[Mesa-dev] [PATCH 08/13] mesa: overhaul the glGetTexImage code

Ilia Mirkin imirkin at alum.mit.edu
Tue Jul 14 14:54:31 PDT 2015


On Mon, Jul 13, 2015 at 9:21 PM, Brian Paul <brianp at vmware.com> wrote:
> 1. Reorganize the error checking code.
> 2. Lay groundwork for getting sub images.
> 3. Implement _mesa_GetnTexImageARB(), _mesa_GetTexImage() and
>    _mesa_GetTextureImage() all in terms of get_texture_image().
> ---
>  src/mesa/main/texgetimage.c | 539 +++++++++++++++++++++++++++++---------------
>  1 file changed, 352 insertions(+), 187 deletions(-)
>
> diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
> index e180a4c..b74517a 100644
> --- a/src/mesa/main/texgetimage.c
> +++ b/src/mesa/main/texgetimage.c
> @@ -49,6 +49,13 @@
>  #include "format_utils.h"
>  #include "pixeltransfer.h"
>
> +
> +/** Some magic numbers used when getting whole texture image */
> +#define WHOLE_WIDTH -123
> +#define WHOLE_HEIGHT -123
> +#define WHOLE_DEPTH -123

IMHO this is incredibly dirty. There simplest way to avoid this is to
move the gl_texture_image retrieval logic off into a helper and pass
the gl_texture_image in directly into get_texture_image, along with
optionally, the full image width/height/depth.

> +
> +
>  /**
>   * Can the given type represent negative values?
>   */
> @@ -891,27 +898,59 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
>
>
>  /**
> - * Do error checking for a glGetTex(ture)Image() call.
> - * \return GL_TRUE if any error, GL_FALSE if no errors.
> + * Do error checking for all (non-compressed) get-texture-image functions.
> + * \param target  user-provided texture target, or 0 if called from DSA function
> + * \return true if any error, false if no errors.
>   */
> -static GLboolean
> +static bool
>  getteximage_error_check(struct gl_context *ctx,
> -                        struct gl_texture_image *texImage,
> +                        struct gl_texture_object *texObj,
>                          GLenum target, GLint level,
>                          GLenum format, GLenum type, GLsizei clientMemSize,
> -                        GLvoid *pixels, bool dsa)
> +                        GLvoid *pixels, const char *caller)
>  {
> -   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
> -   const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
> -   GLenum baseFormat;
> -   const char *suffix = dsa ? "ture" : "";
> +   struct gl_texture_image *texImage;
> +   GLenum baseFormat, err;
> +   GLint maxLevels;
> +   const bool dsa = (target == 0);

So now I can pass a GL_NONE target into these glGetTex* functions and
get something back? [Perhaps that's guarded elsehwere, but this diff
is hard to grok. Perhaps there's a tree I can look at somewhere?]

>
> -   assert(texImage);
> -   assert(maxLevels != 0);
> +   if (!texObj || texObj->Target == 0) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
> +      return true;
> +   }
> +
> +   if (dsa) {
> +      target = texObj->Target;

in the non-dsa case, can target ever != texObj->Target? i.e. can you
just use this unconditionally?

> +   }
> +
> +   if (!legal_getteximage_target(ctx, target, dsa)) {
> +      _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)", caller,
> +                  _mesa_lookup_enum_by_nr(texObj->Target));
> +      return true;
> +   }
> +
> +   err = _mesa_error_check_format_and_type(ctx, format, type);
> +   if (err != GL_NO_ERROR) {
> +      _mesa_error(ctx, err, "%s(format/type)", caller);
> +      return true;
> +   }
> +
> +   maxLevels = _mesa_max_texture_levels(ctx, target);
>     if (level < 0 || level >= maxLevels) {
>        _mesa_error(ctx, GL_INVALID_VALUE,
> -                  "glGetTex%sImage(level out of range)", suffix);
> -      return GL_TRUE;
> +                  "%s(level = %d)", caller, level);
> +      return true;
> +   }
> +
> +   if (target == GL_TEXTURE_CUBE_MAP) {
> +      target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
> +   }
> +
> +   texImage = _mesa_select_tex_image(texObj, target, level);
> +   if (!texImage) {
> +      /* non-existant texture image */
> +      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
> +      return true;
>     }
>
>     /*
> @@ -927,247 +966,325 @@ getteximage_error_check(struct gl_context *ctx,
>     if (_mesa_is_color_format(format)
>         && !_mesa_is_color_format(baseFormat)) {
>        _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "glGetTex%sImage(format mismatch)", suffix);
> -      return GL_TRUE;
> +                  "%s(format mismatch)", caller);
> +      return true;
>     }
>     else if (_mesa_is_depth_format(format)
>              && !_mesa_is_depth_format(baseFormat)
>              && !_mesa_is_depthstencil_format(baseFormat)) {
>        _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "glGetTex%sImage(format mismatch)", suffix);
> -      return GL_TRUE;
> +                  "%s(format mismatch)", caller);
> +      return true;
>     }
>     else if (_mesa_is_stencil_format(format)
>              && !ctx->Extensions.ARB_texture_stencil8) {
>        _mesa_error(ctx, GL_INVALID_ENUM,
> -                  "glGetTex%sImage(format=GL_STENCIL_INDEX)", suffix);
> -      return GL_TRUE;
> +                  "%s(format=GL_STENCIL_INDEX)", caller);
> +      return true;
>     }
>     else if (_mesa_is_ycbcr_format(format)
>              && !_mesa_is_ycbcr_format(baseFormat)) {
>        _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "glGetTex%sImage(format mismatch)", suffix);
> -      return GL_TRUE;
> +                  "%s(format mismatch)", caller);
> +      return true;
>     }
>     else if (_mesa_is_depthstencil_format(format)
>              && !_mesa_is_depthstencil_format(baseFormat)) {
>        _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "glGetTex%sImage(format mismatch)", suffix);
> -      return GL_TRUE;
> +                  "%s(format mismatch)", caller);
> +      return true;
>     }
>     else if (!_mesa_is_stencil_format(format) &&
>              _mesa_is_enum_format_integer(format) !=
>              _mesa_is_format_integer(texImage->TexFormat)) {
>        _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "glGetTex%sImage(format mismatch)", suffix);
> -      return GL_TRUE;
> +                  "%s(format mismatch)", caller);
> +      return true;
>     }
>
> -   if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
> -                                  texImage->Height, texImage->Depth,
> +   return false;
> +}
> +
> +
> +/**
> + * Do PBO-related error checking.
> + * \return true if there was an error (or the GetTexImage is to be a no-op)
> + */
> +static bool
> +pbo_error_check(struct gl_context *ctx, GLenum target,
> +                GLsizei width, GLsizei height, GLsizei depth,
> +                GLenum format, GLenum type, GLsizei clientMemSize,
> +                GLvoid *pixels,
> +                const char *caller)
> +{
> +   const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
> +
> +   if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, depth,
>                                    format, type, clientMemSize, pixels)) {
>        if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
>           _mesa_error(ctx, GL_INVALID_OPERATION,
> -                     "glGetTex%sImage(out of bounds PBO access)", suffix);
> +                     "%s(out of bounds PBO access)", caller);
>        } else {
>           _mesa_error(ctx, GL_INVALID_OPERATION,
> -                     "%s(out of bounds access:"
> -                     " bufSize (%d) is too small)",
> -                     dsa ? "glGetTextureImage" : "glGetnTexImageARB",
> -                     clientMemSize);
> +                     "%s(out of bounds access: bufSize (%d) is too small)",
> +                     caller, clientMemSize);
>        }
> -      return GL_TRUE;
> +      return true;
>     }
>
>     if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
>        /* PBO should not be mapped */
>        if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
>           _mesa_error(ctx, GL_INVALID_OPERATION,
> -                     "glGetTex%sImage(PBO is mapped)", suffix);
> -         return GL_TRUE;
> +                     "%s(PBO is mapped)", caller);
> +         return true;
>        }
>     }
>
> -   return GL_FALSE;
> +   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
> +      /* not an error, do nothing */
> +      return true;
> +   }
> +
> +   return false;
>  }
>
>
>  /**
> - * This is the implementation for glGetnTexImageARB, glGetTextureImage,
> - * and glGetTexImage.
> - *
> - * Requires caller to pass in texImage object because _mesa_GetTextureImage
> - * must handle the GL_TEXTURE_CUBE_MAP target.
> - *
> - * \param target texture target.
> - * \param level image level.
> - * \param format pixel data format for returned image.
> - * \param type pixel data type for returned image.
> - * \param bufSize size of the pixels data buffer.
> - * \param pixels returned pixel data.
> - * \param dsa True when the caller is an ARB_direct_state_access function,
> - *            false otherwise
> + * Error-check the offset and size arguments to
> + * glGet[Compressed]TextureSubImage().
> + * \return true if error, false if no error.
>   */
> -static void
> -get_texture_image(struct gl_context *ctx,
> -                  struct gl_texture_object *texObj,
> -                  struct gl_texture_image *texImage, GLenum target,
> -                  GLint level, GLenum format, GLenum type,
> -                  GLsizei bufSize, GLvoid *pixels, bool dsa)
> +static bool
> +dimensions_error_check(struct gl_context *ctx,
> +                       const struct gl_texture_image *texImage,
> +                       GLint xoffset, GLint yoffset, GLint zoffset,
> +                       GLsizei width, GLsizei height, GLsizei depth,
> +                       const char *caller)
>  {
> -   assert(texObj);
> -   assert(texImage);
> +   const GLenum target = texImage->TexObject->Target;
>
> -   FLUSH_VERTICES(ctx, 0);
> +   switch (target) {
> +   case GL_TEXTURE_1D:
> +      if (yoffset != 0) {
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "%s(1D, yoffset = %d)", caller, yoffset);
> +         return true;
> +      }
> +      if (height != 1) {
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "%s(1D, height = %d)", caller, height);
> +         return true;
> +      }
> +      /* fall-through */
> +   case GL_TEXTURE_1D_ARRAY:
> +   case GL_TEXTURE_2D:
> +   case GL_TEXTURE_RECTANGLE:
> +      if (zoffset != 0) {
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "%s(zoffset = %d)", caller, zoffset);
> +         return true;
> +      }
> +      if (depth != 1) {
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "%s(depth = %d)", caller, depth);
> +         return true;
> +      }
> +      break;
>
> -   /*
> -    * Legal target checking has been moved up to GetnTexImage and
> -    * GetTextureImage so that it can be caught before receiving a NULL
> -    * texImage object and exiting.
> -    */
> +   case GL_TEXTURE_CUBE_MAP:
> +      /* we'll return the faces indicated by the zoffset and depth */
> +      /* XXX */

Did you forget to do something here? [Not sure that you have, but the
XXX seems bad to have here.]

>
> -   if (getteximage_error_check(ctx, texImage, target, level, format,
> -                               type, bufSize, pixels, dsa)) {
> -      return;
> +   default:
> +      ; /* nothing */
>     }
>
> -   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
> -      /* not an error, do nothing */
> -      return;
> +   if (xoffset < 0) {
> +      _mesa_error(ctx, GL_INVALID_VALUE,
> +                  "%s(xoffset = %d)", caller, xoffset);
> +      return true;
>     }
>
> -   if (_mesa_is_zero_size_texture(texImage))
> -      return;
> -
> -   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
> -      _mesa_debug(ctx, "glGetTex%sImage(tex %u) format = %s, w=%d, h=%d,"
> -                  " dstFmt=0x%x, dstType=0x%x\n",
> -                  dsa ? "ture": "",
> -                  texObj->Name,
> -                  _mesa_get_format_name(texImage->TexFormat),
> -                  texImage->Width, texImage->Height,
> -                  format, type);
> +   if (yoffset < 0) {
> +      _mesa_error(ctx, GL_INVALID_VALUE,
> +                  "%s(yoffset = %d)", caller, yoffset);
> +      return true;
>     }
>
> -   _mesa_lock_texture(ctx, texObj);
> -   {
> -      ctx->Driver.GetTexSubImage(ctx, 0, 0, 0,
> -                                 texImage->Width, texImage->Height,
> -                                 texImage->Depth,
> -                                 format, type, pixels, texImage);
> +   if (zoffset < 0) {
> +      _mesa_error(ctx, GL_INVALID_VALUE,
> +                  "%s(zoffset = %d)", caller, zoffset);
> +      return true;
>     }
> -   _mesa_unlock_texture(ctx, texObj);
> -}
>
> -/**
> - * Get texture image.  Called by glGetTexImage.
> - *
> - * \param target texture target.
> - * \param level image level.
> - * \param format pixel data format for returned image.
> - * \param type pixel data type for returned image.
> - * \param bufSize size of the pixels data buffer.
> - * \param pixels returned pixel data.
> - */
> -void GLAPIENTRY
> -_mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format,
> -                      GLenum type, GLsizei bufSize, GLvoid *pixels)
> -{
> -   struct gl_texture_object *texObj;
> -   struct gl_texture_image *texImage;
> -   GLenum err;
> -   GET_CURRENT_CONTEXT(ctx);
> +   if (xoffset + width > texImage->Width) {
> +      _mesa_error(ctx, GL_INVALID_VALUE,
> +                  "%s(xoffset %d + width %d > %u)",
> +                  caller, xoffset, width, texImage->Width);
> +      return true;
> +   }
>
> -   /*
> -    * This has been moved here because a format/type mismatch can cause a NULL
> -    * texImage object, which in turn causes the mismatch error to be
> -    * ignored.
> -    */
> -   err = _mesa_error_check_format_and_type(ctx, format, type);
> -   if (err != GL_NO_ERROR) {
> -      _mesa_error(ctx, err, "glGetnTexImage(format/type)");
> -      return;
> +   if (yoffset + height > texImage->Height) {
> +      _mesa_error(ctx, GL_INVALID_VALUE,
> +                  "%s(yoffset %d + height %d > %u)",
> +                  caller, yoffset, height, texImage->Height);
> +      return true;
>     }
>
> -   /*
> -    * Legal target checking has been moved here to prevent exiting with a NULL
> -    * texImage object.
> -    */
> -   if (!legal_getteximage_target(ctx, target, false)) {
> -      _mesa_error(ctx, GL_INVALID_ENUM, "glGetnTexImage(target=0x%x)",
> -                  target);
> -      return;
> +   if (target == GL_TEXTURE_CUBE_MAP) {
> +      if (zoffset + depth > 6) {
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "%s(zoffset %d + depth %d > 6(cube))",
> +                     caller, zoffset, depth);
> +         return true;
> +      }
> +   }
> +   else if (target == GL_TEXTURE_CUBE_MAP_ARRAY) {
> +      const GLuint level = texImage->Level;
> +      const struct gl_texture_image *face0 =
> +         _mesa_select_tex_image(texImage->TexObject,
> +                                GL_TEXTURE_CUBE_MAP_ARRAY, level);

I'm a bit confused... shouldn't all teximages in the array have the
same depth? Why do you fetch face0? Is this about incomplete images?
If so, a comment seems nice.

> +      if (!face0 || zoffset + depth > face0->Depth) {
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "%s(zoffset %d + depth %d > %d)",
> +                     caller, zoffset, depth,
> +                     face0 ? face0->Depth : 0);
> +         return true;
> +      }
> +   }
> +   else {
> +      /* 2D array or 3D texture */
> +      if (zoffset + depth > texImage->Depth) {
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "%s(zoffset %d + depth %d > %u)",
> +                     caller, zoffset, depth, texImage->Depth);
> +         return true;
> +      }
>     }
>
> -   texObj = _mesa_get_current_tex_object(ctx, target);
> -   if (!texObj)
> -      return;
> +   /* Extra checks for compressed textures */
> +   {
> +      GLuint bw, bh;
> +      _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
> +      if (bw > 1 || bh > 1) {
> +         /* offset must be multiple of block size */
> +         if (xoffset % bw != 0) {
> +            _mesa_error(ctx, GL_INVALID_VALUE,
> +                        "%s(xoffset = %d)", caller, xoffset);
> +            return true;
> +         }
> +         if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
> +            if (yoffset % bh != 0) {
> +               _mesa_error(ctx, GL_INVALID_VALUE,
> +                           "%s(yoffset = %d)", caller, yoffset);
> +               return true;
> +            }
> +         }
>
> -   texImage = _mesa_select_tex_image(texObj, target, level);
> -   if (!texImage)
> -      return;
> +         /* The size must be a multiple of bw x bh, or we must be using a
> +          * offset+size that exactly hits the edge of the image.
> +          */
> +         if ((width % bw != 0) &&
> +             (xoffset + width != (GLint) texImage->Width)) {
> +            _mesa_error(ctx, GL_INVALID_VALUE,
> +                        "%s(width = %d)", caller, width);
> +            return true;
> +         }
>
> -   get_texture_image(ctx, texObj, texImage, target, level, format, type,
> -                     bufSize, pixels, false);
> -}
> +         if ((height % bh != 0) &&
> +             (yoffset + height != (GLint) texImage->Height)) {
> +            _mesa_error(ctx, GL_INVALID_VALUE,
> +                        "%s(height = %d)", caller, height);
> +            return true;
> +         }
> +      }
> +   }
>
> +   if (width == 0 || height == 0 || depth == 0) {
> +      /* Not an error, but nothing to do.  Return 'true' so that the
> +       * caller simply returns.
> +       */
> +      return true;
> +   }
>
> -void GLAPIENTRY
> -_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
> -                   GLenum type, GLvoid *pixels )
> -{
> -   _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels);
> +   return false;
>  }
>
> +
>  /**
> - * Get texture image.
> - *
> - * \param texture texture name.
> + * Common code for all (uncompressed) get-texture-image functions.
> + * \param texObj  the texture object (should not be null)
> + * \param target  user-provided target, or 0 for DSA
>   * \param level image level.
>   * \param format pixel data format for returned image.
>   * \param type pixel data type for returned image.
>   * \param bufSize size of the pixels data buffer.
>   * \param pixels returned pixel data.
> + * \param caller  name of calling function
>   */
> -void GLAPIENTRY
> -_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format,
> -                      GLenum type, GLsizei bufSize, GLvoid *pixels)
> +static void
> +get_texture_image(struct gl_context *ctx,
> +                  struct gl_texture_object *texObj,
> +                  GLenum target, GLint level,
> +                  GLint xoffset, GLint yoffset, GLint zoffset,
> +                  GLsizei width, GLsizei height, GLint depth,
> +                  GLenum format, GLenum type,
> +                  GLsizei bufSize, GLvoid *pixels, const char *caller)
>  {
> -   struct gl_texture_object *texObj;
>     struct gl_texture_image *texImage;
> -   int i;
> -   GLint image_stride;
> -   GLenum err;
> -   GET_CURRENT_CONTEXT(ctx);
> +   unsigned firstFace, numFaces, i;
> +   GLint imageStride;
>
> -   /*
> -    * This has been moved here because a format/type mismatch can cause a NULL
> -    * texImage object, which in turn causes the mismatch error to be
> -    * ignored.
> -    */
> -   err = _mesa_error_check_format_and_type(ctx, format, type);
> -   if (err != GL_NO_ERROR) {
> -      _mesa_error(ctx, err, "glGetTextureImage(format/type)");
> +   FLUSH_VERTICES(ctx, 0);
> +
> +   if (getteximage_error_check(ctx, texObj, target, level,
> +                               format, type, bufSize, pixels, caller)) {
>        return;
>     }
>
> -   texObj = _mesa_lookup_texture_err(ctx, texture, "glGetTextureImage");
> -   if (!texObj)
> +   texImage = _mesa_select_tex_image(texObj, target, level);
> +   assert(texImage);  /* should have been error checked already */
> +
> +   /* check sub-image dimensions */
> +   if (width == WHOLE_WIDTH && height == WHOLE_HEIGHT && depth == WHOLE_DEPTH) {
> +      /* getting whole image */
> +      width = texImage->Width;
> +      height = texImage->Height;
> +      depth = texImage->Depth;
> +   }
> +   else {
> +      /* getting sub image */
> +      if (dimensions_error_check(ctx, texImage, xoffset, yoffset, zoffset,
> +                                 width, height, depth, caller)) {
> +         return;
> +      }
> +   }
> +
> +   if (pbo_error_check(ctx, target, width, height, depth,
> +                       format, type, bufSize, pixels, caller)) {
>        return;
> +   }
>
> -   /*
> -    * Legal target checking has been moved here to prevent exiting with a NULL
> -    * texImage object.
> -    */
> -   if (!legal_getteximage_target(ctx, texObj->Target, true)) {
> -      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTextureImage(target=%s)",
> -                  _mesa_lookup_enum_by_nr(texObj->Target));
> +   if (_mesa_is_zero_size_texture(texImage)) {
> +      /* no image data to return */
>        return;
>     }
>
> -   /* Must handle special case GL_TEXTURE_CUBE_MAP. */
> -   if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
> +   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
> +      _mesa_debug(ctx, "%s(tex %u) format = %s, w=%d, h=%d,"
> +                  " dstFmt=0x%x, dstType=0x%x\n",
> +                  caller, texObj->Name,
> +                  _mesa_get_format_name(texImage->TexFormat),
> +                  texImage->Width, texImage->Height,
> +                  format, type);
> +   }
>
> +   if (target == 0) {
> +      target = texObj->Target;
> +   }

You do this fixup elsewhere under the guise of dsa. Would be nice to
unify these assumptions under one roof. Perhaps get the dsa endpoint
to pass texObj->Target as the target?

> +
> +   if (target == GL_TEXTURE_CUBE_MAP) {
>        /* Make sure the texture object is a proper cube.
>         * (See texturesubimage in teximage.c for details on why this check is
>         * performed.)
> @@ -1178,31 +1295,79 @@ _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format,
>           return;
>        }
>
> -      /* Copy each face. */
> -      for (i = 0; i < 6; ++i) {
> -         texImage = texObj->Image[i][level];
> -         assert(texImage);
> -
> -         get_texture_image(ctx, texObj, texImage, texObj->Target, level,
> -                           format, type, bufSize, pixels, true);
> -
> -         image_stride = _mesa_image_image_stride(&ctx->Pack, texImage->Width,
> -                                                 texImage->Height, format,
> -                                                 type);
> -         pixels = (GLubyte *) pixels + image_stride;
> -         bufSize -= image_stride;
> -      }
> +      /* Compute stride between cube faces */
> +      imageStride = _mesa_image_image_stride(&ctx->Pack, width, height,
> +                                             format, type);
> +      firstFace = zoffset;
> +      numFaces = depth;
> +      zoffset = 0;
> +      depth = 1;
>     }
>     else {
> -      texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
> -      if (!texImage)
> -         return;
> +      imageStride = 0;
> +      firstFace = _mesa_tex_target_to_face(target);
> +      numFaces = 1;
> +   }
> +
> +   _mesa_lock_texture(ctx, texObj);
>
> -      get_texture_image(ctx, texObj, texImage, texObj->Target, level,
> -                        format, type, bufSize, pixels, true);
> +   for (i = 0; i < numFaces; i++) {
> +      texImage = texObj->Image[firstFace + i][level];
> +      assert(texImage);
> +
> +      ctx->Driver.GetTexSubImage(ctx, xoffset, yoffset, zoffset,
> +                                 width, height, depth,
> +                                 format, type, pixels, texImage);
> +
> +      /* next cube face */
> +      pixels = (GLubyte *) pixels + imageStride;
> +      bufSize -= imageStride;
>     }
> +
> +   _mesa_unlock_texture(ctx, texObj);
> +}
> +
> +
> +void GLAPIENTRY
> +_mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type,
> +                      GLsizei bufSize, GLvoid *pixels)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
> +
> +   get_texture_image(ctx, texObj, target, level,
> +                     0, 0, 0, WHOLE_WIDTH, WHOLE_HEIGHT, WHOLE_DEPTH,
> +                     format, type, bufSize, pixels, "glGetnTexImageARB");
> +}

Not sure how texture views affect these functions, but it'd certainly
be nice to have some tests which set a min level/layer. (Perhaps there
already are some.)

> +
> +
> +void GLAPIENTRY
> +_mesa_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type,
> +                  GLvoid *pixels )
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
> +
> +   get_texture_image(ctx, texObj, target, level,
> +                     0, 0, 0, WHOLE_WIDTH, WHOLE_HEIGHT, WHOLE_DEPTH,
> +                     format, type, INT_MAX, pixels, "glGetTexImage");
> +}
> +
> +
> +void GLAPIENTRY
> +_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type,
> +                      GLsizei bufSize, GLvoid *pixels)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
> +
> +   get_texture_image(ctx, texObj, 0, level,
> +                     0, 0, 0, WHOLE_WIDTH, WHOLE_HEIGHT, WHOLE_DEPTH,
> +                     format, type, bufSize, pixels, "glGetTextureImage");
>  }
>
> +
> +
>  /**
>   * Do error checking for a glGetCompressedTexImage() call.
>   * \return GL_TRUE if any error, GL_FALSE if no errors.
> --
> 1.9.1
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev


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