[Mesa-dev] [PATCH] docs/GL3.txt: ARB_shader_precision

Ilia Mirkin imirkin at alum.mit.edu
Wed Jul 22 18:58:23 PDT 2015


In actuality it'll only be exposed on nvc0 atm...

On Wed, Jul 22, 2015 at 9:20 PM, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This extension is about setting expectation on GL4.1 implementations
> rather than actually enforcing things. So once you support GLSL 410
> then you support this in theory.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  docs/GL3.txt | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 197b676..e299cb9 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -126,7 +126,7 @@ GL 4.1, GLSL 4.10:
>    GL_ARB_ES2_compatibility                             DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
>    GL_ARB_get_program_binary                            DONE (0 binary formats)
>    GL_ARB_separate_shader_objects                       DONE (all drivers)
> -  GL_ARB_shader_precision                              started (Micah)
> +  GL_ARB_shader_precision                              DONE (all drivers)
>    GL_ARB_vertex_attrib_64bit                           DONE (nvc0, radeonsi, llvmpipe, softpipe)
>    GL_ARB_viewport_array                                DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
>
> --
> 2.4.3
>
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