[Mesa-dev] [PATCH 2/2] i965: Delete linked GLSL IR when using NIR.

Jason Ekstrand jason at jlekstrand.net
Thu Jun 11 09:40:19 PDT 2015


On Thu, Jun 11, 2015 at 12:41 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> This is based on Kenneth's patch to delete 'most of the IR'. Due to
> linker changes to clone variables, we can now free all of IR.
>
> Saves 58MB of memory when replaying a Dota 2 trace on Broadwell.

I think we've saved ~50 MB 3 times now on that one dota trace.  Good work guys!

> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  src/mesa/drivers/dri/i965/brw_shader.cpp | 5 ++++-
>  1 file changed, 4 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 76285f2..99de1cd 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -297,8 +297,11 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
>
>        brw_add_texrect_params(prog);
>
> -      if (options->NirOptions)
> +      if (options->NirOptions) {
>           prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage);
> +         ralloc_free(shader->ir);
> +         shader->ir = NULL;
> +      }
>
>        _mesa_reference_program(ctx, &prog, NULL);
>     }
> --
> 2.1.0
>
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