[Mesa-dev] [PATCH 1/2] i965: Extract push constant state to a new file

Ben Widawsky benjamin.widawsky at intel.com
Thu Jul 30 14:31:20 PDT 2015


Recommended-by: Kenneth Graunke <kenneth at whitecape.org>
Signed-off-by: Ben Widawsky <ben at bwidawsk.net>
---
 src/mesa/drivers/dri/i965/Makefile.sources      |   1 +
 src/mesa/drivers/dri/i965/gen6_constant_state.c | 189 ++++++++++++++++++++++++
 src/mesa/drivers/dri/i965/gen6_vs_state.c       |  88 -----------
 src/mesa/drivers/dri/i965/gen7_vs_state.c       |  75 ----------
 4 files changed, 190 insertions(+), 163 deletions(-)
 create mode 100644 src/mesa/drivers/dri/i965/gen6_constant_state.c

diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index e861c2c..1c87280 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -143,6 +143,7 @@ i965_FILES = \
 	gen6_blorp.h \
 	gen6_cc.c \
 	gen6_clip_state.c \
+        gen6_constant_state.c \
 	gen6_depth_state.c \
 	gen6_depthstencil.c \
 	gen6_gs_state.c \
diff --git a/src/mesa/drivers/dri/i965/gen6_constant_state.c b/src/mesa/drivers/dri/i965/gen6_constant_state.c
new file mode 100644
index 0000000..9d59d12
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/gen6_constant_state.c
@@ -0,0 +1,189 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "intel_batchbuffer.h"
+#include "glsl/glsl_parser_extras.h"
+
+void
+gen7_upload_constant_state(struct brw_context *brw,
+                           const struct brw_stage_state *stage_state,
+                           bool active, unsigned opcode)
+{
+   uint32_t mocs = brw->gen < 8 ? GEN7_MOCS_L3 : 0;
+
+   /* Disable if the shader stage is inactive or there are no push constants. */
+   active = active && stage_state->push_const_size != 0;
+
+   int dwords = brw->gen >= 8 ? 11 : 7;
+   BEGIN_BATCH(dwords);
+   OUT_BATCH(opcode << 16 | (dwords - 2));
+
+   /* Workaround for SKL+ (we use option #2 until we have a need for more
+    * constant buffers). This comes from the documentation for 3DSTATE_CONSTANT_*
+    *
+    * The driver must ensure The following case does not occur without a flush
+    * to the 3D engine: 3DSTATE_CONSTANT_* with buffer 3 read length equal to
+    * zero committed followed by a 3DSTATE_CONSTANT_* with buffer 0 read length
+    * not equal to zero committed. Possible ways to avoid this condition
+    * include:
+    *     1. always force buffer 3 to have a non zero read length
+    *     2. always force buffer 0 to a zero read length
+    */
+   if (brw->gen >= 9 && active) {
+      OUT_BATCH(0);
+      OUT_BATCH(stage_state->push_const_size);
+   } else {
+      OUT_BATCH(active ? stage_state->push_const_size : 0);
+      OUT_BATCH(0);
+   }
+   /* Pointer to the constant buffer.  Covered by the set of state flags
+    * from gen6_prepare_wm_contants
+    */
+   if (brw->gen >= 9 && active) {
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      /* XXX: When using buffers other than 0, you need to specify the
+       * graphics virtual address regardless of INSPM/debug bits
+       */
+      OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0,
+                  stage_state->push_const_offset);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+   } else if (brw->gen>= 8) {
+      OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+   } else {
+      OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+   }
+
+   ADVANCE_BATCH();
+
+   /* On SKL+ the new constants don't take effect until the next corresponding
+    * 3DSTATE_BINDING_TABLE_POINTER_* command is parsed so we need to ensure
+    * that is sent
+    */
+   if (brw->gen >= 9)
+      brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
+}
+
+/**
+ * Creates a streamed BO containing the push constants for the VS or GS on
+ * gen6+.
+ *
+ * Push constants are constant values (such as GLSL uniforms) that are
+ * pre-loaded into a shader stage's register space at thread spawn time.
+ *
+ * Not all GLSL uniforms will be uploaded as push constants: The hardware has
+ * a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be
+ * uploaded as push constants, while GL 4.4 requires at least 1024 components
+ * to be usable for the VS.  Plus, currently we always use pull constants
+ * instead of push constants when doing variable-index array access.
+ *
+ * See brw_curbe.c for the equivalent gen4/5 code.
+ */
+void
+gen6_upload_push_constants(struct brw_context *brw,
+                           const struct gl_program *prog,
+                           const struct brw_stage_prog_data *prog_data,
+                           struct brw_stage_state *stage_state,
+                           enum aub_state_struct_type type)
+{
+   struct gl_context *ctx = &brw->ctx;
+
+   if (prog_data->nr_params == 0) {
+      stage_state->push_const_size = 0;
+   } else {
+      /* Updates the ParamaterValues[i] pointers for all parameters of the
+       * basic type of PROGRAM_STATE_VAR.
+       */
+      /* XXX: Should this happen somewhere before to get our state flag set? */
+      _mesa_load_state_parameters(ctx, prog->Parameters);
+
+      gl_constant_value *param;
+      int i;
+
+      param = brw_state_batch(brw, type,
+                              prog_data->nr_params * sizeof(gl_constant_value),
+                              32, &stage_state->push_const_offset);
+
+      STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
+
+      /* _NEW_PROGRAM_CONSTANTS
+       *
+       * Also _NEW_TRANSFORM -- we may reference clip planes other than as a
+       * side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS
+       * wouldn't be set for them.
+       */
+      for (i = 0; i < prog_data->nr_params; i++) {
+         param[i] = *prog_data->param[i];
+      }
+
+      if (0) {
+         fprintf(stderr, "%s constants:\n",
+                 _mesa_shader_stage_to_string(stage_state->stage));
+         for (i = 0; i < prog_data->nr_params; i++) {
+            if ((i & 7) == 0)
+               fprintf(stderr, "g%d: ",
+                       prog_data->dispatch_grf_start_reg + i / 8);
+            fprintf(stderr, "%8f ", param[i].f);
+            if ((i & 7) == 7)
+               fprintf(stderr, "\n");
+         }
+         if ((i & 7) != 0)
+            fprintf(stderr, "\n");
+         fprintf(stderr, "\n");
+      }
+
+      stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8;
+      /* We can only push 32 registers of constants at a time. */
+
+      /* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS:
+       *
+       *     "The sum of all four read length fields (each incremented to
+       *      represent the actual read length) must be less than or equal to
+       *      32"
+       *
+       * From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS:
+       *
+       *     "The sum of all four read length fields must be less than or
+       *      equal to the size of 64"
+       *
+       * The other shader stages all match the VS's limits.
+       */
+      assert(stage_state->push_const_size <= 32);
+   }
+}
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index 35d10ef..5668177 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -34,94 +34,6 @@
 #include "intel_batchbuffer.h"
 #include "glsl/glsl_parser_extras.h"
 
-/**
- * Creates a streamed BO containing the push constants for the VS or GS on
- * gen6+.
- *
- * Push constants are constant values (such as GLSL uniforms) that are
- * pre-loaded into a shader stage's register space at thread spawn time.
- *
- * Not all GLSL uniforms will be uploaded as push constants: The hardware has
- * a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be
- * uploaded as push constants, while GL 4.4 requires at least 1024 components
- * to be usable for the VS.  Plus, currently we always use pull constants
- * instead of push constants when doing variable-index array access.
- *
- * See brw_curbe.c for the equivalent gen4/5 code.
- */
-void
-gen6_upload_push_constants(struct brw_context *brw,
-                           const struct gl_program *prog,
-                           const struct brw_stage_prog_data *prog_data,
-                           struct brw_stage_state *stage_state,
-                           enum aub_state_struct_type type)
-{
-   struct gl_context *ctx = &brw->ctx;
-
-   if (prog_data->nr_params == 0) {
-      stage_state->push_const_size = 0;
-   } else {
-      /* Updates the ParamaterValues[i] pointers for all parameters of the
-       * basic type of PROGRAM_STATE_VAR.
-       */
-      /* XXX: Should this happen somewhere before to get our state flag set? */
-      _mesa_load_state_parameters(ctx, prog->Parameters);
-
-      gl_constant_value *param;
-      int i;
-
-      param = brw_state_batch(brw, type,
-			      prog_data->nr_params * sizeof(gl_constant_value),
-			      32, &stage_state->push_const_offset);
-
-      STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
-
-      /* _NEW_PROGRAM_CONSTANTS
-       *
-       * Also _NEW_TRANSFORM -- we may reference clip planes other than as a
-       * side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS
-       * wouldn't be set for them.
-      */
-      for (i = 0; i < prog_data->nr_params; i++) {
-         param[i] = *prog_data->param[i];
-      }
-
-      if (0) {
-	 fprintf(stderr, "%s constants:\n",
-                 _mesa_shader_stage_to_string(stage_state->stage));
-	 for (i = 0; i < prog_data->nr_params; i++) {
-	    if ((i & 7) == 0)
-	       fprintf(stderr, "g%d: ",
-                       prog_data->dispatch_grf_start_reg + i / 8);
-	    fprintf(stderr, "%8f ", param[i].f);
-	    if ((i & 7) == 7)
-	       fprintf(stderr, "\n");
-	 }
-	 if ((i & 7) != 0)
-	    fprintf(stderr, "\n");
-	 fprintf(stderr, "\n");
-      }
-
-      stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8;
-      /* We can only push 32 registers of constants at a time. */
-
-      /* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS:
-       *
-       *     "The sum of all four read length fields (each incremented to
-       *      represent the actual read length) must be less than or equal to
-       *      32"
-       *
-       * From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS:
-       *
-       *     "The sum of all four read length fields must be less than or
-       *      equal to the size of 64"
-       *
-       * The other shader stages all match the VS's limits.
-       */
-      assert(stage_state->push_const_size <= 32);
-   }
-}
-
 static void
 gen6_upload_vs_push_constants(struct brw_context *brw)
 {
diff --git a/src/mesa/drivers/dri/i965/gen7_vs_state.c b/src/mesa/drivers/dri/i965/gen7_vs_state.c
index 4b17d06..d713aba 100644
--- a/src/mesa/drivers/dri/i965/gen7_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_vs_state.c
@@ -29,81 +29,6 @@
 #include "program/prog_statevars.h"
 #include "intel_batchbuffer.h"
 
-
-void
-gen7_upload_constant_state(struct brw_context *brw,
-                           const struct brw_stage_state *stage_state,
-                           bool active, unsigned opcode)
-{
-   uint32_t mocs = brw->gen < 8 ? GEN7_MOCS_L3 : 0;
-
-   /* Disable if the shader stage is inactive or there are no push constants. */
-   active = active && stage_state->push_const_size != 0;
-
-   int dwords = brw->gen >= 8 ? 11 : 7;
-   BEGIN_BATCH(dwords);
-   OUT_BATCH(opcode << 16 | (dwords - 2));
-
-   /* Workaround for SKL+ (we use option #2 until we have a need for more
-    * constant buffers). This comes from the documentation for 3DSTATE_CONSTANT_*
-    *
-    * The driver must ensure The following case does not occur without a flush
-    * to the 3D engine: 3DSTATE_CONSTANT_* with buffer 3 read length equal to
-    * zero committed followed by a 3DSTATE_CONSTANT_* with buffer 0 read length
-    * not equal to zero committed. Possible ways to avoid this condition
-    * include:
-    *     1. always force buffer 3 to have a non zero read length
-    *     2. always force buffer 0 to a zero read length
-    */
-   if (brw->gen >= 9 && active) {
-      OUT_BATCH(0);
-      OUT_BATCH(stage_state->push_const_size);
-   } else {
-      OUT_BATCH(active ? stage_state->push_const_size : 0);
-      OUT_BATCH(0);
-   }
-   /* Pointer to the constant buffer.  Covered by the set of state flags
-    * from gen6_prepare_wm_contants
-    */
-   if (brw->gen >= 9 && active) {
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      /* XXX: When using buffers other than 0, you need to specify the
-       * graphics virtual address regardless of INSPM/debug bits
-       */
-      OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0,
-                  stage_state->push_const_offset);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-   } else if (brw->gen>= 8) {
-      OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-   } else {
-      OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-      OUT_BATCH(0);
-   }
-
-   ADVANCE_BATCH();
-
-  /* On SKL+ the new constants don't take effect until the next corresponding
-   * 3DSTATE_BINDING_TABLE_POINTER_* command is parsed so we need to ensure
-   * that is sent
-   */
-   if (brw->gen >= 9)
-      brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
-}
-
-
 static void
 upload_vs_state(struct brw_context *brw)
 {
-- 
2.5.0



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