"support for resource type not implemented");
>>> -      return -1;
>>> -   }
>>> +   idx = parse_program_resource_name(name, &out_base_name_end);
>>> +   if (idx < 0)
>>> +      return false;
>>> +
>>> +   if (array_index)
>>> +      *array_index = idx;
>>> +
>>> +   return true;
>>>    }
>>>    
>>>    /* Find a program resource with specific name in given interface.
>>>     */
>>>    struct gl_program_resource *
>>>    _mesa_program_resource_find_name(struct gl_shader_program *shProg,
>>> -                                 GLenum programInterface, const char
>>> *name)
>>> +                                 GLenum programInterface, const char
>>> *name,
>>> +                                 unsigned *array_index, bool
>>> is_program_query)
>>>    {
>>> -   GET_CURRENT_CONTEXT(ctx);
>>> -   const char *full_name = name;
>>> -
>>> -   /* When context has 'VertexID_is_zero_based' set, gl_VertexID has been
>>> -    * lowered to gl_VertexIDMESA.
>>> -    */
>>> -   if (name && ctx->Const.VertexID_is_zero_based) {
>>> -      if (strcmp(name, "gl_VertexID") == 0)
>>> -         full_name = "gl_VertexIDMESA";
>>> -   }
>>> -
>>>       struct gl_program_resource *res = shProg->ProgramResourceList;
>>>       for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++)
>>> {
>>>          if (res->Type != programInterface)
>>> @@ -567,26 +508,36 @@ _mesa_program_resource_find_name(struct
>>> gl_shader_program *shProg,
>>>          const char *rname = _mesa_program_resource_name(res);
>>>          unsigned baselen = strlen(rname);
>>>    
>>> -      switch (programInterface) {
>>> -      case GL_TRANSFORM_FEEDBACK_VARYING:
>>> -      case GL_UNIFORM_BLOCK:
>>> -      case GL_UNIFORM:
>>> -         if (strncmp(rname, name, baselen) == 0) {
>>> +      if (strncmp(rname, name, baselen) == 0) {
>>> +         switch (programInterface) {
>>> +         case GL_UNIFORM_BLOCK:
>>>                /* Basename match, check if array or struct. */
>>>                if (name[baselen] == '\0' ||
>>>                    name[baselen] == '[' ||
>>>                    name[baselen] == '.') {
>>>                   return res;
>>>                }
>>> +            break;
>>> +         case GL_TRANSFORM_FEEDBACK_VARYING:
>>> +         case GL_UNIFORM:
>>> +            if (name[baselen] == '.') {
>>> +               return res;
>>> +            }
>>> +            /* fall-through */
>>> +         case GL_PROGRAM_INPUT:
>>> +         case GL_PROGRAM_OUTPUT:
>>> +            if (name[baselen] == '\0') {
>>> +               return res;
>>> +            } else if (name[baselen] == '[' &&
>>> +                valid_array_index(name, array_index)) {
>>> +               if (is_program_query && *array_index > 0)
>>> +                  return NULL;
>>> +               return res;
>>> +            }
>>> +            break;
>>> +         default:
>>> +            assert(!"not implemented for given interface");
>>>             }
>>> -         break;
>>> -      case GL_PROGRAM_INPUT:
>>> -      case GL_PROGRAM_OUTPUT:
>>> -         if (array_index_of_resource(res, full_name) >= 0)
>>> -            return res;
>>> -         break;
>>> -      default:
>>> -         assert(!"not implemented for given interface");
>>>          }
>>>       }
>>>       return NULL;
>>> @@ -736,17 +687,9 @@ _mesa_get_program_resource_name(struct
>>> gl_shader_program *shProg,
>>>    
>>>    static GLint
>>>    program_resource_location(struct gl_shader_program *shProg,
>>> -                          struct gl_program_resource *res, const char
>>> *name)
>>> +                          struct gl_program_resource *res, const char
>>> *name,
>>> +                          unsigned array_index)
>>>    {
>>> -   unsigned index, offset;
>>> -   int array_index = -1;
>>> -
>>> -   if (res->Type == GL_PROGRAM_INPUT || res->Type == GL_PROGRAM_OUTPUT) {
>>> -      array_index = array_index_of_resource(res, name);
>>> -      if (array_index < 0)
>>> -         return -1;
>>> -   }
>>> -
>>>       /* Built-in locations should report GL_INVALID_INDEX. */
>>>       if (is_gl_identifier(name))
>>>          return GL_INVALID_INDEX;
>>> @@ -757,15 +700,29 @@ program_resource_location(struct gl_shader_program
>>> *shProg,
>>>        */
>>>       switch (res->Type) {
>>>       case GL_PROGRAM_INPUT:
>>> +      /* If the input is an array, fail if the index is out of bounds. */
>>> +      if (array_index > 0
>>> +          && array_index >= RESOURCE_UNI(res)->type->length) {
>> RESOURCE_VAR instead RESOURCE_UNI.
>>
>>> +         return -1;
>>> +      }
>>>          return RESOURCE_VAR(res)->data.location + array_index -
>>> VERT_ATTRIB_GENERIC0;
>>>       case GL_PROGRAM_OUTPUT:
>>> +      /* If the output is an array, fail if the index is out of bounds.
>>> */
>>> +      if (array_index > 0
>>> +          && array_index >= RESOURCE_UNI(res)->type->length) {
>> RESOURCE_VAR instead RESOURCE_UNI.
> Whoops. I guess there are no piglit test that push the boundary.

Quite possible, or you got really lucky :)

>
>>
>>> +         return -1;
>>> +      }
>>>          return RESOURCE_VAR(res)->data.location + array_index -
>>> FRAG_RESULT_DATA0;
>>>       case GL_UNIFORM:
>>> -      index = _mesa_get_uniform_location(shProg, name, &offset);
>>> -
>>> -      if (index == GL_INVALID_INDEX)
>>> +      /* If the uniform is built-in, fail. */
>>> +      if (RESOURCE_UNI(res)->builtin)
>>>             return -1;
>>>    
>>> +      /* If the uniform is an array, fail if the index is out of bounds.
>>> */
>>> +      if (array_index > 0
>>> +          && array_index >= RESOURCE_UNI(res)->array_elements) {
>>> +         return -1;
>>> +      }
>>>          /* From the GL_ARB_uniform_buffer_object spec:
>>>           *
>>>           *     "The value -1 will be returned if <name> does not
>>> correspond to an
>>> @@ -778,7 +735,7 @@ program_resource_location(struct gl_shader_program
>>> *shProg,
>>>             return -1;
>>>    
>>>          /* location in remap table + array element offset */
>>> -      return RESOURCE_UNI(res)->remap_location + offset;
>>> +      return RESOURCE_UNI(res)->remap_location + array_index;
>>>    
>>>       default:
>>>          return -1;
>>> @@ -787,22 +744,23 @@ program_resource_location(struct gl_shader_program
>>> *shProg,
>>>    
>>>    /**
>>>     * Function implements following location queries:
>>> - *    glGetAttribLocation
>>> - *    glGetFragDataLocation
>> Move the comment to the right function implementing these.
> I dont think this is necessary as those functions are:
> _mesa_GetFragDataLocation
> _mesa_GetAttribLocation
>
> I didn't change this I just noticed the comment was wrong. Maybe this should
> have been its own patch.
>
>> I will read the patch in details later, but this is not my code so I
>> feel like we should wait for tapani to be back from vacation. If
>> necessary, I will review it but that will take me a lot of time and this
>> is not something I have right now :)
> Sure I just Cc'd you as you guys seemed to be working closely on this stuff.
> Just out of interest when is Tapani due back?

Right, we worked together on this! You were right to do so.

IIRC, he will be back in 2 weeks.

>
>>
>>>     *    glGetUniformLocation
>>>     */
>>>    GLint
>>>    _mesa_program_resource_location(struct gl_shader_program *shProg,
>>> -                                GLenum programInterface, const char
>>> *name)
>>> +                                GLenum programInterface, const char
>>> *name,
>>> +                                bool is_resource_query)
>>>    {
>>> +   unsigned array_index = 0;
>>>       struct gl_program_resource *res =
>>> -      _mesa_program_resource_find_name(shProg, programInterface, name);
>>> +      _mesa_program_resource_find_name(shProg, programInterface, name,
>>> +                                       &array_index, false);
>>>    
>>>       /* Resource not found. */
>>>       if (!res)
>>>          return -1;
>>>    
>>> -   return program_resource_location(shProg, res, name);
>>> +   return program_resource_location(shProg, res, name, array_index);
>>>    }
>>>    
>>>    /**
>>> @@ -814,7 +772,8 @@ _mesa_program_resource_location_index(struct
>>> gl_shader_program *shProg,
>>>                                          GLenum programInterface, const
>>> char *name)
>>>    {
>>>       struct gl_program_resource *res =
>>> -      _mesa_program_resource_find_name(shProg, programInterface, name);
>>> +      _mesa_program_resource_find_name(shProg, programInterface, name,
>>> +                                       NULL, false);
>>>    
>>>       /* Non-existent variable or resource is not referenced by fragment
>>> stage. */
>>>       if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
>>> @@ -886,7 +845,8 @@ get_buffer_property(struct gl_shader_program *shProg,
>>>             for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
>>>                const char *iname = RESOURCE_UBO(res)
>>> ->Uniforms[i].IndexName;
>>>                struct gl_program_resource *uni =
>>> -               _mesa_program_resource_find_name(shProg, GL_UNIFORM,
>>> iname);
>>> +               _mesa_program_resource_find_name(shProg, GL_UNIFORM,
>>> iname,
>>> +                                                NULL, false);
>>>                if (!uni)
>>>                   continue;
>>>                (*val)++;
>>> @@ -896,7 +856,8 @@ get_buffer_property(struct gl_shader_program *shProg,
>>>             for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
>>>                const char *iname = RESOURCE_UBO(res)
>>> ->Uniforms[i].IndexName;
>>>                struct gl_program_resource *uni =
>>> -               _mesa_program_resource_find_name(shProg, GL_UNIFORM,
>>> iname);
>>> +               _mesa_program_resource_find_name(shProg, GL_UNIFORM,
>>> iname,
>>> +                                                NULL, false);
>>>                if (!uni)
>>>                   continue;
>>>                *val++ =
>>> @@ -1034,7 +995,8 @@ _mesa_program_resource_prop(struct gl_shader_program
>>> *shProg,
>>>          case GL_PROGRAM_INPUT:
>>>          case GL_PROGRAM_OUTPUT:
>>>             *val = program_resource_location(shProg, res,
>>> -
>>>   _mesa_program_resource_name(res));
>>> +
>>>   _mesa_program_resource_name(res),
>>> +                                          0);
>>>             return 1;
>>>          default:
>>>             goto invalid_operation;
>>> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
>>> index aba6d5d..186b10d 100644
>>> --- a/src/mesa/main/shaderapi.h
>>> +++ b/src/mesa/main/shaderapi.h
>>> @@ -232,7 +232,9 @@ _mesa_program_resource_index(struct gl_shader_program
>>> *shProg,
>>>    
>>>    extern struct gl_program_resource *
>>>    _mesa_program_resource_find_name(struct gl_shader_program *shProg,
>>> -                                 GLenum programInterface, const char
>>> *name);
>>> +                                 GLenum programInterface, const char
>>> *name,
>>> +                                 unsigned *array_index,
>>> +                                 bool is_resource_query);
>>>    
>>>    extern struct gl_program_resource *
>>>    _mesa_program_resource_find_index(struct gl_shader_program *shProg,
>>> @@ -246,7 +248,8 @@ _mesa_get_program_resource_name(struct
>>> gl_shader_program *shProg,
>>>    
>>>    extern GLint
>>>    _mesa_program_resource_location(struct gl_shader_program *shProg,
>>> -                                GLenum programInterface, const char
>>> *name);
>>> +                                GLenum programInterface, const char
>>> *name,
>>> +                                bool is_resource_query);
>>>    
>>>    extern GLint
>>>    _mesa_program_resource_location_index(struct gl_shader_program *shProg,
>>> diff --git a/src/mesa/main/uniform_query.cpp
>>> b/src/mesa/main/uniform_query.cpp
>>> index cab5083..680ba16 100644
>>> --- a/src/mesa/main/uniform_query.cpp
>>> +++ b/src/mesa/main/uniform_query.cpp
>>> @@ -978,81 +978,6 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct
>>> gl_shader_program *shProg,
>>>    }
>>>    
>>>    
>>> -/**
>>> - * Called via glGetUniformLocation().
>>> - *
>>> - * Returns the uniform index into UniformStorage (also the
>>> - * glGetActiveUniformsiv uniform index), and stores the referenced
>>> - * array offset in *offset, or GL_INVALID_INDEX (-1).
>>> - */
>>> -extern "C" unsigned
>>> -_mesa_get_uniform_location(struct gl_shader_program *shProg,
>>> -                           const GLchar *name,
>>> -                           unsigned *out_offset)
>>> -{
>>> -   /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says:
>>> -    *
>>> -    *     "The first element of a uniform array is identified using the
>>> -    *     name of the uniform array appended with "[0]". Except if the
>>> last
>>> -    *     part of the string name indicates a uniform array, then the
>>> -    *     location of the first element of that array can be retrieved by
>>> -    *     either using the name of the uniform array, or the name of the
>>> -    *     uniform array appended with "[0]"."
>>> -    *
>>> -    * Note: since uniform names are not allowed to use whitespace, and
>>> array
>>> -    * indices within uniform names are not allowed to use "+", "-", or
>>> leading
>>> -    * zeros, it follows that each uniform has a unique name up to the
>>> possible
>>> -    * ambiguity with "[0]" noted above.  Therefore we don't need to worry
>>> -    * about mal-formed inputs--they will properly fail when we try to
>>> look up
>>> -    * the uniform name in shProg->UniformHash.
>>> -    */
>>> -
>>> -   const GLchar *base_name_end;
>>> -   long offset = parse_program_resource_name(name, &base_name_end);
>>> -   bool array_lookup = offset >= 0;
>>> -   char *name_copy;
>>> -
>>> -   if (array_lookup) {
>>> -      name_copy = (char *) malloc(base_name_end - name + 1);
>>> -      memcpy(name_copy, name, base_name_end - name);
>>> -      name_copy[base_name_end - name] = '\0';
>>> -   } else {
>>> -      name_copy = (char *) name;
>>> -      offset = 0;
>>> -   }
>>> -
>>> -   unsigned location = 0;
>>> -   const bool found = shProg->UniformHash->get(location, name_copy);
>>> -
>>> -   assert(!found
>>> -     || strcmp(name_copy, shProg->UniformStorage[location].name) ==
>>> 0);
>>> -
>>> -   /* Free the temporary buffer *before* possibly returning an error.
>>> -    */
>>> -   if (name_copy != name)
>>> -      free(name_copy);
>>> -
>>> -   if (!found)
>>> -      return GL_INVALID_INDEX;
>>> -
>>> -   /* If the uniform is built-in, fail. */
>>> -   if (shProg->UniformStorage[location].builtin)
>>> -      return GL_INVALID_INDEX;
>>> -
>>> -   /* If the uniform is an array, fail if the index is out of bounds.
>>> -    * (A negative index is caught above.)  This also fails if the uniform
>>> -    * is not an array, but the user is trying to index it, because
>>> -    * array_elements is zero and offset >= 0.
>>> -    */
>>> -   if (array_lookup
>>> -       && offset >= (long) shProg
>>> ->UniformStorage[location].array_elements) {
>>> -      return GL_INVALID_INDEX;
>>> -   }
>>> -
>>> -   *out_offset = offset;
>>> -   return location;
>>> -}
>>> -
>>>    extern "C" bool
>>>    _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
>>>                               char *errMsg, size_t errMsgLength)
>>> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
>>> index 5548d1d..7c9ff7e 100644
>>> --- a/src/mesa/main/uniforms.c
>>> +++ b/src/mesa/main/uniforms.c
>>> @@ -930,7 +930,7 @@ _mesa_GetUniformLocation(GLuint programObj, const
>>> GLcharARB *name)
>>>          return -1;
>>>       }
>>>    
>>> -   return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
>>> +   return _mesa_program_resource_location(shProg, GL_UNIFORM, name,
>>> false);
>>>    }
>>>    
>>>    GLuint GLAPIENTRY
>>> @@ -952,7 +952,7 @@ _mesa_GetUniformBlockIndex(GLuint program,
>>>    
>>>       struct gl_program_resource *res =
>>>          _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
>>> -                                       uniformBlockName);
>>> +                                       uniformBlockName, NULL, false);
>>>       if (!res)
>>>          return GL_INVALID_INDEX;
>>>    
>>> @@ -987,7 +987,8 @@ _mesa_GetUniformIndices(GLuint program,
>>>    
>>>       for (i = 0; i < uniformCount; i++) {
>>>          struct gl_program_resource *res =
>>> -         _mesa_program_resource_find_name(shProg, GL_UNIFORM,
>>> uniformNames[i]);
>>> +         _mesa_program_resource_find_name(shProg, GL_UNIFORM,
>>> uniformNames[i],
>>> +                                          NULL, false);
>>>          uniformIndices[i] = _mesa_program_resource_index(shProg, res);
>>>       }
>>>    }
>>> diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
>>> index bd7b05e..e62eaa5 100644
>>> --- a/src/mesa/main/uniforms.h
>>> +++ b/src/mesa/main/uniforms.h
>>> @@ -343,10 +343,6 @@ void GLAPIENTRY
>>>    _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei
>>> count,
>>>                                    GLboolean transpose, const GLdouble
>>> *value);
>>>    
>>> -unsigned
>>> -_mesa_get_uniform_location(struct gl_shader_program *shProg,
>>> -                      const GLchar *name, unsigned *offset);
>>> -
>>>    void
>>>    _mesa_uniform(struct gl_context *ctx, struct gl_shader_program
>>> *shader_program,
>>>            GLint location, GLsizei count,



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