[Mesa-dev] [PATCH] mesa: allow GL_TEXTURE_CUBE_MAP_ARRAY case for glCompressedTexSubImage3D()

Brian Paul brianp at vmware.com
Tue Jul 21 13:55:57 PDT 2015


Since s3tc works for cube maps and 2D arrays, it should also work for
cube arrays.  NVIDIA's driver supports this too.  This is a minor follow-on
fix for the commit "mesa: fix up some texture error checks".
---
 src/mesa/main/teximage.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 842b50d..6aa1bb4 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -4588,7 +4588,7 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
        * are valid here, which they are not, but of course not mentioned by
        * core spec.
        */
-      if (target != GL_TEXTURE_2D_ARRAY) {
+      if (target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) {
          bool invalidformat;
          switch (format) {
             /* These came from _mesa_is_compressed_format in glformats.c. */
-- 
1.9.1



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